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INSTALL
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INSTALL
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Installation instructions
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=========================
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Packaging
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=========
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If packaging bsd-games or bsd-games-non-free for a Linux distribution,
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please read the PACKAGING file for further information after this one.
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Others who wish to install it under a packaging system, or rebuild it
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automatically and without interactive configuration, may also find
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this file useful.
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Non-free games
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==============
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These installation instructions apply to both bsd-games and
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bsd-games-non-free. bsd-games-non-free contains rogue, which it seems
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cannot be sold for profit: the rest of the games are under the
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standard BSD distribution conditions, or very similar ones (phantasia
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is public domain, i.e. not copyrighted). As of version 2.2 and later,
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the bsd-games-non-free package unpacks conventionally into a directory
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of its own. It can be built separately from bsd-games, or in the same
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source directory: to do the latter, move those files and directories
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that are in bsd-games-non-free but not bsd-games into the
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bsd-games-VERSION directory before building. If you are building
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bsd-games, cd to boggle and decide if you want -DNEW_STYLE or not --
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see boggle/README.linux for more information. If you are in a hurry,
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don't worry about it ... it really is more of an aesthetic thing.
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Prerequisites
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=============
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You need gcc, libc5 (version 5.4.5 or later) or libc6, and ncurses
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(any reasonably recent version). Older versions of ncurses may work
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(but are much more buggy), and BSD curses / termcap just might work
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(but is obsolete), but these are completely unsupported; even with
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recent ncurses versions you could run into problems with some games
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dependent on the version of ncurses; if so, get a debugging version of
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ncurses (libncurses_g.a), link with -lncurses_g instead of -lncurses,
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and good luck bug-hunting. If the display gets confused in ordinary
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use (as opposed for example to after resizing the window), this might
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be a bug in the game, but is probably a bug in ncurses. You also need
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some sort of lex and yacc; by default this package will use flex and
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bison, but byacc will probably work as well. Libc5 versions before
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5.4.5, or libc4, will not work since they don't have the BSD <err.h>
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error reporting functions.
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The makefiles require GNU make; if you have a strange system on which
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`make' is not GNU make you can use it under some other name since
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$(MAKE) is used where appropriate. The configure script assumes that
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/bin/sh is a POSIX.2 shell (bash is known to work; current versions of
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ksh and ash should be OK but I haven't tested them); it can be run
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manually with `bash configure' or similar if /bin/sh is not a POSIX.2
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shell. It uses the POSIX.2 printf utility (in GNU sh-utils, and a
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builtin in bash 2.02) to avoid depending on echo -n.
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I am not aware of any dependence on the version of gcc used, although
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it would be advisable to use gcc 2.7.2.1 or later (or use
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-fno-strength-reduce). Sufficiently recent egcs snapshots (those with
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global CSE), and egcs releases 1.1 or later, may produce spurious
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warnings about uninitialized variables because of limitations in the
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code to detect this, but this does not affect the correctness of the
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compiled code. Some glibc versions may produce many warnings in the
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system headers; these can be ignored.
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Some man pages may look better with the tmac.doc macros from NetBSD,
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rather than the older ones distributed with groff. If any man pages
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look funny or appear to have words missing (especially the program
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name or a reference to NetBSD), having older tmac.doc may be the
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cause.
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Security
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========
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See the SECURITY file for a discussion of security issues about the
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BSD games.
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Building and installation
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=========================
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1. cd to the top level directory in the source distribution, i.e. the
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directory that contains this file. There is not yet any support
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for building in a directory other than the source directory.
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2. Run `./configure' and configure the installation to your liking.
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There may be some games you don't want to build because you have
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them from elsewhere; for example, there is another fortune package
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(fortune-mod) available, and factor is included in GNU sh-utils as
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of version 1.12q. Also banner is in util-linux. You can specify
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particular games you do not want built before specifying the list
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of games to build (which will default to all those available,
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except those you have excluded).
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The filesystem structure used defaults to that the the Filesystem
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Hierarchy Standard (FHS), version 2.0. If you are using the older
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FSSTND 1.2, or a newer FHS, or wish to install into /usr/local,
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check the paths given and make changes as appropriate.
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3. Type `make'. You can probably ignore compiler warnings, although
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most should be fixed in this release. If you are building on a 64
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bit architecture, you might want to look over the warnings and let
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me know about any that are normally significant in such cases.
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Some versions of gcc (e.g. egcs 1.1) give many `missing
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initializer' warnings; these are harmless.
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At the start of the build, their will be many `No such file or
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directory' warnings from make. Ignore these as long as make does
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not stop because of them: these refer to dependency files that
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make can regenerate for itself. See `Automatic Dependencies' in
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the GNU Make manual for details.
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In the unlikely event of an internal compiler error, the build
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system supports generating the files of preprocessor output
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required for a bug report: if the error occurs while compiling
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`foo/bar.c', then `make foo/bar.i' will put the preprocessor
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output in `foo/bar.i', suitable for sending in a bug report along
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with details of compiler version and options used. You may,
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however, wish to minimise the testcase before sending a bug
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report, if you have the time to do so.
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4. Save copies of any old versions of games you like and their
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datafiles, until you know that the new versions work.
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5. Become root. (If, as an ordinary user, you are installing under
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your home directory, and have chosen not to set owners and groups
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on the installed files, there is of course no need to do this.)
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6. Type `make install'. If you want the installed binaries to be
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stripped, use `make install-strip' instead. This saves disk
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space, but means that you cannot debug the installed binaries.
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7. If you had an old installation of bsd-games, check for file
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locations that have changed. You will probably want to remove old
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executables and static data (formerly defaulting to installation
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in /usr/games/lib), and replace any empty score files that have
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been installed with your old ones (checking the permissions).
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The default locations changed again in 2.2, to those mandated by
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the new FHS 2.0 - manpages in /usr/share/man, variable data in
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/var/games. In addition, huntd's default location has changed
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from /usr/sbin back to /usr/games and the location for dm to keep
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hidden games has changed from /usr/libexec/dm to
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/usr/lib/games/dm.
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In version 2.4, the recommended permissions on the directory for
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sail, if you installed it setgid, changed from 0775 to 2770; you
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may need to adjust the permissions manually if you had a previous
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installation of version 2.3.
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8. You may wish to do something with the BSD Users' Supplementary
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Documents for trek and rogue, in trek/USD.doc/trek.me and
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rogue/USD.doc/rogue.me. You can look at them on a text terminal
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with `nroff -me' (piped to your pager), or format in PostScript
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for printing with `groff -me -Tps'.
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9. `make distclean' will restore the source directory to the original
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unpacked state. The automatically generated dependency files
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include paths to system headers, including those in gcc's internal
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header directory: if you have changed your compiler or library
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headers between building bsd-games and cleaning up, you can use
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`make distclean nodep=true' to avoid this causing problems.
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`make clean' will restore the sources to the state just after
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configuration.
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Further information
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===================
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Some subdirectories have README.linux files. If you are still having
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trouble with a program, check this file first -- it may contain some
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helpful hints, or information about further configuration options.
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See TODO for information on what needs to be improved in this package;
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you may want to volunteer for some of the things in there.
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The file BUGS lists known bugs. The README file discusses how to
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produce useful bug reports.
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Joseph S. Myers
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jsm28@cam.ac.uk
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Local Variables:
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mode: text
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End:
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