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Initial revision
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5086 a4a2c43b-8ac3-0310-8836-e0e880c912e2
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cribbage/cribcur.h
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59
cribbage/cribcur.h
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/* $NetBSD: cribcur.h,v 1.3 1995/03/21 15:08:48 cgd Exp $ */
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/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @(#)cribcur.h 8.1 (Berkeley) 5/31/93
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*/
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# define PLAY_Y 15 /* size of player's hand window */
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# define PLAY_X 12
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# define TABLE_Y 21 /* size of table window */
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# define TABLE_X 14
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# define COMP_Y 15 /* size of computer's hand window */
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# define COMP_X 12
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# define Y_SCORE_SZ 9 /* Y size of score board */
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# define X_SCORE_SZ 41 /* X size of score board */
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# define SCORE_Y 0 /* starting position of scoring board */
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# define SCORE_X (PLAY_X + TABLE_X + COMP_X)
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# define CRIB_Y 17 /* position of crib (cut card) */
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# define CRIB_X (PLAY_X + TABLE_X)
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# define MSG_Y (LINES - (Y_SCORE_SZ + 1))
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# define MSG_X (COLS - SCORE_X - 1)
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# define Y_MSG_START (Y_SCORE_SZ + 1)
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# define PEG '*' /* what a peg looks like on the board */
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extern WINDOW *Compwin; /* computer's hand window */
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extern WINDOW *Msgwin; /* message window */
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extern WINDOW *Playwin; /* player's hand window */
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extern WINDOW *Tablewin; /* table window */
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