mirror of
https://github.com/vattam/BSDGames.git
synced 2025-12-20 19:04:49 +00:00
Initial revision
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5086 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
255
gomoku/bdinit.c
Normal file
255
gomoku/bdinit.c
Normal file
@@ -0,0 +1,255 @@
|
||||
/* $NetBSD: bdinit.c,v 1.4 1997/10/10 13:36:01 lukem Exp $ */
|
||||
|
||||
/*
|
||||
* Copyright (c) 1994
|
||||
* The Regents of the University of California. All rights reserved.
|
||||
*
|
||||
* This code is derived from software contributed to Berkeley by
|
||||
* Ralph Campbell.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* 3. All advertising materials mentioning features or use of this software
|
||||
* must display the following acknowledgement:
|
||||
* This product includes software developed by the University of
|
||||
* California, Berkeley and its contributors.
|
||||
* 4. Neither the name of the University nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
* SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <sys/cdefs.h>
|
||||
#ifndef lint
|
||||
#if 0
|
||||
static char sccsid[] = "from: @(#)bdinit.c 8.2 (Berkeley) 5/3/95";
|
||||
#else
|
||||
__RCSID("$NetBSD: bdinit.c,v 1.4 1997/10/10 13:36:01 lukem Exp $");
|
||||
#endif
|
||||
#endif /* not lint */
|
||||
|
||||
#include <string.h>
|
||||
#include "gomoku.h"
|
||||
|
||||
void
|
||||
bdinit(bp)
|
||||
struct spotstr *bp;
|
||||
{
|
||||
int i, j, r;
|
||||
struct spotstr *sp;
|
||||
struct combostr *cbp;
|
||||
|
||||
movenum = 1;
|
||||
|
||||
/* mark the borders as such */
|
||||
sp = bp;
|
||||
for (i = BSZ2; --i >= 0; sp++) {
|
||||
sp->s_occ = BORDER; /* top border */
|
||||
sp->s_flg = BFLAGALL;
|
||||
}
|
||||
|
||||
/* fill entire board with EMPTY spots */
|
||||
memset(frames, 0, sizeof(frames));
|
||||
cbp = frames;
|
||||
for (j = 0; ++j < BSZ1; sp++) { /* for each row */
|
||||
for (i = 0; ++i < BSZ1; sp++) { /* for each column */
|
||||
sp->s_occ = EMPTY;
|
||||
sp->s_flg = 0;
|
||||
sp->s_wval = 0;
|
||||
if (j < 5) {
|
||||
/* directions 1, 2, 3 are blocked */
|
||||
sp->s_flg |= (BFLAG << 1) | (BFLAG << 2) |
|
||||
(BFLAG << 3);
|
||||
sp->s_fval[BLACK][1].s = MAXCOMBO;
|
||||
sp->s_fval[BLACK][2].s = MAXCOMBO;
|
||||
sp->s_fval[BLACK][3].s = MAXCOMBO;
|
||||
sp->s_fval[WHITE][1].s = MAXCOMBO;
|
||||
sp->s_fval[WHITE][2].s = MAXCOMBO;
|
||||
sp->s_fval[WHITE][3].s = MAXCOMBO;
|
||||
} else if (j == 5) {
|
||||
/* five spaces, blocked on one side */
|
||||
sp->s_fval[BLACK][1].s = 0x500;
|
||||
sp->s_fval[BLACK][2].s = 0x500;
|
||||
sp->s_fval[BLACK][3].s = 0x500;
|
||||
sp->s_fval[WHITE][1].s = 0x500;
|
||||
sp->s_fval[WHITE][2].s = 0x500;
|
||||
sp->s_fval[WHITE][3].s = 0x500;
|
||||
} else {
|
||||
/* six spaces, not blocked */
|
||||
sp->s_fval[BLACK][1].s = 0x401;
|
||||
sp->s_fval[BLACK][2].s = 0x401;
|
||||
sp->s_fval[BLACK][3].s = 0x401;
|
||||
sp->s_fval[WHITE][1].s = 0x401;
|
||||
sp->s_fval[WHITE][2].s = 0x401;
|
||||
sp->s_fval[WHITE][3].s = 0x401;
|
||||
}
|
||||
if (i > (BSZ - 4)) {
|
||||
/* directions 0, 1 are blocked */
|
||||
sp->s_flg |= BFLAG | (BFLAG << 1);
|
||||
sp->s_fval[BLACK][0].s = MAXCOMBO;
|
||||
sp->s_fval[BLACK][1].s = MAXCOMBO;
|
||||
sp->s_fval[WHITE][0].s = MAXCOMBO;
|
||||
sp->s_fval[WHITE][1].s = MAXCOMBO;
|
||||
} else if (i == (BSZ - 4)) {
|
||||
sp->s_fval[BLACK][0].s = 0x500;
|
||||
sp->s_fval[WHITE][0].s = 0x500;
|
||||
/* if direction 1 is not blocked */
|
||||
if (!(sp->s_flg & (BFLAG << 1))) {
|
||||
sp->s_fval[BLACK][1].s = 0x500;
|
||||
sp->s_fval[WHITE][1].s = 0x500;
|
||||
}
|
||||
} else {
|
||||
sp->s_fval[BLACK][0].s = 0x401;
|
||||
sp->s_fval[WHITE][0].s = 0x401;
|
||||
if (i < 5) {
|
||||
/* direction 3 is blocked */
|
||||
sp->s_flg |= (BFLAG << 3);
|
||||
sp->s_fval[BLACK][3].s = MAXCOMBO;
|
||||
sp->s_fval[WHITE][3].s = MAXCOMBO;
|
||||
} else if (i == 5 &&
|
||||
!(sp->s_flg & (BFLAG << 3))) {
|
||||
sp->s_fval[BLACK][3].s = 0x500;
|
||||
sp->s_fval[WHITE][3].s = 0x500;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Allocate a frame structure for non blocked frames.
|
||||
*/
|
||||
for (r = 4; --r >= 0; ) {
|
||||
if (sp->s_flg & (BFLAG << r))
|
||||
continue;
|
||||
cbp->c_combo.s = sp->s_fval[BLACK][r].s;
|
||||
cbp->c_vertex = sp - board;
|
||||
cbp->c_nframes = 1;
|
||||
cbp->c_dir = r;
|
||||
sp->s_frame[r] = cbp;
|
||||
cbp++;
|
||||
}
|
||||
}
|
||||
sp->s_occ = BORDER; /* left & right border */
|
||||
sp->s_flg = BFLAGALL;
|
||||
}
|
||||
|
||||
/* mark the borders as such */
|
||||
for (i = BSZ1; --i >= 0; sp++) {
|
||||
sp->s_occ = BORDER; /* bottom border */
|
||||
sp->s_flg = BFLAGALL;
|
||||
}
|
||||
|
||||
sortframes[BLACK] = (struct combostr *)0;
|
||||
sortframes[WHITE] = (struct combostr *)0;
|
||||
init_overlap();
|
||||
}
|
||||
|
||||
/*
|
||||
* Initialize the overlap array.
|
||||
* Each entry in the array is a bit mask with eight bits corresponding
|
||||
* to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
|
||||
* The eight bits coorespond to whether A and B are open ended (length 6) or
|
||||
* closed (length 5).
|
||||
* 0 A closed and B closed
|
||||
* 1 A closed and B open
|
||||
* 2 A open and B closed
|
||||
* 3 A open and B open
|
||||
* 4 A closed and B closed and overlaps in more than one spot
|
||||
* 5 A closed and B open and overlaps in more than one spot
|
||||
* 6 A open and B closed and overlaps in more than one spot
|
||||
* 7 A open and B open and overlaps in more than one spot
|
||||
* As pieces are played, it can make frames not overlap if there are no
|
||||
* common open spaces shared between the two frames.
|
||||
*/
|
||||
void
|
||||
init_overlap()
|
||||
{
|
||||
struct spotstr *sp1, *sp2;
|
||||
struct combostr *cbp;
|
||||
int i, f, r, n, d1, d2;
|
||||
int mask, bmask, vertex, s;
|
||||
u_char *str;
|
||||
short *ip;
|
||||
|
||||
memset(overlap, 0, sizeof(overlap));
|
||||
memset(intersect, 0, sizeof(intersect));
|
||||
str = &overlap[FAREA * FAREA];
|
||||
ip = &intersect[FAREA * FAREA];
|
||||
for (cbp = frames + FAREA; --cbp >= frames; ) { /* each frame */
|
||||
str -= FAREA;
|
||||
ip -= FAREA;
|
||||
sp1 = &board[vertex = cbp->c_vertex];
|
||||
d1 = dd[r = cbp->c_dir];
|
||||
/*
|
||||
* s = 5 if closed, 6 if open.
|
||||
* At this point black & white are the same.
|
||||
*/
|
||||
s = 5 + sp1->s_fval[BLACK][r].c.b;
|
||||
/* for each spot in frame A */
|
||||
for (i = 0; i < s; i++, sp1 += d1, vertex += d1) {
|
||||
/* the sixth spot in frame A only overlaps if it is open */
|
||||
mask = (i == 5) ? 0xC : 0xF;
|
||||
/* for each direction */
|
||||
for (r = 4; --r >= 0; ) {
|
||||
bmask = BFLAG << r;
|
||||
sp2 = sp1;
|
||||
d2 = dd[r];
|
||||
/* for each frame that intersects at spot sp1 */
|
||||
for (f = 0; f < 6; f++, sp2 -= d2) {
|
||||
if (sp2->s_occ == BORDER)
|
||||
break;
|
||||
if (sp2->s_flg & bmask)
|
||||
continue;
|
||||
n = sp2->s_frame[r] - frames;
|
||||
ip[n] = vertex;
|
||||
str[n] |= (f == 5) ? mask & 0xA : mask;
|
||||
if (r == cbp->c_dir) {
|
||||
/* compute the multiple spot overlap values */
|
||||
switch (i) {
|
||||
case 0: /* sp1 is the first spot in A */
|
||||
if (f == 4)
|
||||
str[n] |= 0xA0;
|
||||
else if (f != 5)
|
||||
str[n] |= 0xF0;
|
||||
break;
|
||||
case 1: /* sp1 is the second spot in A */
|
||||
if (f == 5)
|
||||
str[n] |= 0xA0;
|
||||
else
|
||||
str[n] |= 0xF0;
|
||||
break;
|
||||
case 4: /* sp1 is the penultimate spot in A */
|
||||
if (f == 0)
|
||||
str[n] |= 0xC0;
|
||||
else
|
||||
str[n] |= 0xF0;
|
||||
break;
|
||||
case 5: /* sp1 is the last spot in A */
|
||||
if (f == 1)
|
||||
str[n] |= 0xC0;
|
||||
else if (f != 0)
|
||||
str[n] |= 0xF0;
|
||||
break;
|
||||
default:
|
||||
str[n] |= 0xF0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user