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hunt/README
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hunt/README
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What *is* hunt?
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Hunt is a multi-player search-and-destroy game that takes place
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in a maze. The game may either be slow and strategic or fast
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and tactical, depending on how familiar the players are with the
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keyboard commands.
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Distribution Policy:
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Hunt is part of the user-contributed software distributed by
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Berkeley in 4BSD. The sources are copyrighted by the authors
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and the University of California. You may redistribute freely
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as long as the copyright notices are retained.
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Words of Warning:
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hunt uses the socket mechanism of 4BSD Unix, so if you are on
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System V (my sympathies), you're on your own.
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If your machine does not permit non-setuid-root processes to
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broadcast UDP packets, then hunt uses a *very* inefficient
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method for locating the hunt server: it sends a packet
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to every host on your network. If your machine falls
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into this category, we strongly recommend that you use
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either standalone or inetd mode *and* start hunt by
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specifying the hunt server host.
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hunt can be configured to use Unix-domain sockets, but that
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code has not been tested in recent memory. Also, since
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4.2BSD Unix-domain sockets are buggy, running hunt on
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4.2BSD with Unix-domain sockets will probably crash
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your system. If you want to experiment, feel free to
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do so. However, don't say I didn't warn you :-).
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hunt uses a fair amount of CPU time, both in user time (for
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computing interactions) and system time (for processing
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terminal interrupts). We found that a VAX 750 can
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support about three users before the system is
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noticeably impacted. The number goes up to about 8 or
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10 for a VAX 8650. On a network of Sun 3/50's with the
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server running on a 3/280, things work much more
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smoothly as the computing load is distributed across
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many machines.
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hunt may be dangerous to your health. "Arthritic pain" and
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"lack of circulation" in fingers have been reported by
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hunt abusers. Hunt may also be addictive, and the
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withdrawal symptoms are not pretty :-)
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Installation:
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1. Edit file "Makefile" and make sure the options selected are
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reasonable. There are four "make" variables that you
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should check: GAME_PARAM, SYSCFLAGS, SYSLDFLAGS, and DEFS.
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GAME_PARAM controls what features of the game will be
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compiled in (e.g. reflecting walls). The optional features
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are listed in comments above where GAME_PARAM is defined.
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If you want to try them, just add the ones you want to the
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GAME_PARAM definition.
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DEFS is where most system configuration is described.
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If your system is 4.3BSD, Sun, Ultrix, Convex, HPUX
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v6.0.1, or SGI, you're in luck. We provide the
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appropriate definitions for these systems and you just
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need to select one of them (e.g. if you have an Ultrix
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system, just change the line
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DEFS= $(GAME_PARAM) $(DEFS_43)
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to
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DEFS= $(GAME_PARAM) $(DEFS_ULTRIX)
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). If your system is *not* listed above, then you may
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need to do some experiments. All of the options are
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documented in the Makefile, be brave.
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SYSCFLAGS and SYSLDFLAGS are used for "unusual" systems
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and you probably won't need to deal with it. An
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example of an unusual system is the Silicon Graphics
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IRIS, which keeps the network socket code in a BSD
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emulation library that is in -lbsd. Edit these only if
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you *know* your system is "different."
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2. Edit file "Makefile" and look at the "install:" target. By
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default, files are installed in /usr/games,
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/usr/games/lib, and /usr/man/man6, which are "standard"
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locations for games. If your system has a local games
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directory, you'll need to change these.
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3. Edit file "pathname.c" and make sure the file names and port
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numbers are reasonable. You can ignore the first set
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of variables as they are used only for debugging
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purposes. The second set is used in the installed
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version of hunt. The important variables are "Driver"
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(where the server is kept), "Test_port" (the Internet
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UDP port number that new players should use to contact
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the server), and "Stat_file" (where scoring statistics
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and body counts are written). The only tricky variable
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here is "Test_port". The default value is chosen so
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that it is unlikely to conflict with other service port
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numbers, but you can change it if you want to.
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4. Type "make install", which will compile and install the
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programs and manual pages. Now you're almost ready to
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go (see next section). There may be some warnings during
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compilation. Ignore them.
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Setting up the network:
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Hunt may be set up in one of three modes: standalone, inetd, or
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nothing. In "standalone" mode, there is always a hunt server
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running on a server machine. All players who enter the game
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will be talking to this server. This is the mode we use at
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UCSF. The cost is one entry in the process table on the server
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machine. In "inetd" mode, the server is started via inetd.
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Again, only one machine should be set up to answer game
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requests. The cost is having to edit a few system files. In
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"nothing" mode, no server is running when there is no one
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playing. The first person to enter hunt will automatically
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start up a server on his machine. This, of course, gives him
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an unfair advantage. Also, there may be race conditions such
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that players end up in different games. The choice of which
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mode to use depends on site configuration and politics. We
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recommend using "standalone" mode because it is simple to set
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up and starts up rapidly.
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-----
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FOR STANDALONE MODE, put these lines in /etc/rc.local on the
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server machine. THERE SHOULD ONLY BE ONE SERVER MACHINE!
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# start up the hunt daemon if present
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if [ -f /usr/games/lib/huntd ]; then
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/usr/games/lib/huntd -s & (echo -n ' huntd') >/dev/console
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fi
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Also, you should start one up (on the off chance that you will
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want to test this mess :-) by typing "/usr/games/lib/hunt -s".
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-----
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FOR INETD MODE, then things get more complicated. You need to
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edit both /etc/services and /etc/inetd.conf. In /etc/services,
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add the line
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hunt 26740/udp
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26740 corresponds to the default "Test_port". If you changed
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that variable, then you should put whatever value you used here
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as well. In /etc/inetd.conf, add the line
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hunt dgram udp wait nobody /usr/games/lib/huntd huntd
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This works for 4.3BSD. I don't remember the configuration file
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format for 4.2BSD inetd.
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See the huntd.6 manual page for more details.
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-----
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FOR NOTHING MODE, do nothing.
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Testing:
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Now you are ready to test the code. Type "/usr/games/hunt" or
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whatever you call the hunt executable. You should be prompted
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for your name and team. Then you should get the display of a
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maze. At this point, you should read the manual page :-).
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======
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Hunt is not officially supported by anyone anywhere (that I know of);
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however, bug reports will be read and bug fixes/enhancements may be
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sent out at irregular intervals. Send no flames, just money. Happy
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hunting.
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Conrad Huang
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conrad@cgl.ucsf.edu
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Greg Couch
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gregc@cgl.ucsf.edu
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October 17, 1988
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P.S. The authors of the game want to emphasize that this version of hunt
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was started over eight years ago, and the programming style exhibited here
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in no way reflects the current programming practices of the authors.
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