mirror of
https://github.com/vattam/BSDGames.git
synced 2025-12-20 19:04:49 +00:00
Initial revision
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5086 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
360
sail/dr_3.c
Normal file
360
sail/dr_3.c
Normal file
@@ -0,0 +1,360 @@
|
||||
/* $NetBSD: dr_3.c,v 1.5 1997/10/13 21:03:27 christos Exp $ */
|
||||
|
||||
/*
|
||||
* Copyright (c) 1983, 1993
|
||||
* The Regents of the University of California. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* 3. All advertising materials mentioning features or use of this software
|
||||
* must display the following acknowledgement:
|
||||
* This product includes software developed by the University of
|
||||
* California, Berkeley and its contributors.
|
||||
* 4. Neither the name of the University nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
* SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <sys/cdefs.h>
|
||||
#ifndef lint
|
||||
#if 0
|
||||
static char sccsid[] = "@(#)dr_3.c 8.1 (Berkeley) 5/31/93";
|
||||
#else
|
||||
__RCSID("$NetBSD: dr_3.c,v 1.5 1997/10/13 21:03:27 christos Exp $");
|
||||
#endif
|
||||
#endif /* not lint */
|
||||
|
||||
#include "driver.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
void
|
||||
moveall() /* move all comp ships */
|
||||
{
|
||||
struct ship *sp, *sq;
|
||||
int n;
|
||||
int k, l;
|
||||
int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
|
||||
char moved[NSHIP];
|
||||
|
||||
/*
|
||||
* first try to create moves for OUR ships
|
||||
*/
|
||||
foreachship(sp) {
|
||||
struct ship *closest;
|
||||
int ma, ta;
|
||||
char af;
|
||||
|
||||
if (sp->file->captain[0] || sp->file->dir == 0)
|
||||
continue;
|
||||
if (!sp->file->struck && windspeed && !snagged(sp)
|
||||
&& sp->specs->crew3) {
|
||||
ta = maxturns(sp, &af);
|
||||
ma = maxmove(sp, sp->file->dir, 0);
|
||||
closest = closestenemy(sp, 0, 0);
|
||||
if (closest == 0)
|
||||
*sp->file->movebuf = '\0';
|
||||
else
|
||||
closeon(sp, closest, sp->file->movebuf,
|
||||
ta, ma, af);
|
||||
} else
|
||||
*sp->file->movebuf = '\0';
|
||||
}
|
||||
/*
|
||||
* Then execute the moves for ALL ships (dead ones too),
|
||||
* checking for collisions and snags at each step.
|
||||
* The old positions are saved in row[], col[], dir[].
|
||||
* At the end, we compare and write out the changes.
|
||||
*/
|
||||
n = 0;
|
||||
foreachship(sp) {
|
||||
if (snagged(sp))
|
||||
(void) strcpy(sp->file->movebuf, "d");
|
||||
else
|
||||
if (*sp->file->movebuf != 'd')
|
||||
(void) strcat(sp->file->movebuf, "d");
|
||||
row[n] = sp->file->row;
|
||||
col[n] = sp->file->col;
|
||||
dir[n] = sp->file->dir;
|
||||
drift[n] = sp->file->drift;
|
||||
moved[n] = 0;
|
||||
n++;
|
||||
}
|
||||
/*
|
||||
* Now resolve collisions.
|
||||
* This is the tough part.
|
||||
*/
|
||||
for (k = 0; stillmoving(k); k++) {
|
||||
/*
|
||||
* Step once.
|
||||
* And propagate the nulls at the end of sp->file->movebuf.
|
||||
*/
|
||||
n = 0;
|
||||
foreachship(sp) {
|
||||
if (!sp->file->movebuf[k])
|
||||
sp->file->movebuf[k+1] = '\0';
|
||||
else if (sp->file->dir)
|
||||
step(sp->file->movebuf[k], sp, &moved[n]);
|
||||
n++;
|
||||
}
|
||||
/*
|
||||
* The real stuff.
|
||||
*/
|
||||
n = 0;
|
||||
foreachship(sp) {
|
||||
if (sp->file->dir == 0 || is_isolated(sp))
|
||||
goto cont1;
|
||||
l = 0;
|
||||
foreachship(sq) {
|
||||
char snap = 0;
|
||||
|
||||
if (sp == sq)
|
||||
goto cont2;
|
||||
if (sq->file->dir == 0)
|
||||
goto cont2;
|
||||
if (!push(sp, sq))
|
||||
goto cont2;
|
||||
if (snagged2(sp, sq) && range(sp, sq) > 1)
|
||||
snap++;
|
||||
if (!range(sp, sq) && !fouled2(sp, sq)) {
|
||||
makesignal(sp, "collision with $$", sq);
|
||||
if (die() < 4) {
|
||||
makesignal(sp, "fouled with $$",
|
||||
sq);
|
||||
Write(W_FOUL, sp, 0, l, 0, 0, 0);
|
||||
Write(W_FOUL, sq, 0, n, 0, 0, 0);
|
||||
}
|
||||
snap++;
|
||||
}
|
||||
if (snap) {
|
||||
sp->file->movebuf[k + 1] = 0;
|
||||
sq->file->movebuf[k + 1] = 0;
|
||||
sq->file->row = sp->file->row - 1;
|
||||
if (sp->file->dir == 1
|
||||
|| sp->file->dir == 5)
|
||||
sq->file->col =
|
||||
sp->file->col - 1;
|
||||
else
|
||||
sq->file->col = sp->file->col;
|
||||
sq->file->dir = sp->file->dir;
|
||||
}
|
||||
cont2:
|
||||
l++;
|
||||
}
|
||||
cont1:
|
||||
n++;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Clear old moves. And write out new pos.
|
||||
*/
|
||||
n = 0;
|
||||
foreachship(sp) {
|
||||
if (sp->file->dir != 0) {
|
||||
*sp->file->movebuf = 0;
|
||||
if (row[n] != sp->file->row)
|
||||
Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
|
||||
if (col[n] != sp->file->col)
|
||||
Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
|
||||
if (dir[n] != sp->file->dir)
|
||||
Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
|
||||
if (drift[n] != sp->file->drift)
|
||||
Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
|
||||
}
|
||||
n++;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
stillmoving(k)
|
||||
int k;
|
||||
{
|
||||
struct ship *sp;
|
||||
|
||||
foreachship(sp)
|
||||
if (sp->file->movebuf[k])
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
is_isolated(ship)
|
||||
struct ship *ship;
|
||||
{
|
||||
struct ship *sp;
|
||||
|
||||
foreachship(sp) {
|
||||
if (ship != sp && range(ship, sp) <= 10)
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int
|
||||
push(from, to)
|
||||
struct ship *from, *to;
|
||||
{
|
||||
int bs, sb;
|
||||
|
||||
sb = to->specs->guns;
|
||||
bs = from->specs->guns;
|
||||
if (sb > bs)
|
||||
return 1;
|
||||
if (sb < bs)
|
||||
return 0;
|
||||
return from < to;
|
||||
}
|
||||
|
||||
void
|
||||
step(com, sp, moved)
|
||||
char com;
|
||||
struct ship *sp;
|
||||
char *moved;
|
||||
{
|
||||
int dist;
|
||||
|
||||
switch (com) {
|
||||
case 'r':
|
||||
if (++sp->file->dir == 9)
|
||||
sp->file->dir = 1;
|
||||
break;
|
||||
case 'l':
|
||||
if (--sp->file->dir == 0)
|
||||
sp->file->dir = 8;
|
||||
break;
|
||||
case '0': case '1': case '2': case '3':
|
||||
case '4': case '5': case '6': case '7':
|
||||
if (sp->file->dir % 2 == 0)
|
||||
dist = dtab[com - '0'];
|
||||
else
|
||||
dist = com - '0';
|
||||
sp->file->row -= dr[sp->file->dir] * dist;
|
||||
sp->file->col -= dc[sp->file->dir] * dist;
|
||||
*moved = 1;
|
||||
break;
|
||||
case 'b':
|
||||
break;
|
||||
case 'd':
|
||||
if (!*moved) {
|
||||
if (windspeed != 0 && ++sp->file->drift > 2 &&
|
||||
((sp->specs->class >= 3 && !snagged(sp))
|
||||
|| (turn & 1) == 0)) {
|
||||
sp->file->row -= dr[winddir];
|
||||
sp->file->col -= dc[winddir];
|
||||
}
|
||||
} else
|
||||
sp->file->drift = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
sendbp(from, to, sections, isdefense)
|
||||
struct ship *from, *to;
|
||||
int sections;
|
||||
char isdefense;
|
||||
{
|
||||
int n;
|
||||
struct BP *bp;
|
||||
|
||||
bp = isdefense ? from->file->DBP : from->file->OBP;
|
||||
for (n = 0; n < NBP && bp[n].turnsent; n++)
|
||||
;
|
||||
if (n < NBP && sections) {
|
||||
Write(isdefense ? W_DBP : W_OBP, from, 0,
|
||||
n, turn, to->file->index, sections);
|
||||
if (isdefense)
|
||||
makemsg(from, "repelling boarders");
|
||||
else
|
||||
makesignal(from, "boarding the $$", to);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
is_toughmelee(ship, to, isdefense, count)
|
||||
struct ship *ship, *to;
|
||||
int isdefense, count;
|
||||
{
|
||||
struct BP *bp;
|
||||
int obp = 0;
|
||||
int n, OBP = 0, DBP = 0, dbp = 0;
|
||||
int qual;
|
||||
|
||||
qual = ship->specs->qual;
|
||||
bp = isdefense ? ship->file->DBP : ship->file->OBP;
|
||||
for (n = 0; n < NBP; n++, bp++) {
|
||||
if (bp->turnsent && (to == bp->toship || isdefense)) {
|
||||
obp += bp->mensent / 100
|
||||
? ship->specs->crew1 * qual : 0;
|
||||
obp += (bp->mensent % 100)/10
|
||||
? ship->specs->crew2 * qual : 0;
|
||||
obp += bp->mensent % 10
|
||||
? ship->specs->crew3 * qual : 0;
|
||||
}
|
||||
}
|
||||
if (count || isdefense)
|
||||
return obp;
|
||||
OBP = is_toughmelee(to, ship, 0, count + 1);
|
||||
dbp = is_toughmelee(ship, to, 1, count + 1);
|
||||
DBP = is_toughmelee(to, ship, 1, count + 1);
|
||||
if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
reload()
|
||||
{
|
||||
struct ship *sp;
|
||||
|
||||
foreachship(sp) {
|
||||
sp->file->loadwith = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
checksails()
|
||||
{
|
||||
struct ship *sp;
|
||||
int rig, full;
|
||||
struct ship *close;
|
||||
|
||||
foreachship(sp) {
|
||||
if (sp->file->captain[0] != 0)
|
||||
continue;
|
||||
rig = sp->specs->rig1;
|
||||
if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
|
||||
rig = 0;
|
||||
if (rig && sp->specs->crew3) {
|
||||
close = closestenemy(sp, 0, 0);
|
||||
if (close != 0) {
|
||||
if (range(sp, close) > 9)
|
||||
full = 1;
|
||||
else
|
||||
full = 0;
|
||||
} else
|
||||
full = 0;
|
||||
} else
|
||||
full = 0;
|
||||
if ((sp->file->FS != 0) != full)
|
||||
Write(W_FS, sp, 0, full, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user