mirror of
https://github.com/vattam/BSDGames.git
synced 2025-12-20 19:04:49 +00:00
Initial revision
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5086 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
176
trek/help.c
Normal file
176
trek/help.c
Normal file
@@ -0,0 +1,176 @@
|
||||
/* $NetBSD: help.c,v 1.4 1997/10/12 21:24:53 christos Exp $ */
|
||||
|
||||
/*
|
||||
* Copyright (c) 1980, 1993
|
||||
* The Regents of the University of California. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* 3. All advertising materials mentioning features or use of this software
|
||||
* must display the following acknowledgement:
|
||||
* This product includes software developed by the University of
|
||||
* California, Berkeley and its contributors.
|
||||
* 4. Neither the name of the University nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
* SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <sys/cdefs.h>
|
||||
#ifndef lint
|
||||
#if 0
|
||||
static char sccsid[] = "@(#)help.c 8.1 (Berkeley) 5/31/93";
|
||||
#else
|
||||
__RCSID("$NetBSD: help.c,v 1.4 1997/10/12 21:24:53 christos Exp $");
|
||||
#endif
|
||||
#endif /* not lint */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include <unistd.h>
|
||||
#include "trek.h"
|
||||
|
||||
/*
|
||||
** call starbase for help
|
||||
**
|
||||
** First, the closest starbase is selected. If there is a
|
||||
** a starbase in your own quadrant, you are in good shape.
|
||||
** This distance takes quadrant distances into account only.
|
||||
**
|
||||
** A magic number is computed based on the distance which acts
|
||||
** as the probability that you will be rematerialized. You
|
||||
** get three tries.
|
||||
**
|
||||
** When it is determined that you should be able to be remater-
|
||||
** ialized (i.e., when the probability thing mentioned above
|
||||
** comes up positive), you are put into that quadrant (anywhere).
|
||||
** Then, we try to see if there is a spot adjacent to the star-
|
||||
** base. If not, you can't be rematerialized!!! Otherwise,
|
||||
** it drops you there. It only tries five times to find a spot
|
||||
** to drop you. After that, it's your problem.
|
||||
*/
|
||||
|
||||
char *Cntvect[3] =
|
||||
{"first", "second", "third"};
|
||||
|
||||
/*ARGSUSED*/
|
||||
void
|
||||
help(v)
|
||||
int v __attribute__((unused));
|
||||
{
|
||||
int i;
|
||||
double dist, x;
|
||||
int dx = 0, dy = 0;
|
||||
int j, l = 0;
|
||||
|
||||
/* check to see if calling for help is reasonable ... */
|
||||
if (Ship.cond == DOCKED) {
|
||||
printf("Uhura: But Captain, we're already docked\n");
|
||||
return;
|
||||
}
|
||||
|
||||
/* or possible */
|
||||
if (damaged(SSRADIO)) {
|
||||
out(SSRADIO);
|
||||
return;
|
||||
}
|
||||
if (Now.bases <= 0) {
|
||||
printf("Uhura: I'm not getting any response from starbase\n");
|
||||
return;
|
||||
}
|
||||
|
||||
/* tut tut, there goes the score */
|
||||
Game.helps += 1;
|
||||
|
||||
/* find the closest base */
|
||||
dist = 1e50;
|
||||
if (Quad[Ship.quadx][Ship.quady].bases <= 0)
|
||||
{
|
||||
/* there isn't one in this quadrant */
|
||||
for (i = 0; i < Now.bases; i++)
|
||||
{
|
||||
/* compute distance */
|
||||
dx = Now.base[i].x - Ship.quadx;
|
||||
dy = Now.base[i].y - Ship.quady;
|
||||
x = dx * dx + dy * dy;
|
||||
x = sqrt(x);
|
||||
|
||||
/* see if better than what we already have */
|
||||
if (x < dist)
|
||||
{
|
||||
dist = x;
|
||||
l = i;
|
||||
}
|
||||
}
|
||||
|
||||
/* go to that quadrant */
|
||||
Ship.quadx = Now.base[l].x;
|
||||
Ship.quady = Now.base[l].y;
|
||||
initquad(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
dist = 0.0;
|
||||
}
|
||||
|
||||
/* dematerialize the Enterprise */
|
||||
Sect[Ship.sectx][Ship.secty] = EMPTY;
|
||||
printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
|
||||
|
||||
/* this next thing acts as a probability that it will work */
|
||||
x = pow(1.0 - pow(0.94, dist), 0.3333333);
|
||||
|
||||
/* attempt to rematerialize */
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
sleep(2);
|
||||
printf("%s attempt to rematerialize ", Cntvect[i]);
|
||||
if (franf() > x)
|
||||
{
|
||||
/* ok, that's good. let's see if we can set her down */
|
||||
for (j = 0; j < 5; j++)
|
||||
{
|
||||
dx = Etc.starbase.x + ranf(3) - 1;
|
||||
if (dx < 0 || dx >= NSECTS)
|
||||
continue;
|
||||
dy = Etc.starbase.y + ranf(3) - 1;
|
||||
if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
if (j < 5)
|
||||
{
|
||||
/* found an empty spot */
|
||||
printf("succeeds\n");
|
||||
Ship.sectx = dx;
|
||||
Ship.secty = dy;
|
||||
Sect[dx][dy] = Ship.ship;
|
||||
dock(0);
|
||||
compkldist(0);
|
||||
return;
|
||||
}
|
||||
/* the starbase must have been surrounded */
|
||||
}
|
||||
printf("fails\n");
|
||||
}
|
||||
|
||||
/* one, two, three strikes, you're out */
|
||||
lose(L_NOHELP);
|
||||
}
|
||||
Reference in New Issue
Block a user