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Initial revision
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5123 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
62
hack/Makefrag
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62
hack/Makefrag
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@@ -0,0 +1,62 @@
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# Makefrag - makefile fragment for hack
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#
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# Copyright (c) 2000 Joseph Samuel Myers.
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# All rights reserved.
|
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#
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||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
# 1. Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
# 2. Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
# 3. The name of the author may not be used to endorse or promote products
|
||||
# derived from this software without specific prior written permission.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
# IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
# OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
# IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
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# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
# AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
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# OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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# SUCH DAMAGE.
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hack_DIRS := $(GAMESDIR) $(MAN6DIR)
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hack_CLEANFILES := hack.onames.h
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hack_all: hack/hack hack/hack.6
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hack/hack.onames.h: hack/def.objects.h hack/makedefs
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hack/makedefs $< >$@
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hack/alloc.d hack/hack.Decl.d hack/hack.apply.d hack/hack.bones.d \
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hack/hack.d hack/hack.cmd.d hack/hack.do.d hack/hack.do_name.d \
|
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hack/hack.do_wear.d hack/hack.dog.d hack/hack.eat.d hack/hack.end.d \
|
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hack/hack.engrave.d hack/hack.fight.d hack/hack.invent.d \
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hack/hack.ioctl.d hack/hack.lev.d hack/hack.main.d hack/hack.makemon.d \
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hack/hack.mhitu.d hack/hack.mklev.d hack/hack.mkmaze.d \
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hack/hack.mkobj.d hack/hack.mkshop.d hack/hack.mon.d hack/hack.monst.d \
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hack/hack.o_init.d hack/hack.objnam.d hack/hack.options.d \
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hack/hack.pager.d hack/hack.potion.d hack/hack.pri.d hack/hack.read.d \
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hack/hack.rip.d hack/hack.rumors.d hack/hack.save.d hack/hack.search.d \
|
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hack/hack.shk.d hack/hack.shknam.d hack/hack.steal.d \
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hack/hack.termcap.d hack/hack.timeout.d hack/hack.topl.d \
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hack/hack.track.d hack/hack.trap.d hack/hack.tty.d hack/hack.u_init.d \
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hack/hack.unix.d hack/hack.vault.d hack/hack.version.d \
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hack/hack.wield.d hack/hack.wizard.d hack/hack.worm.d hack/hack.worn.d \
|
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hack/hack.zap.d hack/rnd.d: hack/hack.onames.h
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hack_install: hack_all
|
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$(INSTALL_SCORE_GAME) hack/hack $(INSTALL_PREFIX)$(GAMESDIR)/hack
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$(HIDE_GAME) hack
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$(INSTALL_HACK_DIR) $(INSTALL_PREFIX)$(HACK_DIR)
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set -e; for f in data help hh rumors; do $(INSTALL_DATA) hack/$$f $(INSTALL_PREFIX)$(HACK_DIR)/$$f; done
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$(INSTALL_SCORE_FILE) $(HACK_DIR)/perm
|
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$(INSTALL_SCORE_FILE) $(HACK_DIR)/record
|
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$(INSTALL_MANUAL) hack/hack.6
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198
hack/Makequest
Normal file
198
hack/Makequest
Normal file
@@ -0,0 +1,198 @@
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# $NetBSD: Makequest,v 1.2 1995/03/23 08:29:08 cgd Exp $
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#
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# Hack or Quest Makefile.
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# on some systems the termcap library is in -ltermcap
|
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TERMLIB = -ltermlib
|
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|
||||
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# make hack
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GAME = quest
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GAMEDIR = /usr/games/lib/questdir
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CFLAGS = -g -DQUEST
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HACKCSRC = hack.Decl.c\
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hack.apply.c hack.bones.c hack.c hack.cmd.c hack.do.c\
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hack.do_name.c hack.do_wear.c hack.dog.c hack.eat.c hack.end.c\
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hack.engrave.c hack.fight.c hack.invent.c hack.ioctl.c\
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hack.lev.c hack.main.c hack.makemon.c hack.mhitu.c\
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hack.mklev.c hack.mkmaze.c hack.mkobj.c hack.mkshop.c\
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hack.mon.c hack.monst.c hack.o_init.c hack.objnam.c\
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hack.options.c hack.pager.c hack.potion.c hack.pri.c\
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hack.read.c hack.rip.c hack.rumors.c hack.save.c\
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hack.search.c hack.shk.c hack.shknam.c hack.steal.c\
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hack.termcap.c hack.timeout.c hack.topl.c\
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hack.track.c hack.trap.c hack.tty.c hack.unix.c\
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hack.u_init.c hack.vault.c\
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hack.wield.c hack.wizard.c hack.worm.c hack.worn.c hack.zap.c\
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hack.version.c rnd.c alloc.c
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CSOURCES = $(HACKCSRC) makedefs.c
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HSOURCES = hack.h hack.mfndpos.h config.h\
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def.edog.h def.eshk.h def.flag.h def.func_tab.h def.gold.h\
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def.mkroom.h\
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def.monst.h def.obj.h def.objclass.h def.objects.h\
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def.permonst.h def.rm.h def.trap.h def.wseg.h
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SOURCES = $(CSOURCES) $(HSOURCES)
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AUX = data help hh rumors hack.6 hack.sh
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DISTR = $(SOURCES) $(AUX) READ_ME Makefile date.h hack.onames.h
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HOBJ = hack.Decl.o hack.apply.o hack.bones.o hack.o hack.cmd.o hack.do.o\
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hack.do_name.o hack.do_wear.o hack.dog.o hack.eat.o hack.end.o\
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hack.engrave.o hack.fight.o hack.invent.o hack.ioctl.o\
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hack.lev.o hack.main.o hack.makemon.o hack.mhitu.o hack.mklev.o\
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hack.mkmaze.o hack.mkobj.o hack.mkshop.o hack.mon.o\
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hack.monst.o hack.o_init.o hack.objnam.o hack.options.o\
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hack.pager.o hack.potion.o hack.pri.o\
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hack.read.o hack.rip.o hack.rumors.o hack.save.o\
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hack.search.o hack.shk.o hack.shknam.o hack.steal.o\
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hack.termcap.o hack.timeout.o hack.topl.o\
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hack.track.o hack.trap.o\
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hack.tty.o hack.unix.o hack.u_init.o hack.vault.o hack.wield.o\
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hack.wizard.o hack.worm.o hack.worn.o hack.zap.o\
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hack.version.o rnd.o alloc.o
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$(GAME): $(HOBJ) Makefile
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@echo "Loading ..."
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@ld -X -o $(GAME) /lib/crt0.o $(HOBJ) $(TERMLIB) -lc
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|
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all: $(GAME) lint
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@echo "Done."
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makedefs: makedefs.c
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cc -o makedefs makedefs.c
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hack.onames.h: makedefs def.objects.h
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makedefs > hack.onames.h
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lint:
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# lint cannot have -p here because (i) capitals are meaningful:
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# [Ww]izard, (ii) identifiers may coincide in the first six places:
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# doweararm() versus dowearring().
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# _flsbuf comes from <stdio.h>, a bug in the system libraries.
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||||
@echo lint -axbh -DLINT ...
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@lint -axbh -DLINT $(HACKCSRC) | sed '/_flsbuf/d'
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||||
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||||
diff:
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||||
@- for i in $(SOURCES) $(AUX) ; do \
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cmp -s $$i $D/$$i || \
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( echo diff $D/$$i $$i ; diff $D/$$i $$i ; echo ) ; done
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|
||||
distribution: Makefile
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||||
@- for i in READ_ME $(SOURCES) $(AUX) Makefile date.h hack.onames.h\
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; do \
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cmp -s $$i $D/$$i || \
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||||
( echo cp $$i $D ; cp $$i $D ) ; done
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||||
# the distribution directory also contains the empty files perm and record.
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install:
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rm -f $(GAMEDIR)/$(GAME)
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cp $(GAME) $(GAMEDIR)/$(GAME)
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chmod 04511 $(GAMEDIR)/$(GAME)
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rm -f $(GAMEDIR)/bones*
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# cp hack.6 /usr/man/man6
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clean:
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rm -f *.o
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depend:
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# For the moment we are lazy and disregard /usr/include files because
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# the sources contain them conditionally. Perhaps we should use cpp.
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# ( /bin/grep '^#[ ]*include' $$i | sed -n \
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# -e 's,<\(.*\)>,"/usr/include/\1",' \
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||||
#
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||||
for i in ${CSOURCES}; do \
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( /bin/grep '^#[ ]*include[ ]*"' $$i | sed -n \
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-e 's/[^"]*"\([^"]*\)".*/\1/' \
|
||||
-e H -e '$$g' -e '$$s/\n/ /g' \
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-e '$$s/.*/'$$i': &/' -e '$$s/\.c:/.o:/p' \
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>> makedep); done
|
||||
for i in ${HSOURCES}; do \
|
||||
( /bin/grep '^#[ ]*include[ ]*"' $$i | sed -n \
|
||||
-e 's/[^"]*"\([^"]*\)".*/\1/' \
|
||||
-e H -e '$$g' -e '$$s/\n/ /g' \
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||||
-e '$$s/.*/'$$i': &\
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touch '$$i/p \
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||||
>> makedep); done
|
||||
@echo '/^# DO NOT DELETE THIS LINE/+2,$$d' >eddep
|
||||
@echo '$$r makedep' >>eddep
|
||||
@echo 'w' >>eddep
|
||||
@cp Makefile Makefile.bak
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ed - Makefile < eddep
|
||||
@rm -f eddep makedep
|
||||
@echo '# DEPENDENCIES MUST END AT END OF FILE' >> Makefile
|
||||
@echo '# IF YOU PUT STUFF HERE IT WILL GO AWAY' >> Makefile
|
||||
@echo '# see make depend above' >> Makefile
|
||||
- diff Makefile Makefile.bak
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||||
@rm -f Makefile.bak
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||||
|
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# DO NOT DELETE THIS LINE
|
||||
|
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hack.Decl.o: hack.h def.mkroom.h
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hack.apply.o: hack.h def.edog.h def.mkroom.h
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hack.bones.o: hack.h
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hack.o: hack.h
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hack.cmd.o: hack.h def.func_tab.h
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hack.do.o: hack.h
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hack.do_name.o: hack.h
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hack.do_wear.o: hack.h
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hack.dog.o: hack.h hack.mfndpos.h def.edog.h def.mkroom.h
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hack.eat.o: hack.h
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hack.end.o: hack.h
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hack.engrave.o: hack.h
|
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hack.fight.o: hack.h
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hack.invent.o: hack.h def.wseg.h
|
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hack.ioctl.o: config.h
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hack.lev.o: hack.h def.mkroom.h def.wseg.h
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hack.main.o: hack.h
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hack.makemon.o: hack.h
|
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hack.mhitu.o: hack.h
|
||||
hack.mklev.o: hack.h def.mkroom.h
|
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hack.mkmaze.o: hack.h def.mkroom.h
|
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hack.mkobj.o: hack.h
|
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hack.mkshop.o: hack.h def.mkroom.h def.eshk.h
|
||||
hack.mon.o: hack.h hack.mfndpos.h
|
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hack.monst.o: hack.h def.eshk.h
|
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hack.o_init.o: config.h def.objects.h hack.onames.h
|
||||
hack.objnam.o: hack.h
|
||||
hack.options.o: config.h hack.h
|
||||
hack.pager.o: hack.h
|
||||
hack.potion.o: hack.h
|
||||
hack.pri.o: hack.h def.wseg.h
|
||||
hack.read.o: hack.h
|
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hack.rip.o: hack.h
|
||||
hack.rumors.o: hack.h
|
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hack.save.o: hack.h
|
||||
hack.search.o: hack.h
|
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hack.shk.o: hack.h hack.mfndpos.h def.mkroom.h def.eshk.h
|
||||
hack.shknam.o: hack.h
|
||||
hack.steal.o: hack.h
|
||||
hack.termcap.o: config.h def.flag.h
|
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hack.timeout.o: hack.h
|
||||
hack.topl.o: hack.h
|
||||
hack.track.o: hack.h
|
||||
hack.trap.o: hack.h def.mkroom.h
|
||||
hack.tty.o: hack.h
|
||||
hack.unix.o: hack.h def.mkroom.h
|
||||
hack.u_init.o: hack.h
|
||||
hack.vault.o: hack.h def.mkroom.h
|
||||
hack.wield.o: hack.h
|
||||
hack.wizard.o: hack.h
|
||||
hack.worm.o: hack.h def.wseg.h
|
||||
hack.worn.o: hack.h
|
||||
hack.zap.o: hack.h
|
||||
hack.version.o: date.h
|
||||
hack.h: config.h def.objclass.h def.monst.h def.gold.h def.trap.h def.obj.h def.flag.h def.rm.h def.permonst.h hack.onames.h
|
||||
touch hack.h
|
||||
def.objects.h: config.h def.objclass.h
|
||||
touch def.objects.h
|
||||
# DEPENDENCIES MUST END AT END OF FILE
|
||||
# IF YOU PUT STUFF HERE IT WILL GO AWAY
|
||||
# see make depend above
|
||||
2
hack/OWNER
Normal file
2
hack/OWNER
Normal file
@@ -0,0 +1,2 @@
|
||||
Andries Brouwer
|
||||
mcvax!aeb
|
||||
63
hack/Original_READ_ME
Normal file
63
hack/Original_READ_ME
Normal file
@@ -0,0 +1,63 @@
|
||||
$NetBSD: Original_READ_ME,v 1.2 1995/03/23 08:29:10 cgd Exp $
|
||||
|
||||
This is export hack, my first semester programming project.
|
||||
|
||||
To set it up for your system, you will have to do the following:
|
||||
1: create a hack uid, to own the top ten list, etc.
|
||||
2: create a hack directory "/usr/lib/game/hack" is the default.
|
||||
2.5: make the directory 700 mode. /* sav files go in there...*/
|
||||
3: modify hack.main.c to use the new directory.
|
||||
4: modify hack.main.c so it uses the new hack gid. Gid accounts can
|
||||
go into magic mode without the password, can get cores with ^G, etc.
|
||||
(make sure gid isn't checked anywhere else...)
|
||||
5: recompile hack.
|
||||
6: put it in games after making it set-uid hack.
|
||||
8: fix the bugs I undobtedly left in it.
|
||||
9: tell me what you think of it.
|
||||
|
||||
Hack uses the UCB file /etc/termcap to get your terminal escape codes.
|
||||
If you don't use it, you will have to make extensive changes to hack.pri.c
|
||||
|
||||
If you find any bugs (That you think I don't know about), or have any
|
||||
awesome new changes (Like a better save (One that works!)), or have ANY
|
||||
questions, write me
|
||||
Jay Fenlason
|
||||
29 East St.
|
||||
Sudbury Mass.
|
||||
01776
|
||||
|
||||
or call me at (617) 443-5036. Since I have both a modem and a teen-age
|
||||
sister, Good Luck.
|
||||
|
||||
|
||||
Hack is split (roughly) into several source files that do different things.
|
||||
I have tried to fit all the procedures having to do with a certain segment
|
||||
of the game into a single file, but the job is not the best in the world.
|
||||
The rough splits are:
|
||||
|
||||
hack.c General random stuff and things I never got around to moving.
|
||||
hack.main.c main() and other random procedures, also the lock file stuff.
|
||||
hack.mon.c Monsters, moving, attacking, etc.
|
||||
hack.do.c drink, eat, read, wield, save, etc.
|
||||
hack.do1.c zap, wear, remove, etc...
|
||||
hack.pri.c stuff having to do with the screen, most of the terminal
|
||||
independant stuff is in here.
|
||||
hack.lev.c temp files and calling of mklev.
|
||||
|
||||
Because of the peculiar restraints on our system, I make mklev (create
|
||||
a level) a separate procedure execd by hack when needed. The source for
|
||||
mklev is (Naturaly) mklev.c. You may want to put mklev back into hack.
|
||||
Good luck.
|
||||
|
||||
Most of hack was written by me, with help from
|
||||
Kenny Woodland (KW) (general random things including
|
||||
the original BUZZ())
|
||||
Mike Thome (MT) (The original chamelian)
|
||||
and Jon Payne (JP) (The original lock file kludge and
|
||||
the massive CURS())
|
||||
|
||||
This entire program would not have been possible without the SFSU Logo
|
||||
Workshop. I am eternally grateful to all of our students (Especially K.L.),
|
||||
without whom I would never have seen Rogue. I am especially grateful to
|
||||
Mike Clancy, without whose generous help I would never have gotten to play
|
||||
ROGUE.
|
||||
94
hack/READ_ME
Normal file
94
hack/READ_ME
Normal file
@@ -0,0 +1,94 @@
|
||||
$NetBSD: READ_ME,v 1.2 1995/03/23 08:29:12 cgd Exp $
|
||||
|
||||
Hack is a display oriented dungeons & dragons - like game.
|
||||
Both display and command structure resemble rogue.
|
||||
(For a game with the same structure but entirely different display -
|
||||
a real cave instead of dull rectangles - try Quest)
|
||||
|
||||
Hack was originally written by Jay Fenlason (at lincolnsudbury:
|
||||
29 East St., Sudbury Mass., 01776) with help from
|
||||
Kenny Woodland, Mike Thome and Jon Payne.
|
||||
Basically it was an implementation of Rogue, however, with 52+ instead of 26
|
||||
monster types.
|
||||
The current version is more than thrice as large (with such new features as
|
||||
the dog, the long worms, the shops, etc.) and almost entirely rewritten
|
||||
(only the display routines are the original ones - I must rewrite these
|
||||
too one day; especially when you are blind strange things still happen).
|
||||
|
||||
Files for hack:
|
||||
hack The actual game
|
||||
record Top 100 list (just start with an empty file)
|
||||
news Tells about recent changes in hack, or bugs found ...
|
||||
(Just start with no news file.)
|
||||
data Auxiliary file used by hack to give you the names
|
||||
and sometimes some more information on the
|
||||
objects and monsters.
|
||||
help Introductory information (no doubt outdated).
|
||||
hh Compactified version of help.
|
||||
perm An empty file used for locking purposes.
|
||||
rumors Texts for fortune cookies.
|
||||
(Some of these contain information on the game,
|
||||
others are just plain stupid. Additional rumors
|
||||
are appreciated.)
|
||||
hack.sh A shell script.
|
||||
(We have hack.sh in /usr/games/hack and
|
||||
hack in /usr/games/lib/hackdir/hack and all the other
|
||||
hack stuff in /usr/games/lib/hackdir - perhaps this
|
||||
will make the script clear.
|
||||
There is no need for you to use it.)
|
||||
READ_ME This file.
|
||||
Original_READ_ME Jay Fenlason's READ_ME
|
||||
|
||||
System files used:
|
||||
/etc/termcap Used in conjunction with the environment variable
|
||||
$TERM.
|
||||
/bin/cat
|
||||
/usr/ucb/more
|
||||
/bin/sh Used when $SHELL is undefined.
|
||||
|
||||
How to install hack:
|
||||
0. Compile the sources. Perhaps you should first look at the file config.h
|
||||
and define BSD if you are on a BSDtype system,
|
||||
define STUPID if your C-compiler chokes on complicated expressions.
|
||||
Make sure schar and uchar represent signed and unsigned types.
|
||||
If your C compiler doesnt allow initialization of bit fields
|
||||
change Bitfield. When config.h looks reasonable, say 'make'.
|
||||
(Perhaps you have to change TERMLIB in the makefile.)
|
||||
1. If it didnt exist already, introduce a loginname `play' .
|
||||
2. The program hack resides in a directory so that it is executable
|
||||
for everybody and is suid play:
|
||||
---s--s--x 1 play 206848 Apr 3 00:17 hack
|
||||
Perhaps you wish to restrict playing to certain hours, or have games
|
||||
running under nice; in that case you might write a program play.c
|
||||
such that the program play is suid play and executable for everybody
|
||||
while all the games in /usr/games are readable or executable for
|
||||
play only; all the program play does is asking for the name of a game,
|
||||
checking that time-of-day and system load do not forbid playing,
|
||||
and then executing the game. Thus:
|
||||
-r-sr-sr-x 1 play 13312 May 24 12:52 play
|
||||
---x------ 1 play 206848 Apr 3 00:17 hack
|
||||
If you are worried about security you might let play do
|
||||
chroot("/usr/games") so that no player can get access to the rest
|
||||
of the system via shell escapes and the likes.
|
||||
If you #define SECURE in config.h then hack will not setuid(getuid())
|
||||
before executing a chdir(). Hack will always do setuid(getuid()) with
|
||||
a fork. If you do not define UNIX then hack will not fork.
|
||||
3. The rest of the stuff belonging to hack sits in a subdirectory hackdir
|
||||
(on our system /usr/games/lib/hackdir) with modes
|
||||
drwx------ 3 play 1024 Aug 9 09:03 hackdir
|
||||
Here all the temporary files will be created (with names like xlock.17
|
||||
or user.5).
|
||||
4. If you are not really short on file space, creating a subdirectory
|
||||
hackdir/save (modes again drwx------) will enable users to save their
|
||||
unfinished games.
|
||||
|
||||
The program hack is called
|
||||
$ hack [-d hackdir] [maxnrofplayers]
|
||||
(for playing) or
|
||||
$ hack [-d hackdir] -s [listofusers | limit | all]
|
||||
(for seeing part of the scorelist).
|
||||
The shell file hack (in this kit called hack.sh) takes care of
|
||||
calling hack with the right arguments.
|
||||
|
||||
Send complaints, bug reports, suggestions for improvements to
|
||||
mcvax!aeb - in real life Andries Brouwer.
|
||||
232
hack/data
Normal file
232
hack/data
Normal file
@@ -0,0 +1,232 @@
|
||||
Hack & Quest data file - version 1.0.3
|
||||
@ human (or you)
|
||||
- a wall
|
||||
| a wall
|
||||
+ a door
|
||||
. the floor of a room
|
||||
a dark part of a room
|
||||
# a corridor
|
||||
} water filled area
|
||||
< the staircase to the previous level
|
||||
> the staircase to the next level
|
||||
^ a trap
|
||||
$ a pile, pot or chest of gold
|
||||
%% a piece of food
|
||||
! a potion
|
||||
* a gem
|
||||
? a scroll
|
||||
= a ring
|
||||
/ a wand
|
||||
[ a suit of armor
|
||||
) a weapon
|
||||
( a useful item (camera, key, rope etc.)
|
||||
0 an iron ball
|
||||
_ an iron chain
|
||||
` an enormous rock
|
||||
" an amulet
|
||||
, a trapper
|
||||
: a chameleon
|
||||
; a giant eel
|
||||
' a lurker above
|
||||
& a demon
|
||||
A a giant ant
|
||||
B a giant bat
|
||||
C a centaur;
|
||||
Of all the monsters put together by the Greek imagination
|
||||
the Centaurs (Kentauroi) constituted a class in themselves.
|
||||
Despite a strong streak of sensuality in their make-up,
|
||||
their normal behaviour was moral, and they took a kindly
|
||||
thought of man's welfare. The attempted outrage of Nessos on
|
||||
Deianeira, and that of the whole tribe of Centaurs on the
|
||||
Lapith women, are more than offset by the hospitality of
|
||||
Pholos and by the wisdom of Cheiron, physician, prophet,
|
||||
lyrist, and the instructor of Achilles. Further, the Cen-
|
||||
taurs were peculiar in that their nature, which united the
|
||||
body of a horse with the trunk and head of a man, involved
|
||||
an unthinkable duplication of vital organs and important
|
||||
members. So grotesque a combination seems almost un-Greek.
|
||||
These strange creatures were said to live in the caves and
|
||||
clefts of the mountains, myths associating them especially
|
||||
with the hills of Thessaly and the range of Erymanthos.
|
||||
[Mythology of all races, Vol. 1, pp. 270-271]
|
||||
D a dragon;
|
||||
In the West the dragon was the natural enemy of man. Although
|
||||
preferring to live in bleak and desolate regions, whenever it was
|
||||
seen among men it left in its wake a trail of destruction and
|
||||
disease. Yet any attempt to slay this beast was a perilous under-
|
||||
taking. For the dragon's assailant had to contend not only with
|
||||
clouds of sulphurous fumes pouring from its fire-breathing nos-
|
||||
trils, but also with the thrashings of its tail, the most deadly
|
||||
part of its serpent-like body.
|
||||
[From: Mythical Beasts by Deirdre Headon (The Leprechaun Library)]
|
||||
E a floating eye
|
||||
F a freezing sphere
|
||||
G a gnome;
|
||||
... And then a gnome came by, carrying a bundle, an old fellow
|
||||
three times as large as an imp and wearing clothes of a sort,
|
||||
especially a hat. And he was clearly just as frightened as the
|
||||
imps though he could not go so fast. Ramon Alonzo saw that there
|
||||
must be some great trouble that was vexing magical things; and,
|
||||
since gnomes speak the language of men, and will answer if spoken
|
||||
to gently, he raised his hat, and asked of the gnome his name.
|
||||
The gnome did not stop his hasty shuffle a moment as he answered
|
||||
'Alaraba' and grabbed the rim of his hat but forgot to doff it.
|
||||
'What is the trouble, Alaraba?' said Ramon Alonzo.
|
||||
'White magic. Run!' said the gnome ...
|
||||
[From: The Charwoman's Shadow, by Lord Dunsany.]
|
||||
H a hobgoblin;
|
||||
Hobgoblin. Used by the Puritans and in later times for
|
||||
wicked goblin spirits, as in Bunyan's 'Hobgoblin nor foul
|
||||
friend', but its more correct use is for the friendly spir-
|
||||
its of the brownie type. In 'A midsummer night's dream' a
|
||||
fairy says to Shakespeare's Puck:
|
||||
Those that Hobgoblin call you, and sweet Puck,
|
||||
You do their work, and they shall have good luck:
|
||||
Are you not he?
|
||||
and obviously Puck would not wish to be called a hobgoblin
|
||||
if that was an ill-omened word.
|
||||
Hobgoblins are on the whole, good-humoured and ready to be
|
||||
helpful, but fond of practical joking, and like most of the
|
||||
fairies rather nasty people to annoy. Boggarts hover on the
|
||||
verge of hobgoblindom. Bogles are just over the edge.
|
||||
One Hob mentioned by Henderson, was Hob Headless who haunted
|
||||
the road between Hurworth and Neasham, but could not cross
|
||||
the little river Kent, which flowed into the Tess. He was
|
||||
exorcised and laid under a large stone by the roadside for
|
||||
ninety-nine years and a day. If anyone was so unwary as to
|
||||
sit on that stone, he would be unable to quit it for ever.
|
||||
The ninety-nine years is nearly up, so trouble may soon be
|
||||
heard of on the road between Hurworth and Neasham.
|
||||
[Katharine Briggs, A dictionary of Fairies]
|
||||
I an invisible stalker
|
||||
J a jackal
|
||||
K a kobold
|
||||
L a leprechaun;
|
||||
The Irish Leprechaun is the Faeries' shoemaker and is known
|
||||
under various names in different parts of Ireland: Cluri-
|
||||
caune in Cork, Lurican in Kerry, Lurikeen in Kildare and Lu-
|
||||
rigadaun in Tipperary. Although he works for the Faeries,
|
||||
the Leprechaun is not of the same species. He is small, has
|
||||
dark skin and wears strange clothes. His nature has some-
|
||||
thing of the manic-depressive about it: first he is quite
|
||||
happy, whistling merrily as he nails a sole on to a shoe; a
|
||||
few minutes later, he is sullen and morose, drunk on his
|
||||
home-made heather ale. The Leprechaun's two great loves are
|
||||
tobacco and whiskey, and he is a first-rate con-man, impos-
|
||||
sible to out-fox. No one, no matter how clever, has ever
|
||||
managed to cheat him out of his hidden pot of gold or his
|
||||
magic shilling. At the last minute he always thinks of some
|
||||
way to divert his captor's attention and vanishes in the
|
||||
twinkling of an eye.
|
||||
[From: A Field Guide to the Little People
|
||||
by Nancy Arrowsmith & George Moorse. ]
|
||||
M a mimic
|
||||
N a nymph
|
||||
O an orc
|
||||
P a purple worm
|
||||
Q a quasit
|
||||
R a rust monster
|
||||
S a snake
|
||||
T a troll
|
||||
U an umber hulk
|
||||
V a vampire
|
||||
W a wraith
|
||||
X a xorn
|
||||
Y a yeti
|
||||
Z a zombie
|
||||
a an acid blob
|
||||
b a giant beetle
|
||||
c a cockatrice;
|
||||
Once in a great while, when the positions of the stars are
|
||||
just right, a seven-year-old rooster will lay an egg. Then,
|
||||
along will come a snake, to coil around the egg, or a toad,
|
||||
to squat upon the egg, keeping it warm and helping it to
|
||||
hatch. When it hatches, out comes a creature called basil-
|
||||
isk, or cockatrice, the most deadly of all creatures. A sin-
|
||||
gle glance from its yellow, piercing toad's eyes will kill
|
||||
both man and beast. Its power of destruction is said to be
|
||||
so great that sometimes simply to hear its hiss can prove
|
||||
fatal. Its breath is so venomenous that it causes all vege-
|
||||
tation to wither.
|
||||
There is, however, one creature which can withstand the
|
||||
basilisk's deadly gaze, and this is the weasel. No one knows
|
||||
why this is so, but although the fierce weasel can slay the
|
||||
basilisk, it will itself be killed in the struggle. Perhaps
|
||||
the weasel knows the basilisk's fatal weakness: if it ever
|
||||
sees its own reflection in a mirror it will perish instant-
|
||||
ly. But even a dead basilisk is dangerous, for it is said
|
||||
that merely touching its lifeless body can cause a person to
|
||||
sicken and die.
|
||||
[From: Mythical Beasts by Deirdre Headon (The Leprechaun
|
||||
Library) and other sources. ]
|
||||
d a dog
|
||||
e an ettin
|
||||
f a fog cloud
|
||||
g a gelatinous cube
|
||||
h a homunculus
|
||||
i an imp;
|
||||
... imps ... little creatures of two feet high that could
|
||||
gambol and jump prodigiously; ...
|
||||
[From: The Charwoman's Shadow, by Lord Dunsany.]
|
||||
|
||||
An 'imp' is an off-shoot or cutting. Thus an 'ymp tree' was
|
||||
a grafted tree, or one grown from a cutting, not from seed.
|
||||
'Imp' properly means a small devil, an off-shoot of Satan,
|
||||
but the distinction between goblins or bogles and imps from
|
||||
hell is hard to make, and many in the Celtic countries as
|
||||
well as the English Puritans regarded all fairies as devils.
|
||||
The fairies of tradition often hover uneasily between the
|
||||
ghostly and the diabolic state.
|
||||
[Katharine Briggs, A dictionary of Fairies]
|
||||
j a jaguar
|
||||
k a killer bee
|
||||
l a leocrotta
|
||||
m a minotaur
|
||||
n a nurse
|
||||
o an owlbear
|
||||
p a piercer
|
||||
q a quivering blob
|
||||
r a giant rat
|
||||
s a scorpion
|
||||
t a tengu;
|
||||
The tengu was the most troublesome creature of Japanese
|
||||
legend. Part bird and part man, with red beak for a nose
|
||||
and flashing eyes, the tengu was notorious for stirring up
|
||||
feuds and prolonging enmity between families. Indeed, the
|
||||
belligerent tengus were supposed to have been man's first
|
||||
instructors in the use of arms.
|
||||
[From: Mythical Beasts by Deirdre Headon
|
||||
(The Leprechaun Library). ]
|
||||
u a unicorn;
|
||||
Men have always sought the elusive unicorn, for the single
|
||||
twisted horn which projected from its forehead was thought
|
||||
to be a powerful talisman. It was said that the unicorn had
|
||||
simply to dip the tip of its horn in a muddy pool for the
|
||||
water to become pure. Men also believed that to drink from
|
||||
this horn was a protection against all sickness, and that if
|
||||
the horn was ground to a powder it would act as an antidote
|
||||
to all poisons. Less than 200 years ago in France, the horn
|
||||
of a unicorn was used in a ceremony to test the royal food
|
||||
for poison.
|
||||
Although only the size of a small horse, the unicorn is a
|
||||
very fierce beast, capable of killing an elephant with a
|
||||
single thrust from its horn. Its fleetness of foot also
|
||||
makes this solitary creature difficult to capture. However,
|
||||
it can be tamed and captured by a maiden. Made gentle by the
|
||||
sight of a virgin, the unicorn can be lured to lay its head
|
||||
in her lap, and in this docile mood, the maiden may secure
|
||||
it with a golden rope.
|
||||
[From: Mythical Beasts by Deirdre Headon
|
||||
(The Leprechaun Library). ]
|
||||
v a violet fungi
|
||||
w a long worm;
|
||||
From its teeth the crysknife can be manufactured.
|
||||
~ the tail of a long worm
|
||||
x a xan;
|
||||
The xan were animals sent to prick the legs of the Lords of Xibalba.
|
||||
y a yellow light
|
||||
z a zruty;
|
||||
The zruty are wild and gigantic beings, living in the wildernesses
|
||||
of the Tatra mountains.
|
||||
1 The wizard of Yendor
|
||||
2 The mail daemon
|
||||
55
hack/hh
Normal file
55
hack/hh
Normal file
@@ -0,0 +1,55 @@
|
||||
y k u Move commands:
|
||||
\|/ hykulnjb: single move in specified direction
|
||||
h-+-l HYKULNJB: repeated move in specified direction
|
||||
/|\ (until stopped by e.g. a wall)
|
||||
b j n f<dir>: fast movement in direction <dir>
|
||||
(until something interesting is seen)
|
||||
m<dir>: move without picking up objects
|
||||
|
||||
Meta commands:
|
||||
Q quit leave the game
|
||||
S save save the game (to be continued later)
|
||||
! sh escape to some SHELL
|
||||
^Z suspend suspend the game (independent of your current suspend char)
|
||||
O set set options
|
||||
? help print information
|
||||
/ whatis give name (and sometimes more info) of specified monster
|
||||
\ known print list of what's been discovered
|
||||
v version print version number
|
||||
^R redraw redraw the screen (^R denotes the symbol CTRL/R)
|
||||
^P print repeat last message (subsequent ^P's repeat earlier messages)
|
||||
# introduces a long command; not really implemented
|
||||
|
||||
Game commands:
|
||||
^T teleport teleport
|
||||
a apply, use use something (a key, camera, etc.)
|
||||
c call give a name to a class of objects
|
||||
d drop drop an object. d7a: drop seven items of object a.
|
||||
e eat eat something
|
||||
i invent list the inventory (all objects you are carrying)
|
||||
I invent list selected parts of the inventory
|
||||
IU: list unpaid objects
|
||||
IX: list unpaid but used up items
|
||||
I$: count your money
|
||||
p pay pay your bill
|
||||
q drink quaff a potion
|
||||
r read read a scroll
|
||||
s search search for secret doors, hidden traps and monsters
|
||||
t throw throw or shoot a weapon
|
||||
w wield wield a weapon (w- wield nothing)
|
||||
z zap zap a wand
|
||||
C name name an individual monster (e.g., baptize your dog)
|
||||
D Drop drop several things
|
||||
E Engrave write a message in the dust on the floor (E- use fingers)
|
||||
P wear put on a ring
|
||||
R remove remove a ring
|
||||
T remove take off some armor
|
||||
W wear put on some armor
|
||||
< up go up the stairs
|
||||
> down go down the stairs
|
||||
^ trap_id identify a previously found trap
|
||||
),[,= ask for current weapon, armor, rings, respectively
|
||||
$ gold count your gold
|
||||
. rest wait a moment
|
||||
, pickup pick up all you can carry
|
||||
: look look at what is here
|
||||
41
hack/pathnames.h.in
Normal file
41
hack/pathnames.h.in
Normal file
@@ -0,0 +1,41 @@
|
||||
/* $NetBSD: pathnames.h,v 1.3 1995/03/23 08:32:27 cgd Exp $ */
|
||||
|
||||
/*-
|
||||
* Copyright (c) 1990, 1993
|
||||
* The Regents of the University of California. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* 3. All advertising materials mentioning features or use of this software
|
||||
* must display the following acknowledgement:
|
||||
* This product includes software developed by the University of
|
||||
* California, Berkeley and its contributors.
|
||||
* 4. Neither the name of the University nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
* SUCH DAMAGE.
|
||||
*
|
||||
* @(#)pathnames.h 8.1 (Berkeley) 5/31/93
|
||||
*/
|
||||
|
||||
#define _PATH_MAIL "/usr/bin/mail"
|
||||
#define _PATH_QUEST "/var/games/questdir"
|
||||
#define _PATH_HACK "@hack_dir@"
|
||||
|
||||
505
hack/rumors
Normal file
505
hack/rumors
Normal file
@@ -0,0 +1,505 @@
|
||||
"Quit" is a four letter word.
|
||||
"So when I die, the first thing I will see in Heaven is a score list?"
|
||||
-- more --
|
||||
...and rings may protect your fingers.
|
||||
...and sometimes a piercer drops by.
|
||||
A Quasit is even faster than a jaguar!
|
||||
A chameleon imitating a postman often delivers scrolls of fire.
|
||||
A chameleon imitating a postman sometimes delivers scrolls of punishment.
|
||||
A clove of garlic a day keeps your best friends away.
|
||||
A cockatrice's corpse is guaranteed to be untainted!
|
||||
A confused acid blob may attack.
|
||||
A dead lizard is a good thing to turn undead.
|
||||
A dragon is just a Snake that ate a scroll of fire.
|
||||
A fading corridor enlightens your insight.
|
||||
A glowing potion is too hot to drink.
|
||||
A good amulet may protect you against guards.
|
||||
A homunculus wouldnt want to hurt a wizard.
|
||||
A jaguar shouldn't frighten you.
|
||||
A long worm can be defined recursively. So how should you attack it?
|
||||
A long worm hits with all of its length.
|
||||
A magic vomit pump is a necessity for gourmands.
|
||||
A monstrous mind is a toy for ever.
|
||||
A nurse a day keeps the doctor away.
|
||||
A potion of blindness makes you see invisible things.
|
||||
A ring is just a wound wand.
|
||||
A ring of adornment protects against Nymphs.
|
||||
A ring of conflict is a bad thing if there is a nurse in the room.
|
||||
A ring of extra ringfinger is useless if not enchanted.
|
||||
A ring of stealth can be recognised by that it does not teleport you.
|
||||
A rope may form a trail in a maze.
|
||||
A rumour has it that rumours are just rumours.
|
||||
A scroll of enchant amulet is only useful on your way back.
|
||||
A smoky potion surely affects your vision.
|
||||
A spear might hit a nurse.
|
||||
A spear will hit an ettin.
|
||||
A staff may recharge if you drop it for awhile.
|
||||
A tin of smoked eel is a wonderful find.
|
||||
A truly wise man never plays leapfrog with a unicorn.
|
||||
A two-handed sword usually misses.
|
||||
A unicorn can be tamed only by a fair maiden.
|
||||
A visit to the Zoo is very educational; you meet interesting animals.
|
||||
A wand of deaf is a more dangerous weapon than a wand of sheep.
|
||||
A wand of vibration might bring the whole cave crashing about your ears.
|
||||
A winner never quits. A quitter never wins.
|
||||
A xan is a small animal. It doesn't reach higher than your leg.
|
||||
Acid blobs should be attacked bare-handed.
|
||||
Affairs with Nymphs are often very expensive.
|
||||
Afraid of Mimics? Try to wear a ring of true seeing.
|
||||
Afraid of falling piercers? Wear a helmet!
|
||||
After being attacked by a Harpy you have a lot of arrows.
|
||||
All monsters are created evil, but some are more evil than others.
|
||||
Always attack a floating Eye from behind!
|
||||
Always be aware of the phase of the moon!
|
||||
Always read the info about a monster before dealing with it.
|
||||
Always sweep the floor before engraving important messages.
|
||||
Amulets are hard to make. Even for a wand of wishing.
|
||||
An Umber hulk can be a confusing sight.
|
||||
An elven cloak is always the height of fashion.
|
||||
An elven cloak protects against magic.
|
||||
An ettin is hard to kill; an imp is hard to hit. See the difference?
|
||||
Any small object that is accidentally dropped will hide under a larger object.
|
||||
Are you blind? Catch a floating Eye!
|
||||
Asking about monsters may be very useful.
|
||||
Attack long worms from the rear - that is so much safer!
|
||||
Attacking an eel when there is none usually is a fatal mistake!
|
||||
Balrogs only appear on the deeper levels.
|
||||
Be careful when eating bananas. Monsters might slip on the peels.
|
||||
Be careful when eating salmon - your fingers might become greasy.
|
||||
Be careful when the moon is in its last quarter.
|
||||
Be careful when throwing a boomerang - you might hit the back of your head.
|
||||
Be nice to a nurse: put away your weapon and take off your clothes.
|
||||
Being digested is a painfully slow process.
|
||||
Better go home and hit your kids. They are just little monsters!
|
||||
Better go home and play with your kids. They are just little monsters!
|
||||
Better leave the dungeon, otherwise you might get hurt badly.
|
||||
Beware of dark rooms - they may be the Morgue.
|
||||
Beware of death rays!
|
||||
Beware of falling rocks, wear a helmet!
|
||||
Beware of hungry dogs!
|
||||
Beware of the minotaur. He's very horny!
|
||||
Beware of the potion of Nitroglycerine - it's not for the weak of heart.
|
||||
Beware of wands of instant disaster.
|
||||
Beware: there's always a chance that your wand explodes as you try to zap it!
|
||||
Beyond the 23-rd level lies a happy retirement in a room of your own.
|
||||
Blank scrolls make more interesting reading.
|
||||
Blind? Eat a carrot!
|
||||
Booksellers never read scrolls; it might carry them too far away.
|
||||
Booksellers never read scrolls; it might leave their shop unguarded.
|
||||
Changing your suit without dropping your sword? You must be kidding!
|
||||
Cockatrices might turn themselves to stone faced with a mirror.
|
||||
Consumption of home-made food is strictly forbidden in this dungeon.
|
||||
Dark gems are just coloured glass.
|
||||
Dark room? Just flash often with your camera.
|
||||
Dark room? Your chance to develop your photographs!
|
||||
Dark rooms are not *completely* dark: just wait and let your eyes adjust...
|
||||
Dead lizards protect against a cockatrice.
|
||||
Death is just around the next door.
|
||||
Death is life's way of telling you you've been fired.
|
||||
Descend in order to meet more decent monsters.
|
||||
Did you know worms had teeth?
|
||||
Didn't you forget to pay?
|
||||
Didn't you forget to pay?
|
||||
Direct a direct hit on your direct opponent, directing in the right direction.
|
||||
Do something big today: lift a boulder.
|
||||
Do you want to visit hell? Dig a *very* deep hole.
|
||||
Dogs are attracted by the smell of tripe.
|
||||
Dogs do not eat when the moon is full.
|
||||
Dogs never step on cursed items.
|
||||
Dogs of ghosts aren't angry, just hungry.
|
||||
Don't bother about money: only Leprechauns and shopkeepers are interested.
|
||||
Don't create fireballs: they might turn against you.
|
||||
Don't eat too much: you might start hiccoughing!
|
||||
Don't forget! Large dogs are MUCH harder to kill than little dogs.
|
||||
Don't play hack at your work, your boss might hit you!
|
||||
Don't swim with weapons or armour: they might rust!
|
||||
Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
|
||||
Don't throw gems. They are so precious! Besides, you might hit a roommate.
|
||||
Drinking might affect your health.
|
||||
Drop your vanity and get rid of your jewels! Pickpockets about!
|
||||
Dungeon expects every monster to do his duty.
|
||||
Dust is an armor of poor quality.
|
||||
Eat 10 cloves of garlic and keep all humans at a two-square distance.
|
||||
Eat a homunculus if you want to avoid sickness.
|
||||
Eating a Wraith is a rewarding experience!
|
||||
Eating a freezing sphere is like eating a yeti.
|
||||
Eating a killer bee is like eating a scorpion.
|
||||
Eating a tengu is like eating a Nymph.
|
||||
Eating unpaid Leprechauns may be advantageous.
|
||||
Eels hide under mud. Use a unicorn to clear the water and make them visible.
|
||||
Elven cloaks cannot rust.
|
||||
Engrave your wishes with a wand of wishing.
|
||||
Eventually all wands of striking do strike.
|
||||
Eventually you will come to admire the swift elegance of a retreating nymph.
|
||||
Ever fought with an enchanted tooth?
|
||||
Ever heard hissing outside? I *knew* you hadn't!
|
||||
Ever seen a leocrotta dancing the tengu?
|
||||
Ever slept in the arms of a homunculus?
|
||||
Ever tamed a shopkeeper?
|
||||
Ever tried digging through a Vault Guard?
|
||||
Ever tried enchanting a rope?
|
||||
Ever tried to catch a flying boomerang?
|
||||
Ever tried to put a Troll into a large box?
|
||||
Ever wondered why one would want to dip something in a potion?
|
||||
Every dog should be a domesticated one.
|
||||
Every hand has only one finger to put a ring on. You've got only two hands. So?
|
||||
Every level contains a shop; only the entrance is often hidden.
|
||||
Everybody should have tasted a scorpion at least once in his life.
|
||||
Expensive cameras have penetrating flashlights.
|
||||
Feeding the animals is strictly prohibited. The Management.
|
||||
Feeling lousy? Why don't you drink a potion of tea?
|
||||
Fiery letters might deter monsters.
|
||||
First Law of Hacking: leaving is much more difficult than entering.
|
||||
For any remedy there is a misery.
|
||||
Fourth Law of Hacking: you will find the exit at the entrance.
|
||||
Gems are the droppings of other inmates.
|
||||
Gems do get a burden.
|
||||
Genocide on shopkeepers is punishable.
|
||||
Getting Hungry? Stop wearing rings!
|
||||
Getting Hungry? Wear an amulet!
|
||||
Ghosts always empty the fridge.
|
||||
Ghosts are visible because they don't leave a trace.
|
||||
Giant beetles make giant holes in giant trees!
|
||||
Giving head to a long worm is like a long lasting reception.
|
||||
Gold is a heavy metal.
|
||||
Good day for overcoming obstacles. Try a steeplechase.
|
||||
Gossip is the opiate of the depressed.
|
||||
Hackers do it with bugs.
|
||||
Half Moon tonight. (At least it's better than no Moon at all.)
|
||||
Handle your flasks carefully - there might be a ghost inside!
|
||||
Have a good meal today: eat a minotaur.
|
||||
Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
|
||||
Hissing is a sound I hate.
|
||||
Hitting is the lingua franca in these regions.
|
||||
Humans use walking canes when they grow old.
|
||||
Hunger is a confusing experience for a dog!
|
||||
Hungry dogs are unreliable.
|
||||
Hungry? There is an abundance of food on the next level.
|
||||
Hungry? Wear an amulet!
|
||||
I doubt whether nurses are virgins.
|
||||
I guess you have never hit a postman with an Amulet of Yendor yet...
|
||||
I once knew a hacker who ate too fast and choked to death.....
|
||||
I smell a maze of twisty little passages.
|
||||
I wished, I never wished a wand of wishing. (Wishful thinking)
|
||||
If "nothing happens", something *has* happened anyway!!
|
||||
If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace.
|
||||
If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
|
||||
If you are being punished, it's done with a deadly weapon.
|
||||
If you are the shopkeeper you can take things for free.
|
||||
If you are too cute some monsters might be tempted to embrace you.
|
||||
If you can't learn to do it well, learn to enjoy doing it badly.
|
||||
If you need a wand of digging, kindly ask the minotaur.
|
||||
If you see nurses you better start looking somewhere for a doctor.
|
||||
If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
|
||||
If you want to feal great, you must eat something real big.
|
||||
If you want to float you'd better eat a floating eye.
|
||||
If you want to genocide nurses, genocide @'s.
|
||||
If you want to hit, use a dagger.
|
||||
If you want to rob a shop, train your dog.
|
||||
If you're afraid of trapdoors, just cover the floor with all you've got.
|
||||
If you're lost, try buying a map next time you're in a shop.
|
||||
If your ghost kills a player, it increases your score.
|
||||
Important mail? Be careful that it isn't stolen!
|
||||
Improve your environment, using a wand of rearrangement.
|
||||
In a hurry? Try a ride on a fast moving quasit!
|
||||
In a way, a scorpion is like a snake.
|
||||
In need of a rest? Quaff a potion of sickness!
|
||||
In total, there are eight sorts of shops.
|
||||
Increase mindpower: Tame your own ghost!
|
||||
Inside a shop you better take a look at the price tags before buying anything.
|
||||
It furthers one to see the great man.
|
||||
It is bad manners to use a wand in a shop.
|
||||
It is not always a good idea to whistle for your dog.
|
||||
It is said that Giant Rabbits can be tamed with carrots only.
|
||||
It is said that purple worms and trappers fill the same niche.
|
||||
It might be a good idea to offer the unicorn a ruby.
|
||||
It seems you keep overlooking a sign reading "No trespassing"!
|
||||
It would be peculiarly sad were your dog turned to stone.
|
||||
It's all a matter of life and death, so beware of the undead.
|
||||
It's bad luck to drown a postman.
|
||||
It's bad luck, being punished.
|
||||
It's easy to overlook a monster in a wood.
|
||||
It's not safe to Save.
|
||||
Jackals are intrinsically rotten.
|
||||
Just below any trapdoor there may be another one. Just keep falling!
|
||||
Keep a clear mind: quaff clear potions.
|
||||
Keep your armours away from rust.
|
||||
Keep your weaponry away from acids.
|
||||
Kicking the terminal doesn't hurt the monsters.
|
||||
Kill a unicorn and you kill your luck.
|
||||
Killer bees keep appearing till you kill their queen.
|
||||
Large dogs make larger turds than little ones.
|
||||
Latest news? Put 'net.games.hack' in your .newsrc !
|
||||
Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
|
||||
Learn how to spell. Play Hack!
|
||||
Leather armour cannot rust.
|
||||
Leprechauns are the most skilled cutpurses in this dungeon.
|
||||
Leprechauns hide their gold in a secret room.
|
||||
Let your fingers do the walking on the yulkjhnb keys.
|
||||
Let's face it: this time you're not going to win.
|
||||
Let's have a party, drink a lot of booze.
|
||||
Liquor sellers do not drink; they hate to see you twice.
|
||||
Looking for a monster -- use a staff of monster summoning.
|
||||
Looking pale? Quaff a red potion!
|
||||
M.M.Vault cashiers teleport any amount of gold to the next local branch.
|
||||
Many monsters make a murdering mob.
|
||||
Meet yourself! Commit suicide and type "hack"
|
||||
Meeting your own ghost decreases your luck considerably!
|
||||
Memory flaw - core dumped.
|
||||
Money is the root of all evil.
|
||||
Money to invest? Take it to the local branch of the Magic Memory Vault!
|
||||
Monsters come from nowhere to hit you everywhere.
|
||||
Monsters sleep because you are boring, not because they ever get tired.
|
||||
Most monsters can't swim.
|
||||
Most monsters prefer minced meat. That's why they are hitting you!
|
||||
Most rumors are just as misleading as this one.
|
||||
Much ado Nothing Happens.
|
||||
Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
|
||||
Need money? Sell your corpses to a tin factory.
|
||||
Never ask a shopkeeper for a price list.
|
||||
Never attack a guard.
|
||||
Never drop a crysknife! No, never even unwield it, until...
|
||||
Never eat with glowing hands!
|
||||
Never fight a monster: you might get killed.
|
||||
Never go into the dungeon at midnight.
|
||||
Never kick a sleeping dog.
|
||||
Never kiss an animal. It may cause kissing disease.
|
||||
Never map the labyrinth.
|
||||
Never mind the monsters hitting you: they just replace the charwomen.
|
||||
Never ride a long worm.
|
||||
Never step on a cursed engraving.
|
||||
Never swim with a camera: there's nothing to take pictures of.
|
||||
Never trust a random generator in magic fields.
|
||||
Never use a wand of death.
|
||||
Never use your best weapon to engrave a curse.
|
||||
Never vomit on a door mat.
|
||||
No easy fighting with a heavy load!
|
||||
No level contains two shops. The maze is no level. So...
|
||||
No part of this fortune may be reproduced, stored in a retrieval system, ...
|
||||
No weapon is better than a crysknife.
|
||||
Not all rumors are as misleading as this one.
|
||||
Not even a spear will hit a Xorn.
|
||||
Now what is it that cures digestion?
|
||||
Nurses are accustomed to touch naked persons: they don't harm them.
|
||||
Nurses prefer undressed hackers.
|
||||
Nymphs and nurses like beautiful rings.
|
||||
Nymphs are blondes. Are you a gentleman?
|
||||
Nymphs are very pleased when you call them by their real name: Lorelei.
|
||||
Offering a unicorn a worthless piece of glass might prove to be fatal!
|
||||
Old hackers never die: young ones do.
|
||||
Old trees sometimes fall without a warning!
|
||||
Once your little dog will be a big dog, and you will be proud of it.
|
||||
One can even choke in a fortune cookie!
|
||||
One has to leave shops before closing time.
|
||||
One homunculus a day keeps the doctor away.
|
||||
One level further down somebody is getting killed, right now.
|
||||
One wand of concentration equals eight scrolls of create monster.
|
||||
Only Today! A dramatic price-cut on slightly used wands.
|
||||
Only a Nymph knows how to unlock chains.
|
||||
Only a dragon will never get a cold from a wand of cold.
|
||||
Only a real dummy would ever call his sword 'Elbereth'.
|
||||
Only a wizard can use a magic whistle.
|
||||
Only adventurers of evil alignment think of killing their dog.
|
||||
Only cave-women can catch a unicorn. And then only with a golden rope.
|
||||
Only chaotic evils kill sleeping monsters.
|
||||
Only david can find the zoo!
|
||||
Only real trappers escape traps.
|
||||
Only real wizards can write scrolls.
|
||||
Only wizards are able to zap a wand.
|
||||
Opening a tin is difficult, especially when you are not so strong!
|
||||
Opening a tin is difficult, especially when you attempt this bare handed!
|
||||
Operation coded OVERKILL has started now.
|
||||
Orcs and killer bees share their lifestyle.
|
||||
Orcs do not procreate in dark rooms.
|
||||
PLEASE ignore previous rumour.
|
||||
Plain nymphs are harmless.
|
||||
Playing billiards pays when you are in a shop.
|
||||
Polymorphing your dog probably makes you safer.
|
||||
Praying will frighten Demons.
|
||||
Punishment is a thing you call over yourself. So why complain?
|
||||
Pursue the monsters and you will be had indeed.
|
||||
Put on a ring of teleportation: it will take you away from onslaught.
|
||||
Rays aren't boomerangs, of course, but still...
|
||||
Read the manual before entering the cave - You might get killed otherwise.
|
||||
Reading Herbert will disgust you, but in one case it might be enlightening.
|
||||
Reading Tolkien might help you.
|
||||
Reading might change your vision.
|
||||
Reading might improve your scope.
|
||||
Relying on a dog might turn you in a dog addict.
|
||||
Reward your doggie with a giant Bat.
|
||||
Ropes are made from the long, blond hairs of dead Nymphs.
|
||||
Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
|
||||
Running is good for your legs.
|
||||
Rust monsters love water. There are potions they hate, however.
|
||||
Savings do include amnesia.
|
||||
Scorpions often hide under tripe rations.
|
||||
Screw up your courage! You've screwed up everything else.
|
||||
Scrolls of fire are useful against fog clouds.
|
||||
Second Law of Hacking: first in, first out.
|
||||
Selling and rebuying a wand will recharge it.
|
||||
Shopkeepers accept creditcards, as long as you pay cash.
|
||||
Shopkeepers are vegetarians: they only eat Swedes.
|
||||
Shopkeepers can't read, so what use is engraving in a shop?
|
||||
Shopkeepers can't swim.
|
||||
Shopkeepers have incredible patience.
|
||||
Shopkeepers often have strange names.
|
||||
Shopkeepers sometimes die from old age.
|
||||
Sleeping may increase your strength.
|
||||
Snakes are often found under worthless objects.
|
||||
Some Balrogs don't attack if you offer them a ring.
|
||||
Some mazes (especially small ones) have no solutions, says man 6 maze.
|
||||
Some monsters can be tamed. I once saw a hacker with a tame Dragon!
|
||||
Some potions are quite mind-expanding.
|
||||
Some questions Sphynxes ask just *don't* have any answers.
|
||||
Sometimes "mu" is the answer.
|
||||
Sometimes monsters are more likely to fight each other than attack you.
|
||||
Sorry, no fortune this time. Better luck next cookie!
|
||||
Spare your scrolls of make-edible until it's really necessary!
|
||||
Speed Kills (The Doors)
|
||||
Spinach, carrot, and a melon - a meal fit for a nurse!
|
||||
Stay clear of the level of no return.
|
||||
Suddenly the dungeon will collapse ...
|
||||
Surprise your dog with an acid blob!
|
||||
Tainted meat is even more sickening than poison!
|
||||
Take a long worm from the rear, according to its mate it's a lot more fun.
|
||||
Tame a troll and it will learn you fighting.
|
||||
Taming a postman may cause a system security violation.
|
||||
Taming is a gradual process of excercising and rewarding.
|
||||
Telepathy is just a trick: once you know how to do it, it's easy.
|
||||
Teleportation lessens your orientation.
|
||||
The "pray" command is not yet implemented.
|
||||
The Jackal only eats bad food.
|
||||
The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
|
||||
The Leprechauns hide their treasure in a small hidden room.
|
||||
The air is positively magic in here. Better wear a negative armor.
|
||||
The best equipment for your work is, of course, the most expensive.
|
||||
The emptiness of a ghost is too heavy to bear.
|
||||
The key to this game is that there are no keys.
|
||||
The longer the wand the better.
|
||||
The moon is not the only heavenly body to influence this game.
|
||||
The postman always rings twice.
|
||||
The proof of the quivering blob is in the eating thereof.
|
||||
The secret of wands of Nothing Happens: try again!
|
||||
The use of dynamite is dangerous.
|
||||
There are better information sources than fortune cookies.
|
||||
There are monsters of softening penetration.
|
||||
There are monsters of striking charity.
|
||||
There have been people like you in here; their ghosts seek revenge on you.
|
||||
There is a VIP-lounge on this level. Only first-class travellers admitted.
|
||||
There is a big treasure hidden in the zoo!
|
||||
There is a message concealed in each fortune cookie.
|
||||
There is a trap on this level!
|
||||
There is more magic in this cave than meets the eye.
|
||||
There is no business like throw business.
|
||||
There is no harm in praising a large dog.
|
||||
There is nothing like eating a Mimic.
|
||||
There seem to be monsters of touching benevolence.
|
||||
They say a gelatinous cube can paralyse you...
|
||||
They say that Elven cloaks absorb enchantments.
|
||||
They say that a dagger hits.
|
||||
They say that a dog avoids traps.
|
||||
They say that a dog can be trained to fetch objects.
|
||||
They say that a dog never steps on a cursed object.
|
||||
They say that a spear will hit a Dragon.
|
||||
They say that a spear will hit a Xorn.
|
||||
They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
|
||||
They say that a spear will hit an ettin.
|
||||
They say that a two-handed sword misses.
|
||||
They say that a unicorn might bring you luck.
|
||||
They say that an elven cloak may be worn over your armor.
|
||||
They say that an elven cloak protects against magic.
|
||||
They say that cavemen seldom find tins in the dungeon.
|
||||
They say that dead lizards protect against a cockatrice.
|
||||
They say that killing a shopkeeper brings bad luck.
|
||||
They say that monsters never step on a scare monster scroll.
|
||||
They say that only david can find the zoo!
|
||||
They say that shopkeepers often have a large amount of money in their purse.
|
||||
They say that the owner of the dungeon might change it slightly.
|
||||
They say that the use of dynamite is dangerous.
|
||||
They say that the walls in shops are made of extra hard material.
|
||||
They say that there is a big treasure hidden in the zoo!
|
||||
They say that there is a message concealed in each fortune cookie.
|
||||
They say that there is a trap on this level!
|
||||
They say that throwing food at a wild dog might tame him.
|
||||
They say that you can meet old friends in the caves.
|
||||
They say that you can't take your pick-axe into a shop.
|
||||
They say that you cannot trust scrolls of rumour.
|
||||
They say that you need a key in order to open locked doors.
|
||||
Third Law of Hacking: the last blow counts most.
|
||||
This dungeon is restroom equipped (for your convenience).
|
||||
This fortune cookie is property of Fortune Cookies, Inc.
|
||||
This is not a fortune.
|
||||
This is the Leprechaun Law: every purse has a price.
|
||||
Throwing food at a wild dog might tame him.
|
||||
Tin openers are rare indeed.
|
||||
Tired of irritating bats? Try a scroll of silence.
|
||||
To hit or not to hit, that is the question.
|
||||
To reach heaven, escape the dungeon while wearing a ring of levitation.
|
||||
Tranquillizers might get you killed.
|
||||
Travel fast, use some magic speed!
|
||||
Tripe on its own is revolting, but with onions it's delicious!
|
||||
Try hacking in the wee hours: you will have more room.
|
||||
Try the fall back end run play against ghosts.
|
||||
Ulch, that meat was painted.
|
||||
Unwanted mail? Sell it to the bookshop!
|
||||
Vampires hate garlic.
|
||||
Vault guards always make sure you aren't a shopkeeper.
|
||||
Vault guards never disturb their Lords.
|
||||
Visitors are requested not to apply genocide to shopkeepers.
|
||||
WARNING from H.M. Govt: Quaffing may be dangerous to your health.
|
||||
Wanna fly? Eat a bat.
|
||||
Want a hint? Zap a wand of make invisible on your weapon!
|
||||
Want fun? Throw a potion in a pool and go swimming!
|
||||
Want to conserve your dead corpses? Go to the tin factory!
|
||||
Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
|
||||
Warning: end of file 'fortunes' reached.
|
||||
Warning: people who eat dragons can go to hell!!
|
||||
Watch your steps on staircases.
|
||||
Wear armor, going naked seems to offend public decency in here.
|
||||
What a pity, you cannot read it!
|
||||
What do you think is the use of dead lizards?
|
||||
What do you think would be the use of a two handed sword called "Orcrist" ?
|
||||
When a piercer drops in on you, you will be tempted to hit the ceiling!
|
||||
When in a maze follow the right wall and you will never get lost.
|
||||
When in a shop, do as shopkeepers do.
|
||||
When punished, watch your steps on the stairs!
|
||||
When you have a key, you don't have to wait for the guard.
|
||||
When you have seen one killer bee, you have seen them all.
|
||||
When your dog follows you through a trap door, don't hit it!
|
||||
Where do you think all those demons come from? From Hell, of course.
|
||||
Where do you think the hell is located? It must be deep, deep down.
|
||||
Who should ever have thought one could live from eating fog clouds?
|
||||
Why a "2" for the postman? Well, how many times does he ring?
|
||||
Why should one ever throw an egg to a cockatrice?
|
||||
Why would anybody in his sane mind engrave "Elbereth" ?
|
||||
Wish for a master key and open the Magic Memory Vault!
|
||||
Wish for a pass-key and pass all obstacles!
|
||||
Wish for a skeleton-key and open all doors!
|
||||
Wishing too much may bring you too little.
|
||||
Wizards do not sleep.
|
||||
You are heading for head-stone for sure.
|
||||
You are just the kind of bad food some monsters like to digest.
|
||||
You can always wear an elven cloak.
|
||||
You can eat what your dog can eat.
|
||||
You can get a genuine Amulet of Yendor by doing the following: -- more --
|
||||
You can't get rid of a cursed plate mail with a can-opener.
|
||||
You can't leave a shop through the back door: there ain't one!
|
||||
You cannot ride a long worm.
|
||||
You cannot trust scrolls of rumour.
|
||||
You die...
|
||||
You feel greedy and want more gold? Why don't you try digging?
|
||||
You feel like someone is pulling your leg.
|
||||
You have to outwit a Sphynx or pay her.
|
||||
You may get rich selling letters, but beware of being blackmailed!
|
||||
You may have a kick from kicking a little dog.
|
||||
You might choke on your food by eating fortune cookies.
|
||||
You might cut yourself on a long sword.
|
||||
You might trick a shopkeeper if you're invisible.
|
||||
You need a key in order to open locked doors.
|
||||
You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
|
||||
You want to regain strength? Two levels ahead is a guesthouse!
|
||||
You'll need a spear if you want to attack a Dragon.
|
||||
You've got to know how to put out a yellow light.
|
||||
Your dog can buy cheaper than you do.
|
||||
Zapping a wand of Nothing Happens doesn't harm you a bit.
|
||||
Zapping a wand of undead turning might bring your dog back to life.
|
||||
Reference in New Issue
Block a user