From 2526dd00b4404202e42fa233fe7c9cea23a48fb0 Mon Sep 17 00:00:00 2001 From: joey Date: Tue, 30 Sep 2003 19:48:49 +0000 Subject: [PATCH] * Fix left/right confusion on worm man page. Closes: #209034 git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5212 a4a2c43b-8ac3-0310-8836-e0e880c912e2 --- debian/changelog | 6 ++++++ debian/control | 2 +- worm/worm.6 | 23 +++++++++++------------ 3 files changed, 18 insertions(+), 13 deletions(-) diff --git a/debian/changelog b/debian/changelog index e6e7f2d..6afd5d1 100644 --- a/debian/changelog +++ b/debian/changelog @@ -1,3 +1,9 @@ +bsdgames (2.14-7) unstable; urgency=low + + * Fix left/right confusion on worm man page. Closes: #209034 + + -- Joey Hess Sat, 6 Sep 2003 23:01:13 -0400 + bsdgames (2.14-6) unstable; urgency=low * Move menu item to new policy-compliant Apps/Education. Closes: #194782 diff --git a/debian/control b/debian/control index db34822..ac7554d 100644 --- a/debian/control +++ b/debian/control @@ -3,7 +3,7 @@ Section: games Priority: optional Build-Depends: debhelper (>= 4), libncurses5-dev, flex, bison, wenglish, wbritish, dpkg-dev (>= 1.9.0) Maintainer: Joey Hess -Standards-Version: 3.6.0 +Standards-Version: 3.6.1.0 Package: bsdgames Architecture: any diff --git a/worm/worm.6 b/worm/worm.6 index 4a117aa..ed0ec64 100644 --- a/worm/worm.6 +++ b/worm/worm.6 @@ -1,4 +1,4 @@ -.\" $NetBSD: worm.6,v 1.5 1997/10/12 02:12:45 lukem Exp $ +.\" $NetBSD: worm.6,v 1.9 2003/02/25 10:34:47 wiz Exp $ .\" .\" Copyright (c) 1989, 1993 .\" The Regents of the University of California. All rights reserved. @@ -44,24 +44,23 @@ .Op Ar size .Sh DESCRIPTION In -.Nm "" , +.Nm , you are a little worm, your body is the "o"'s on the screen -and your head is the "@". You move with the hjkl keys (as in the game -snake). If you don't press any keys, you continue in the direction you -last moved. The upper case HJKL keys move you as if you had pressed +and your head is the "@". +You move with the hjkl keys and the arrow keys (as in the game snake). +If you don't press any keys, you continue in the direction you last moved. +The upper case HJKL keys move you as if you had pressed several (9 for HL and 5 for JK) of the corresponding lower case key (unless you run into a digit, then it stops). .Pp On the screen you will see a digit, if your worm eats the digit is will grow longer, the actual amount longer depends on which digit it was -that you ate. The object of the game is to see how long you can make -the worm grow. +that you ate. +The object of the game is to see how long you can make the worm grow. .Pp The game ends when the worm runs into either the sides of the screen, -or itself. The current score (how much the worm has grown) is kept in -the upper left corner of the screen. +or itself. +The current score (how much the worm has grown) is kept in +the upper right corner of the screen. .Pp The optional argument, if present, is the initial length of the worm. -.Sh BUGS -If the initial length of the worm is set to less than one or more -than 75, various strange things happen.