* New upstream release.

- Fix backgammon scoring bug related to peices on the bar and gammons.
       Closes: #185101
     - Fix backgammon tutorial text. Closes: #212478
     - Advertising clause is gone from most, but not all licenses.
     - Apparently better fix for boggle man page.
     - Incorporates nearly all changes in Debian diff.

git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@9782 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
joey
2003-12-21 04:22:40 +00:00
parent 4285242e19
commit 26fb70d304
483 changed files with 4897 additions and 5791 deletions

View File

@@ -1,4 +1,4 @@
.\" $NetBSD: atc.6,v 1.16 2003/02/25 10:34:44 wiz Exp $
.\" $NetBSD: atc.6,v 1.19 2003/08/07 09:36:53 agc Exp $
.\"
.\" Copyright (c) 1990, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -14,11 +14,7 @@
.\" 2. Redistributions in binary form must reproduce the above copyright
.\" notice, this list of conditions and the following disclaimer in the
.\" documentation and/or other materials provided with the distribution.
.\" 3. All advertising materials mentioning features or use of this software
.\" must display the following acknowledgement:
.\" This product includes software developed by the University of
.\" California, Berkeley and its contributors.
.\" 4. Neither the name of the University nor the names of its contributors
.\" 3. Neither the name of the University nor the names of its contributors
.\" may be used to endorse or promote products derived from this software
.\" without specific prior written permission.
.\"
@@ -122,7 +118,7 @@ Depending on the terminal you run
on, the screen will be divided into 4 areas.
It should be stressed that the terminal driver portion of the
game was designed to be reconfigurable, so the display format can vary
depending the version you are playing.
depending on the version you are playing.
The descriptions here are based on the ascii version of the game.
The game rules and input format, however, should remain consistent.
Control-L redraws the screen, should it become muddled.
@@ -377,7 +373,7 @@ Plane X: ignore
.It
Jets move every update; prop planes move every other update.
.It
All planes turn a most 90 degrees per movement.
All planes turn at most 90 degrees per movement.
.It
Planes enter at 7000 feet and leave at 9000 feet.
.It
@@ -386,7 +382,8 @@ Planes flying at an altitude of 0 crash if they are not over an airport.
Planes waiting at airports can only be told to take off (climb in altitude).
.It
Pressing return (that is, entering an empty command) will perform the
next update immediately. This allows you to ``fast forward''
next update immediately.
This allows you to ``fast forward''
the game clock if nothing interesting is happening.
.El
.Sh NEW GAMES
@@ -434,8 +431,8 @@ For beacons, a simple x, y coordinate pair is used (enclosed in parenthesis).
Airports and exits require a third value, which is one of the directions
.Em wedcxzaq .
For airports, this is the direction that planes must be going to take
off and land, and for exits, this is the direction that planes will going
when they
off and land, and for exits, this is the direction that planes will be
going when they
.Em enter
the arena.
This may not seem intuitive, but as there is no restriction on