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* New upstream release.
- Fix backgammon scoring bug related to peices on the bar and gammons.
Closes: #185101
- Fix backgammon tutorial text. Closes: #212478
- Advertising clause is gone from most, but not all licenses.
- Apparently better fix for boggle man page.
- Incorporates nearly all changes in Debian diff.
git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@9782 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
19
atc/atc.6.in
19
atc/atc.6.in
@@ -1,4 +1,4 @@
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.\" $NetBSD: atc.6,v 1.16 2003/02/25 10:34:44 wiz Exp $
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.\" $NetBSD: atc.6,v 1.19 2003/08/07 09:36:53 agc Exp $
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.\"
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.\" Copyright (c) 1990, 1993
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.\" The Regents of the University of California. All rights reserved.
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@@ -14,11 +14,7 @@
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. All advertising materials mentioning features or use of this software
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.\" must display the following acknowledgement:
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.\" This product includes software developed by the University of
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.\" California, Berkeley and its contributors.
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.\" 4. Neither the name of the University nor the names of its contributors
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.\" 3. Neither the name of the University nor the names of its contributors
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.\" may be used to endorse or promote products derived from this software
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.\" without specific prior written permission.
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.\"
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@@ -122,7 +118,7 @@ Depending on the terminal you run
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on, the screen will be divided into 4 areas.
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It should be stressed that the terminal driver portion of the
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game was designed to be reconfigurable, so the display format can vary
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depending the version you are playing.
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depending on the version you are playing.
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The descriptions here are based on the ascii version of the game.
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The game rules and input format, however, should remain consistent.
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Control-L redraws the screen, should it become muddled.
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@@ -377,7 +373,7 @@ Plane X: ignore
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.It
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Jets move every update; prop planes move every other update.
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.It
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All planes turn a most 90 degrees per movement.
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All planes turn at most 90 degrees per movement.
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.It
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Planes enter at 7000 feet and leave at 9000 feet.
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.It
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@@ -386,7 +382,8 @@ Planes flying at an altitude of 0 crash if they are not over an airport.
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Planes waiting at airports can only be told to take off (climb in altitude).
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.It
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Pressing return (that is, entering an empty command) will perform the
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next update immediately. This allows you to ``fast forward''
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next update immediately.
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This allows you to ``fast forward''
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the game clock if nothing interesting is happening.
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.El
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.Sh NEW GAMES
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@@ -434,8 +431,8 @@ For beacons, a simple x, y coordinate pair is used (enclosed in parenthesis).
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Airports and exits require a third value, which is one of the directions
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.Em wedcxzaq .
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For airports, this is the direction that planes must be going to take
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off and land, and for exits, this is the direction that planes will going
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when they
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off and land, and for exits, this is the direction that planes will be
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going when they
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.Em enter
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the arena.
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This may not seem intuitive, but as there is no restriction on
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