* New upstream release.

- Fix backgammon scoring bug related to peices on the bar and gammons.
       Closes: #185101
     - Fix backgammon tutorial text. Closes: #212478
     - Advertising clause is gone from most, but not all licenses.
     - Apparently better fix for boggle man page.
     - Incorporates nearly all changes in Debian diff.

git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@9782 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
joey
2003-12-21 04:22:40 +00:00
parent 4285242e19
commit 26fb70d304
483 changed files with 4897 additions and 5791 deletions

View File

@@ -1,4 +1,4 @@
/* $NetBSD: phantglobs.h,v 1.8 2001/02/05 01:01:27 christos Exp $ */
/* $NetBSD: phantglobs.h,v 1.9 2003/05/08 13:03:49 wiz Exp $ */
/*
* phantglobs.h - global declarations for Phantasia
@@ -60,71 +60,71 @@ extern const char Nobetter[];
/* functions which we need to know about */
const char *descrlocation __P((struct player *, bool));
const char *descrstatus __P((struct player *));
const char *descrtype __P((struct player *, bool));
void activelist __P((void));
void adjuststats __P((void));
long allocrecord __P((void));
long allocvoid __P((void));
void allstatslist __P((void));
void altercoordinates __P((double, double, int));
void awardtreasure __P((void));
void battleplayer __P((long));
void callmonster __P((int));
void cancelmonster __P((void));
void catchalarm __P((int)) __attribute__((__noreturn__));
void changestats __P((bool));
void checkbattle __P((void));
void checktampered __P((void));
void cleanup __P((int));
void collecttaxes __P((double, double));
void cursedtreasure __P((void));
void death __P((const char *));
void displaystats __P((void));
double distance __P((double, double, double, double));
void dotampered __P((void));
double drandom __P((void));
void encounter __P((int));
void enterscore __P((void));
void error __P((const char *));
double explevel __P((double));
long findname __P((const char *, struct player *));
void freerecord __P((struct player *, long));
void genchar __P((int));
int getanswer __P((const char *, bool));
void getstring __P((char *, int));
void hitmonster __P((double));
void ill_sig __P((int));
double infloat __P((void));
void initialstate __P((void));
void initplayer __P((struct player *));
int inputoption __P((void));
void interrupt __P((void));
void leavegame __P((void));
void monsthits __P((void));
void monstlist __P((void));
void more __P((int));
void movelevel __P((void));
void myturn __P((void));
void neatstuff __P((void));
int pickmonster __P((void));
void playerhits __P((void));
void playinit __P((void));
void procmain __P((void));
void purgeoldplayers __P((void));
void readmessage __P((void));
void readrecord __P((struct player *, long));
long recallplayer __P((void));
long rollnewplayer __P((void));
void scorelist __P((void));
void scramblestats __P((void));
void tampered __P((int, double, double));
void throneroom __P((void));
void throwspell __P((void));
void titlelist __P((void));
void tradingpost __P((void));
void truncstring __P((char *));
void userlist __P((bool));
void writerecord __P((struct player *, long));
void writevoid __P((struct energyvoid *, long));
const char *descrlocation(struct player *, bool);
const char *descrstatus(struct player *);
const char *descrtype(struct player *, bool);
void activelist(void);
void adjuststats(void);
long allocrecord(void);
long allocvoid(void);
void allstatslist(void);
void altercoordinates(double, double, int);
void awardtreasure(void);
void battleplayer(long);
void callmonster(int);
void cancelmonster(void);
void catchalarm(int) __attribute__((__noreturn__));
void changestats(bool);
void checkbattle(void);
void checktampered(void);
void cleanup(int);
void collecttaxes(double, double);
void cursedtreasure(void);
void death(const char *);
void displaystats(void);
double distance(double, double, double, double);
void dotampered(void);
double drandom(void);
void encounter(int);
void enterscore(void);
void error(const char *);
double explevel(double);
long findname(const char *, struct player *);
void freerecord(struct player *, long);
void genchar(int);
int getanswer(const char *, bool);
void getstring(char *, int);
void hitmonster(double);
void ill_sig(int);
double infloat(void);
void initialstate(void);
void initplayer(struct player *);
int inputoption(void);
void interrupt(void);
void leavegame(void);
void monsthits(void);
void monstlist(void);
void more(int);
void movelevel(void);
void myturn(void);
void neatstuff(void);
int pickmonster(void);
void playerhits(void);
void playinit(void);
void procmain(void);
void purgeoldplayers(void);
void readmessage(void);
void readrecord(struct player *, long);
long recallplayer(void);
long rollnewplayer(void);
void scorelist(void);
void scramblestats(void);
void tampered(int, double, double);
void throneroom(void);
void throwspell(void);
void titlelist(void);
void tradingpost(void);
void truncstring(char *);
void userlist(bool);
void writerecord(struct player *, long);
void writevoid(struct energyvoid *, long);