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* New upstream release.
- Fix backgammon scoring bug related to peices on the bar and gammons.
Closes: #185101
- Fix backgammon tutorial text. Closes: #212478
- Advertising clause is gone from most, but not all licenses.
- Apparently better fix for boggle man page.
- Incorporates nearly all changes in Debian diff.
git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@9782 a4a2c43b-8ac3-0310-8836-e0e880c912e2
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@@ -1,4 +1,4 @@
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/* $NetBSD: phantglobs.h,v 1.8 2001/02/05 01:01:27 christos Exp $ */
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/* $NetBSD: phantglobs.h,v 1.9 2003/05/08 13:03:49 wiz Exp $ */
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/*
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* phantglobs.h - global declarations for Phantasia
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@@ -60,71 +60,71 @@ extern const char Nobetter[];
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/* functions which we need to know about */
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const char *descrlocation __P((struct player *, bool));
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const char *descrstatus __P((struct player *));
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const char *descrtype __P((struct player *, bool));
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void activelist __P((void));
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void adjuststats __P((void));
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long allocrecord __P((void));
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long allocvoid __P((void));
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void allstatslist __P((void));
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void altercoordinates __P((double, double, int));
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void awardtreasure __P((void));
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void battleplayer __P((long));
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void callmonster __P((int));
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void cancelmonster __P((void));
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void catchalarm __P((int)) __attribute__((__noreturn__));
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void changestats __P((bool));
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void checkbattle __P((void));
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void checktampered __P((void));
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void cleanup __P((int));
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void collecttaxes __P((double, double));
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void cursedtreasure __P((void));
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void death __P((const char *));
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void displaystats __P((void));
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double distance __P((double, double, double, double));
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void dotampered __P((void));
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double drandom __P((void));
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void encounter __P((int));
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void enterscore __P((void));
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void error __P((const char *));
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double explevel __P((double));
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long findname __P((const char *, struct player *));
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void freerecord __P((struct player *, long));
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void genchar __P((int));
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int getanswer __P((const char *, bool));
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void getstring __P((char *, int));
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void hitmonster __P((double));
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void ill_sig __P((int));
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double infloat __P((void));
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void initialstate __P((void));
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void initplayer __P((struct player *));
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int inputoption __P((void));
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void interrupt __P((void));
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void leavegame __P((void));
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void monsthits __P((void));
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void monstlist __P((void));
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void more __P((int));
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void movelevel __P((void));
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void myturn __P((void));
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void neatstuff __P((void));
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int pickmonster __P((void));
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void playerhits __P((void));
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void playinit __P((void));
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void procmain __P((void));
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void purgeoldplayers __P((void));
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void readmessage __P((void));
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void readrecord __P((struct player *, long));
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long recallplayer __P((void));
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long rollnewplayer __P((void));
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void scorelist __P((void));
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void scramblestats __P((void));
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void tampered __P((int, double, double));
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void throneroom __P((void));
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void throwspell __P((void));
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void titlelist __P((void));
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void tradingpost __P((void));
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void truncstring __P((char *));
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void userlist __P((bool));
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void writerecord __P((struct player *, long));
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void writevoid __P((struct energyvoid *, long));
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const char *descrlocation(struct player *, bool);
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const char *descrstatus(struct player *);
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const char *descrtype(struct player *, bool);
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void activelist(void);
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void adjuststats(void);
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long allocrecord(void);
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long allocvoid(void);
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void allstatslist(void);
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void altercoordinates(double, double, int);
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void awardtreasure(void);
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void battleplayer(long);
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void callmonster(int);
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void cancelmonster(void);
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void catchalarm(int) __attribute__((__noreturn__));
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void changestats(bool);
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void checkbattle(void);
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void checktampered(void);
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void cleanup(int);
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void collecttaxes(double, double);
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void cursedtreasure(void);
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void death(const char *);
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void displaystats(void);
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double distance(double, double, double, double);
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void dotampered(void);
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double drandom(void);
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void encounter(int);
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void enterscore(void);
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void error(const char *);
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double explevel(double);
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long findname(const char *, struct player *);
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void freerecord(struct player *, long);
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void genchar(int);
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int getanswer(const char *, bool);
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void getstring(char *, int);
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void hitmonster(double);
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void ill_sig(int);
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double infloat(void);
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void initialstate(void);
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void initplayer(struct player *);
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int inputoption(void);
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void interrupt(void);
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void leavegame(void);
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void monsthits(void);
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void monstlist(void);
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void more(int);
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void movelevel(void);
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void myturn(void);
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void neatstuff(void);
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int pickmonster(void);
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void playerhits(void);
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void playinit(void);
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void procmain(void);
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void purgeoldplayers(void);
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void readmessage(void);
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void readrecord(struct player *, long);
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long recallplayer(void);
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long rollnewplayer(void);
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void scorelist(void);
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void scramblestats(void);
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void tampered(int, double, double);
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void throneroom(void);
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void throwspell(void);
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void titlelist(void);
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void tradingpost(void);
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void truncstring(char *);
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void userlist(bool);
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void writerecord(struct player *, long);
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void writevoid(struct energyvoid *, long);
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