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* New upstream release, fixing problems in battlestar. Closes: #70465
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5134 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $NetBSD: com2.c,v 1.8 1999/07/14 17:42:13 hubertf Exp $ */
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/* $NetBSD: com2.c,v 1.21 2000/09/25 19:37:58 jsm Exp $ */
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/*
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* Copyright (c) 1983, 1993
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@@ -38,7 +38,7 @@
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#if 0
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static char sccsid[] = "@(#)com2.c 8.2 (Berkeley) 4/28/95";
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#else
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__RCSID("$NetBSD: com2.c,v 1.8 1999/07/14 17:42:13 hubertf Exp $");
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__RCSID("$NetBSD: com2.c,v 1.21 2000/09/25 19:37:58 jsm Exp $");
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#endif
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#endif /* not lint */
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@@ -47,28 +47,24 @@ __RCSID("$NetBSD: com2.c,v 1.8 1999/07/14 17:42:13 hubertf Exp $");
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int
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wearit()
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{ /* synonyms = {sheathe, sheath} */
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int n;
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int firstnumber, value;
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firstnumber = wordnumber;
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while (wordtype[++wordnumber] == ADJS);
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while (wordnumber <= wordcount) {
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wordnumber++;
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while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
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wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
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value = wordvalue[wordnumber];
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/* Is the thing being worn a known object? */
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if (value == -1) {
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puts("Wear what?");
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return (firstnumber);
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}
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/* Now find the length of the short description,
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* mostly so we know if it ends in 's' or not.
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*/
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for (n = 0; objsht[value][n]; n++)
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/* do nothing */;
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if (objsht[value] == NULL)
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break;
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switch (value) {
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case -1:
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puts("Wear what?");
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return (firstnumber);
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default:
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printf("You can't wear%s%s!\n", (objsht[value][n - 1] == 's' ? " " : " a "), objsht[value]);
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printf("You can't wear %s%s!\n",
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A_OR_AN_OR_BLANK(value), objsht[value]);
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return (firstnumber);
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case KNIFE:
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@@ -96,9 +92,8 @@ wearit()
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carrying -= objwt[value];
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encumber -= objcumber[value];
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ourtime++;
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printf("You are now wearing %s %s.\n",
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(objsht[value][n - 1] == 's' ? "the"
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: "a"), objsht[value]);
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printf("You are now wearing %s%s.\n",
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A_OR_AN_OR_THE(value), objsht[value]);
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} else
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if (testbit(wear, value))
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printf("You are already wearing the %s.\n",
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@@ -122,10 +117,12 @@ put()
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{ /* synonyms = {buckle, strap, tie} */
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if (wordvalue[wordnumber + 1] == ON) {
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wordvalue[++wordnumber] = PUTON;
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wordtype[wordnumber] = VERB;
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return (cypher());
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}
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if (wordvalue[wordnumber + 1] == DOWN) {
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wordvalue[++wordnumber] = DROP;
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wordtype[wordnumber] = VERB;
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return (cypher());
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}
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puts("I don't understand what you want to put.");
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@@ -142,7 +139,7 @@ draw()
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int
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use()
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{
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while (wordtype[++wordnumber] == ADJS && wordnumber < wordcount);
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wordnumber++;
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if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
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position != FINAL) {
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puts("The amulet begins to glow.");
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@@ -165,20 +162,16 @@ use()
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ourtime++;
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notes[CANTSEE] = 0;
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return (0);
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} else
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if (position == FINAL)
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puts("The amulet won't work in here.");
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else
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if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
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printf("Your compass points %s.\n", truedirec(NORTH, '-'));
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else
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if (wordvalue[wordnumber] == COMPASS)
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puts("You aren't holding the compass.");
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else
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if (wordvalue[wordnumber] == AMULET)
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puts("You aren't holding the amulet.");
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else
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puts("There is no apparent use.");
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} else if (position == FINAL)
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puts("The amulet won't work in here.");
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else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
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printf("Your compass points %s.\n", truedirec(NORTH, '-'));
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else if (wordvalue[wordnumber] == COMPASS)
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puts("You aren't holding the compass.");
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else if (wordvalue[wordnumber] == AMULET)
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puts("You aren't holding the amulet.");
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else
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puts("There is no apparent use.");
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return (-1);
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}
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@@ -188,11 +181,36 @@ murder()
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int n;
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for (n = 0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS; n++);
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if (n == NUMOFOBJECTS)
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puts("You don't have suitable weapons to kill.");
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else {
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if (n == NUMOFOBJECTS) {
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if (testbit(inven, LASER)) {
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printf("Your laser should do the trick.\n");
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wordnumber++;
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switch(wordvalue[wordnumber]) {
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case NORMGOD:
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case TIMER:
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case NATIVE:
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case MAN:
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wordvalue[--wordnumber] = SHOOT;
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cypher();
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break;
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case -1:
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puts("Kill what?");
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break;
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default:
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if (wordtype[wordnumber] != OBJECT ||
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wordvalue[wordnumber] == EVERYTHING)
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puts("You can't kill that!");
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else
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printf("You can't kill %s%s!\n",
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A_OR_AN_OR_BLANK(wordvalue[wordnumber]),
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objsht[wordvalue[wordnumber]]);
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break;
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}
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} else
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puts("You don't have suitable weapons to kill.");
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} else {
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printf("Your %s should do the trick.\n", objsht[n]);
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while (wordtype[++wordnumber] == ADJS);
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wordnumber++;
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switch (wordvalue[wordnumber]) {
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case NORMGOD:
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@@ -212,7 +230,7 @@ murder()
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if (wintime)
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live();
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} else
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puts("I dont see her anywhere.");
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puts("I don't see her anywhere.");
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break;
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case TIMER:
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if (testbit(location[position].objects, TIMER)) {
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@@ -245,8 +263,9 @@ murder()
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break;
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default:
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if (wordtype[wordnumber] != NOUNS)
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puts("Kill what?");
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if (wordtype[wordnumber] != OBJECT ||
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wordvalue[wordnumber] == EVERYTHING)
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puts("You can't kill that!");
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else
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printf("You can't kill the %s!\n",
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objsht[wordvalue[wordnumber]]);
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@@ -257,13 +276,18 @@ murder()
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void
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ravage()
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{
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while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount);
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if (wordtype[wordnumber] == NOUNS && testbit(location[position].objects, wordvalue[wordnumber])) {
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while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
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continue;
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if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects, wordvalue[wordnumber])
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|| (wordvalue[wordnumber] == NORMGOD && testbit(location[position].objects, BATHGOD)))) {
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ourtime++;
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switch (wordvalue[wordnumber]) {
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case NORMGOD:
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puts("You attack the goddess, and she screams as you beat her. She falls down");
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puts("crying and tries to hold her torn and bloodied dress around her.");
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if (testbit(location[position].objects, BATHGOD))
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puts("crying and tries to cover her nakedness.");
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else
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puts("crying and tries to hold her torn and bloodied dress around her.");
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power += 5;
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pleasure += 8;
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ego -= 10;
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