copy in from cvs; cvs2svn fucked up big time

git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@9775 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
joey
2003-12-19 19:12:08 +00:00
parent 351c8ca204
commit 51eabc017b
310 changed files with 7852 additions and 5005 deletions

View File

@@ -1,4 +1,4 @@
.\" $NetBSD: mille.6,v 1.6 1997/10/12 00:54:03 lukem Exp $
.\" $NetBSD: mille.6,v 1.8 2002/09/26 16:12:41 wiz Exp $
.\"
.\" Copyright (c) 1983, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -57,12 +57,14 @@ This card is placed in the `P' slot in your hand.
.IP D
Discard a card from your hand.
To indicate which card, type the number of the card in the hand
(or \*(lqP\*(rq for the just-picked card) followed by a <RETURN> or <SPACE>.
The <RETURN or <SPACE> is required to allow recovery from typos
(or \*(lqP\*(rq for the just-picked card) followed
by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt].
The \*[Lt]RETURN or \*[Lt]SPACE\*[Gt] is required to allow recovery from typos
which can be very expensive, like discarding safeties.
.IP U
Use a card.
The card is again indicated by its number, followed by a <RETURN> or <SPACE>.
The card is again indicated by its number,
followed by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt].
.IP O
Toggle ordering the hand.
By default off, if turned on it will sort the cards in your hand appropriately.
@@ -70,14 +72,14 @@ This is not recommended for the impatient on slow terminals.
.IP Q
Quit the game.
This will ask for confirmation, just to be sure.
Hitting <DELETE> (or <RUBOUT>) is equivalent.
Hitting \*[Lt]DELETE\*[Gt] (or \*[Lt]RUBOUT\*[Gt]) is equivalent.
.IP S
Save the game in a file.
If the game was started from a file,
you will be given an opportunity to save it on the same file.
If you don't wish to, or you did not start from a file,
you will be asked for the file name.
If you type a <RETURN> without a name,
If you type a \*[Lt]RETURN\*[Gt] without a name,
the save will be terminated and the game resumed.
.IP R
Redraw the screen from scratch.
@@ -193,9 +195,11 @@ All the Hazard and Remedy Cards are played here, except the
.I "Speed Limit"
and
.I "End of Limit"
cards. Only the top card is displayed, as it is the only effective one.
cards.
Only the top card is displayed, as it is the only effective one.
.BR SPEED :
The Speed pile. The
The Speed pile.
The
.I "Speed Limit"
and
.I "End of Limit"
@@ -209,8 +213,9 @@ The total of the numbers shown here is the distance traveled so far.
The first pick alternates between the two players.
Each turn usually starts with a pick from the deck.
The player then plays a card, or if this is not possible or desirable,
discards one. Normally, a play or discard of a single card
constitutes a turn. If the card played is a safety, however,
discards one.
Normally, a play or discard of a single card constitutes a turn.
If the card played is a safety, however,
the same player takes another turn immediately.
.PP
This repeats until one of the players reaches 700 points or the deck runs out.
@@ -252,7 +257,8 @@ played by your opponent.
.RB "\ \ \ \ " "Out of Gas"
is played on your opponent's
.I Go
card. They must then play a
card.
They must then play a
.I Gasoline
card, and then a
.I Go
@@ -261,7 +267,8 @@ card before they can play any more mileage.
.RB "\ \ \ \ " "Flat Tire"
is played on your opponent's
.I Go
card. They must then play a
card.
They must then play a
.I "Spare Tire"
card, and then a
.I Go
@@ -271,7 +278,8 @@ card before they can play any more mileage.
.RB "\ \ \ \ " "Accident"
is played on your opponent's
.I Go
card. They must then play a
card.
They must then play a
.I Repairs
card, and then a
.I Go
@@ -289,7 +297,8 @@ prevents your opponent from playing both
.I Stop
and
.I "Speed Limit"
cards on you. It also acts as a permanent
cards on you.
It also acts as a permanent
.I Go
card for the rest of the hand, so you can play mileage
as long as there is not a Hazard card on top of your Battle pile.
@@ -334,9 +343,10 @@ If an opponent plays a Hazard card,
and you have the corresponding Safety in your hand,
you play it immediately, even
.I before
you draw. This immediately removes the Hazard card from your Battle pile,
and protects you from that card for the rest of the game. This
gives you more points (see \*(lqScoring\*(rq below).
you draw.
This immediately removes the Hazard card from your Battle pile,
and protects you from that card for the rest of the game.
This gives you more points (see \*(lqScoring\*(rq below).
.PP
.BR Scoring :
Scores are totaled at the end of each hand,