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copy in from cvs; cvs2svn fucked up big time
git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@9775 a4a2c43b-8ac3-0310-8836-e0e880c912e2
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@@ -1,4 +1,4 @@
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.\" $NetBSD: mille.6,v 1.6 1997/10/12 00:54:03 lukem Exp $
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.\" $NetBSD: mille.6,v 1.8 2002/09/26 16:12:41 wiz Exp $
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.\"
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.\" Copyright (c) 1983, 1993
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.\" The Regents of the University of California. All rights reserved.
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@@ -57,12 +57,14 @@ This card is placed in the `P' slot in your hand.
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.IP D
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Discard a card from your hand.
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To indicate which card, type the number of the card in the hand
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(or \*(lqP\*(rq for the just-picked card) followed by a <RETURN> or <SPACE>.
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The <RETURN or <SPACE> is required to allow recovery from typos
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(or \*(lqP\*(rq for the just-picked card) followed
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by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt].
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The \*[Lt]RETURN or \*[Lt]SPACE\*[Gt] is required to allow recovery from typos
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which can be very expensive, like discarding safeties.
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.IP U
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Use a card.
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The card is again indicated by its number, followed by a <RETURN> or <SPACE>.
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The card is again indicated by its number,
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followed by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt].
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.IP O
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Toggle ordering the hand.
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By default off, if turned on it will sort the cards in your hand appropriately.
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@@ -70,14 +72,14 @@ This is not recommended for the impatient on slow terminals.
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.IP Q
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Quit the game.
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This will ask for confirmation, just to be sure.
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Hitting <DELETE> (or <RUBOUT>) is equivalent.
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Hitting \*[Lt]DELETE\*[Gt] (or \*[Lt]RUBOUT\*[Gt]) is equivalent.
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.IP S
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Save the game in a file.
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If the game was started from a file,
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you will be given an opportunity to save it on the same file.
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If you don't wish to, or you did not start from a file,
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you will be asked for the file name.
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If you type a <RETURN> without a name,
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If you type a \*[Lt]RETURN\*[Gt] without a name,
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the save will be terminated and the game resumed.
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.IP R
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Redraw the screen from scratch.
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@@ -193,9 +195,11 @@ All the Hazard and Remedy Cards are played here, except the
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.I "Speed Limit"
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and
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.I "End of Limit"
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cards. Only the top card is displayed, as it is the only effective one.
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cards.
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Only the top card is displayed, as it is the only effective one.
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.BR SPEED :
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The Speed pile. The
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The Speed pile.
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The
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.I "Speed Limit"
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and
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.I "End of Limit"
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@@ -209,8 +213,9 @@ The total of the numbers shown here is the distance traveled so far.
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The first pick alternates between the two players.
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Each turn usually starts with a pick from the deck.
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The player then plays a card, or if this is not possible or desirable,
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discards one. Normally, a play or discard of a single card
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constitutes a turn. If the card played is a safety, however,
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discards one.
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Normally, a play or discard of a single card constitutes a turn.
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If the card played is a safety, however,
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the same player takes another turn immediately.
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.PP
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This repeats until one of the players reaches 700 points or the deck runs out.
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@@ -252,7 +257,8 @@ played by your opponent.
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.RB "\ \ \ \ " "Out of Gas"
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is played on your opponent's
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.I Go
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card. They must then play a
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card.
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They must then play a
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.I Gasoline
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card, and then a
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.I Go
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@@ -261,7 +267,8 @@ card before they can play any more mileage.
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.RB "\ \ \ \ " "Flat Tire"
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is played on your opponent's
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.I Go
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card. They must then play a
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card.
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They must then play a
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.I "Spare Tire"
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card, and then a
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.I Go
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@@ -271,7 +278,8 @@ card before they can play any more mileage.
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.RB "\ \ \ \ " "Accident"
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is played on your opponent's
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.I Go
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card. They must then play a
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card.
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They must then play a
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.I Repairs
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card, and then a
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.I Go
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@@ -289,7 +297,8 @@ prevents your opponent from playing both
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.I Stop
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and
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.I "Speed Limit"
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cards on you. It also acts as a permanent
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cards on you.
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It also acts as a permanent
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.I Go
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card for the rest of the hand, so you can play mileage
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as long as there is not a Hazard card on top of your Battle pile.
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@@ -334,9 +343,10 @@ If an opponent plays a Hazard card,
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and you have the corresponding Safety in your hand,
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you play it immediately, even
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.I before
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you draw. This immediately removes the Hazard card from your Battle pile,
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and protects you from that card for the rest of the game. This
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gives you more points (see \*(lqScoring\*(rq below).
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you draw.
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This immediately removes the Hazard card from your Battle pile,
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and protects you from that card for the rest of the game.
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This gives you more points (see \*(lqScoring\*(rq below).
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.PP
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.BR Scoring :
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Scores are totaled at the end of each hand,
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