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copy in from cvs; cvs2svn fucked up big time
git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@9775 a4a2c43b-8ac3-0310-8836-e0e880c912e2
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@@ -1,4 +1,4 @@
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/* $NetBSD: phantglobs.h,v 1.5 1998/07/27 01:12:35 mycroft Exp $ */
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/* $NetBSD: phantglobs.h,v 1.8 2001/02/05 01:01:27 christos Exp $ */
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/*
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* phantglobs.h - global declarations for Phantasia
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@@ -28,7 +28,7 @@ extern jmp_buf Timeoenv; /* used for timing out waiting for input */
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extern long Fileloc; /* location in file of player statistics */
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extern const char *Login; /* pointer to login of current player */
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extern char *Enemyname; /* pointer name of monster/player we are battling*/
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extern const char *Enemyname; /* pointer name of monster/player we are battling*/
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extern struct player Player; /* stats for player */
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extern struct player Other; /* stats for another player */
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@@ -37,11 +37,11 @@ extern struct monster Curmonster;/* stats for current monster */
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extern struct energyvoid Enrgyvoid;/* energy void buffer */
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extern struct charstats Stattable[];/* used for rolling and changing player stats*/
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extern const struct charstats Stattable[];/* used for rolling and changing player stats*/
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extern struct charstats *Statptr;/* pointer into Stattable[] */
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extern const struct charstats *Statptr;/* pointer into Stattable[] */
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extern struct menuitem Menu[]; /* menu of items for purchase */
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extern const struct menuitem Menu[]; /* menu of items for purchase */
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extern FILE *Playersfp; /* pointer to open player file */
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extern FILE *Monstfp; /* pointer to open monster file */
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@@ -51,18 +51,18 @@ extern FILE *Energyvoidfp; /* pointer to open energy void file */
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extern char Databuf[]; /* a place to read data into */
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/* some canned strings for messages */
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extern char Illcmd[];
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extern char Illmove[];
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extern char Illspell[];
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extern char Nomana[];
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extern char Somebetter[];
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extern char Nobetter[];
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extern const char Illcmd[];
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extern const char Illmove[];
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extern const char Illspell[];
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extern const char Nomana[];
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extern const char Somebetter[];
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extern const char Nobetter[];
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/* functions which we need to know about */
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char *descrlocation __P((struct player *, bool));
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char *descrstatus __P((struct player *));
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char *descrtype __P((struct player *, bool));
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const char *descrlocation __P((struct player *, bool));
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const char *descrstatus __P((struct player *));
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const char *descrtype __P((struct player *, bool));
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void activelist __P((void));
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void adjuststats __P((void));
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long allocrecord __P((void));
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@@ -73,26 +73,26 @@ void awardtreasure __P((void));
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void battleplayer __P((long));
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void callmonster __P((int));
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void cancelmonster __P((void));
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void catchalarm __P((int));
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void catchalarm __P((int)) __attribute__((__noreturn__));
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void changestats __P((bool));
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void checkbattle __P((void));
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void checktampered __P((void));
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void cleanup __P((int));
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void collecttaxes __P((double, double));
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void cursedtreasure __P((void));
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void death __P((char *));
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void death __P((const char *));
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void displaystats __P((void));
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double distance __P((double, double, double, double));
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void dotampered __P((void));
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double drandom __P((void));
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void encounter __P((int));
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void enterscore __P((void));
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void error __P((char *));
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void error __P((const char *));
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double explevel __P((double));
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long findname __P((char *, struct player *));
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long findname __P((const char *, struct player *));
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void freerecord __P((struct player *, long));
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void genchar __P((int));
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int getanswer __P((char *, bool));
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int getanswer __P((const char *, bool));
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void getstring __P((char *, int));
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void hitmonster __P((double));
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void ill_sig __P((int));
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@@ -116,7 +116,6 @@ void purgeoldplayers __P((void));
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void readmessage __P((void));
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void readrecord __P((struct player *, long));
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long recallplayer __P((void));
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long recallplayer __P((void));
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long rollnewplayer __P((void));
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void scorelist __P((void));
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void scramblestats __P((void));
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