copy in from cvs; cvs2svn fucked up big time

git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@9775 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
joey
2003-12-19 19:12:08 +00:00
parent 351c8ca204
commit 51eabc017b
310 changed files with 7852 additions and 5005 deletions

View File

@@ -1,4 +1,4 @@
.\" $NetBSD: robots.6,v 1.6 1997/10/12 14:10:03 lukem Exp $
.\" $NetBSD: robots.6,v 1.11 2002/09/26 18:32:04 wiz Exp $
.\"
.\" Copyright (c) 1991, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -37,11 +37,11 @@
.Dt ROBOTS 6
.Os
.Sh NAME
.Nm robots
.Nm robots
.Nd fight off villainous robots
.Sh SYNOPSIS
.Nm
.Op Fl sjta
.Op Fl Asjtan
.Op Ar scorefile
.Sh DESCRIPTION
.Nm
@@ -61,7 +61,7 @@ you start on the next field.
This keeps up until they finally get you.
.Pp
Robots are represented on the screen by a
.Sq \+ ,
.Sq \&+ ,
the junk heaps from their collisions by a
.Sq \(** ,
and you
@@ -91,7 +91,7 @@ move one square down and right
(also space) do nothing for one turn
.It Ic HJKLBNYU
run as far as possible in the given direction
.It Ic \>
.It Ic \*[Gt]
do nothing for as long as possible
.It Ic t
teleport to a random location
@@ -106,7 +106,7 @@ redraw the screen
All commands can be preceded by a count.
.Pp
If you use the
.Sq Ic w
.Sq Ic w
command and survive to the next level, you will get a bonus of 10%
for each robot which died after you decided to wait.
If you die, however, you get nothing.
@@ -138,9 +138,15 @@ This is a little disconcerting until you get used to it, and then it is
very nice.
.It Fl a
Advance into the higher levels directly, skipping the lower, easier levels.
.It Fl A
Auto-bot mode.
Lets the game play itself.
.It Fl n
Increase the number of games played by one.
.El
.Sh AUTHOR
Ken Arnold
Christos Zoulas (autobot mode)
.Sh FILES
.Bl -tag -width @robots_scorefile@ -compact
.It Pa @robots_scorefile@