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copy in from cvs; cvs2svn fucked up big time
git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@9775 a4a2c43b-8ac3-0310-8836-e0e880c912e2
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@@ -1,4 +1,4 @@
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.\" $NetBSD: robots.6,v 1.6 1997/10/12 14:10:03 lukem Exp $
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.\" $NetBSD: robots.6,v 1.11 2002/09/26 18:32:04 wiz Exp $
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.\"
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.\" Copyright (c) 1991, 1993
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.\" The Regents of the University of California. All rights reserved.
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@@ -37,11 +37,11 @@
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.Dt ROBOTS 6
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.Os
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.Sh NAME
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.Nm robots
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.Nm robots
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.Nd fight off villainous robots
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.Sh SYNOPSIS
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.Nm
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.Op Fl sjta
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.Op Fl Asjtan
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.Op Ar scorefile
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.Sh DESCRIPTION
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.Nm
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@@ -61,7 +61,7 @@ you start on the next field.
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This keeps up until they finally get you.
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.Pp
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Robots are represented on the screen by a
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.Sq \+ ,
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.Sq \&+ ,
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the junk heaps from their collisions by a
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.Sq \(** ,
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and you
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@@ -91,7 +91,7 @@ move one square down and right
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(also space) do nothing for one turn
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.It Ic HJKLBNYU
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run as far as possible in the given direction
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.It Ic \>
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.It Ic \*[Gt]
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do nothing for as long as possible
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.It Ic t
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teleport to a random location
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@@ -106,7 +106,7 @@ redraw the screen
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All commands can be preceded by a count.
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.Pp
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If you use the
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.Sq Ic w
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.Sq Ic w
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command and survive to the next level, you will get a bonus of 10%
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for each robot which died after you decided to wait.
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If you die, however, you get nothing.
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@@ -138,9 +138,15 @@ This is a little disconcerting until you get used to it, and then it is
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very nice.
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.It Fl a
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Advance into the higher levels directly, skipping the lower, easier levels.
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.It Fl A
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Auto-bot mode.
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Lets the game play itself.
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.It Fl n
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Increase the number of games played by one.
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.El
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.Sh AUTHOR
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Ken Arnold
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Christos Zoulas (autobot mode)
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.Sh FILES
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.Bl -tag -width @robots_scorefile@ -compact
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.It Pa @robots_scorefile@
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