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copy in from cvs; cvs2svn fucked up big time
git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@9775 a4a2c43b-8ac3-0310-8836-e0e880c912e2
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@@ -1,4 +1,4 @@
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/* $NetBSD: tetris.h,v 1.3 1998/09/13 15:27:30 hubertf Exp $ */
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/* $NetBSD: tetris.h,v 1.8 2000/01/01 10:15:17 jsm Exp $ */
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/*-
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* Copyright (c) 1992, 1993
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@@ -60,7 +60,7 @@
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#define B_SIZE (B_ROWS * B_COLS)
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typedef unsigned char cell;
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cell board[B_SIZE]; /* 1 => occupied, 0 => empty */
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extern cell board[B_SIZE]; /* 1 => occupied, 0 => empty */
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/* the displayed area (rows) */
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#define D_FIRST 1
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@@ -76,7 +76,7 @@ cell board[B_SIZE]; /* 1 => occupied, 0 => empty */
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#define MINROWS 23
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#define MINCOLS 40
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int Rows, Cols; /* current screen size */
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extern int Rows, Cols; /* current screen size */
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/*
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* Translations from board coordinates to display coordinates.
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@@ -131,9 +131,12 @@ struct shape {
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int off[3]; /* offsets to other blots if center is at (0,0) */
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};
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extern struct shape shapes[];
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extern const struct shape shapes[];
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#define randshape() (&shapes[random() % 7])
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extern const struct shape *curshape;
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extern const struct shape *nextshape;
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/*
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* Shapes fall at a rate faster than once per second.
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*
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@@ -144,7 +147,7 @@ extern struct shape shapes[];
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* The value eventually reaches a limit, and things stop going faster,
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* but by then the game is utterly impossible.
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*/
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long fallrate; /* less than 1 million; smaller => faster */
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extern long fallrate; /* less than 1 million; smaller => faster */
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#define faster() (fallrate -= fallrate / 3000)
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/*
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@@ -164,11 +167,12 @@ long fallrate; /* less than 1 million; smaller => faster */
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* we find that it is at rest and integrate it---until then, it can
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* still be moved or rotated).
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*/
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int score; /* the obvious thing */
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gid_t gid, egid;
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extern int score; /* the obvious thing */
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extern gid_t gid, egid;
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char key_msg[100];
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extern char key_msg[100];
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extern int showpreview;
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int fits_in __P((struct shape *, int));
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void place __P((struct shape *, int, int));
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void stop __P((char *)) __attribute__((__noreturn__));
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int fits_in __P((const struct shape *, int));
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void place __P((const struct shape *, int, int));
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void stop __P((const char *)) __attribute__((__noreturn__));
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