mirror of
https://github.com/vattam/BSDGames.git
synced 2025-12-21 03:14:50 +00:00
* Fixed man page warnings, Closes: #139414
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5184 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
57
atc/atc.6.in
57
atc/atc.6.in
@@ -1,4 +1,4 @@
|
|||||||
.\" $NetBSD: atc.6,v 1.6 1999/07/17 19:48:40 hubertf Exp $
|
.\" $NetBSD: atc.6,v 1.11 2001/06/05 11:14:30 wiz Exp $
|
||||||
.\"
|
.\"
|
||||||
.\" Copyright (c) 1990, 1993
|
.\" Copyright (c) 1990, 1993
|
||||||
.\" The Regents of the University of California. All rights reserved.
|
.\" The Regents of the University of California. All rights reserved.
|
||||||
@@ -40,7 +40,7 @@
|
|||||||
.\"
|
.\"
|
||||||
.Dd May 31, 1993
|
.Dd May 31, 1993
|
||||||
.Dt ATC 6
|
.Dt ATC 6
|
||||||
.Os BSD 4.3
|
.Os
|
||||||
.Sh NAME
|
.Sh NAME
|
||||||
.Nm atc
|
.Nm atc
|
||||||
.Nd air traffic controller game
|
.Nd air traffic controller game
|
||||||
@@ -50,7 +50,7 @@
|
|||||||
.Op Fl gf Ar "game name"
|
.Op Fl gf Ar "game name"
|
||||||
.Op Fl r Ar "random seed"
|
.Op Fl r Ar "random seed"
|
||||||
.Sh DESCRIPTION
|
.Sh DESCRIPTION
|
||||||
.Nm Atc
|
.Nm
|
||||||
lets you try your hand at the nerve wracking duties of the air traffic
|
lets you try your hand at the nerve wracking duties of the air traffic
|
||||||
controller without endangering the lives of millions of
|
controller without endangering the lives of millions of
|
||||||
travelers each year.
|
travelers each year.
|
||||||
@@ -64,7 +64,7 @@ difficulty of the chosen arena.
|
|||||||
Print the usage line and exit.
|
Print the usage line and exit.
|
||||||
.It Fl ?
|
.It Fl ?
|
||||||
Same as
|
Same as
|
||||||
.Fl u.
|
.Fl u .
|
||||||
.It Fl l
|
.It Fl l
|
||||||
Print a list of available games and exit.
|
Print a list of available games and exit.
|
||||||
The first game name printed is the default game.
|
The first game name printed is the default game.
|
||||||
@@ -72,10 +72,10 @@ The first game name printed is the default game.
|
|||||||
Print the score list (formerly the Top Ten list).
|
Print the score list (formerly the Top Ten list).
|
||||||
.It Fl t
|
.It Fl t
|
||||||
Same as
|
Same as
|
||||||
.Fl s.
|
.Fl s .
|
||||||
.It Fl p
|
.It Fl p
|
||||||
Print the path to the special directory where
|
Print the path to the special directory where
|
||||||
.Nm atc
|
.Nm
|
||||||
expects to find its private files. This is used during the
|
expects to find its private files. This is used during the
|
||||||
installation of the program.
|
installation of the program.
|
||||||
.It Fl g Ar game
|
.It Fl g Ar game
|
||||||
@@ -85,13 +85,13 @@ ones printed from the
|
|||||||
option, the default game is played.
|
option, the default game is played.
|
||||||
.It Fl f Ar game
|
.It Fl f Ar game
|
||||||
Same as
|
Same as
|
||||||
.Fl g.
|
.Fl g .
|
||||||
.It Fl r Ar seed
|
.It Fl r Ar seed
|
||||||
Set the random seed. The purpose of this flag is questionable.
|
Set the random seed. The purpose of this flag is questionable.
|
||||||
.El
|
.El
|
||||||
.Sh GOALS
|
.Sh GOALS
|
||||||
Your goal in
|
Your goal in
|
||||||
.Nm atc
|
.Nm
|
||||||
is to keep the game going as long as possible.
|
is to keep the game going as long as possible.
|
||||||
There is no winning state, except to beat the times of other players.
|
There is no winning state, except to beat the times of other players.
|
||||||
You will need to: launch planes at airports (by instructing them to
|
You will need to: launch planes at airports (by instructing them to
|
||||||
@@ -116,7 +116,7 @@ the phone?
|
|||||||
.Sh "THE DISPLAY"
|
.Sh "THE DISPLAY"
|
||||||
.Pp
|
.Pp
|
||||||
Depending on the terminal you run
|
Depending on the terminal you run
|
||||||
.Nm atc
|
.Nm
|
||||||
on, the screen will be divided into 4 areas.
|
on, the screen will be divided into 4 areas.
|
||||||
It should be stressed that the terminal driver portion of the
|
It should be stressed that the terminal driver portion of the
|
||||||
game was designed to be reconfigurable, so the display format can vary
|
game was designed to be reconfigurable, so the display format can vary
|
||||||
@@ -154,7 +154,7 @@ radar screen. Planes will enter the arena from these points without
|
|||||||
warning. These points have a direction associated with them, and
|
warning. These points have a direction associated with them, and
|
||||||
planes will always enter the arena from this direction. On the
|
planes will always enter the arena from this direction. On the
|
||||||
ascii version of
|
ascii version of
|
||||||
.Nm atc,
|
.Nm "" ,
|
||||||
this direction is not displayed. It will become apparent
|
this direction is not displayed. It will become apparent
|
||||||
what this direction is as the game progresses.
|
what this direction is as the game progresses.
|
||||||
.Pp
|
.Pp
|
||||||
@@ -175,7 +175,7 @@ and the plane's current command. Changing altitude is not considered
|
|||||||
to be a command and is therefore not displayed. The following are
|
to be a command and is therefore not displayed. The following are
|
||||||
some possible information lines:
|
some possible information lines:
|
||||||
.Pp
|
.Pp
|
||||||
.Bd -literal -unfilled -offset indent
|
.Bd -literal -offset indent
|
||||||
B4*A0: Circle @ b1
|
B4*A0: Circle @ b1
|
||||||
g7 E4: 225
|
g7 E4: 225
|
||||||
.Ed
|
.Ed
|
||||||
@@ -322,9 +322,9 @@ by default when they enter the arena. This means they are displayed
|
|||||||
in highlighted mode on the radar display. A plane may also be either
|
in highlighted mode on the radar display. A plane may also be either
|
||||||
.Em unmarked
|
.Em unmarked
|
||||||
or
|
or
|
||||||
.Em ignored.
|
.Em ignored .
|
||||||
An
|
An
|
||||||
.Em unmarked
|
.Em ignored
|
||||||
plane is drawn in unhighlighted mode, and a line of dashes is displayed in
|
plane is drawn in unhighlighted mode, and a line of dashes is displayed in
|
||||||
the command field of the information area. The plane will remain this
|
the command field of the information area. The plane will remain this
|
||||||
way until a mark command has been issued. Any other command will be issued,
|
way until a mark command has been issued. Any other command will be issued,
|
||||||
@@ -332,9 +332,10 @@ but the command line will return to a line of dashes when the command
|
|||||||
is completed.
|
is completed.
|
||||||
.Pp
|
.Pp
|
||||||
An
|
An
|
||||||
|
.Em unmarked
|
||||||
|
plane is treated the same as an
|
||||||
.Em ignored
|
.Em ignored
|
||||||
plane is treated the same as an unmarked plane, except that it will
|
plane, except that it will automatically switch to
|
||||||
automatically switch to
|
|
||||||
.Em marked
|
.Em marked
|
||||||
status when a delayed command has been processed. This is useful if
|
status when a delayed command has been processed. This is useful if
|
||||||
you want to forget about a plane for a while, but its flight path has
|
you want to forget about a plane for a while, but its flight path has
|
||||||
@@ -385,13 +386,13 @@ must be set. These variables are set with the syntax:
|
|||||||
.Dl "variable = number;"
|
.Dl "variable = number;"
|
||||||
.Pp
|
.Pp
|
||||||
Variable may be one of:
|
Variable may be one of:
|
||||||
.Li update,
|
.Li update ,
|
||||||
indicating the number of seconds between forced updates;
|
indicating the number of seconds between forced updates;
|
||||||
.Li newplane,
|
.Li newplane ,
|
||||||
indicating (about) the number of updates between new plane entries;
|
indicating (about) the number of updates between new plane entries;
|
||||||
.Li width,
|
.Li width ,
|
||||||
indicating the width of the play field; or
|
indicating the width of the play field; or
|
||||||
.Li height,
|
.Li height ,
|
||||||
indicating the height of the play field.
|
indicating the height of the play field.
|
||||||
.Pp
|
.Pp
|
||||||
The second part of the field description files describes the locations
|
The second part of the field description files describes the locations
|
||||||
@@ -400,13 +401,13 @@ The syntax is as follows:
|
|||||||
.Pp
|
.Pp
|
||||||
.Bd -literal -offset indent
|
.Bd -literal -offset indent
|
||||||
.Bl -tag -width airport: -compact
|
.Bl -tag -width airport: -compact
|
||||||
.It beacon:
|
.It beacon :
|
||||||
(x y) ... ;
|
(x y) ... ;
|
||||||
.It airport:
|
.It airport :
|
||||||
(x y direction) ... ;
|
(x y direction) ... ;
|
||||||
.It exit:
|
.It exit :
|
||||||
(x y direction) ... ;
|
(x y direction) ... ;
|
||||||
.It line:
|
.It line :
|
||||||
[ (x1 y1) (x2 y2) ] ... ;
|
[ (x1 y1) (x2 y2) ] ... ;
|
||||||
.El
|
.El
|
||||||
.Ed
|
.Ed
|
||||||
@@ -414,7 +415,7 @@ The syntax is as follows:
|
|||||||
For beacons, a simple x, y coordinate pair is used (enclosed in
|
For beacons, a simple x, y coordinate pair is used (enclosed in
|
||||||
parenthesis). Airports and exits require a third value, which is one
|
parenthesis). Airports and exits require a third value, which is one
|
||||||
of the directions
|
of the directions
|
||||||
.Em wedcxzaq.
|
.Em wedcxzaq .
|
||||||
For airports, this is the direction that planes must be going to take
|
For airports, this is the direction that planes must be going to take
|
||||||
off and land, and for exits, this is the direction that planes will going
|
off and land, and for exits, this is the direction that planes will going
|
||||||
when they
|
when they
|
||||||
@@ -437,7 +438,7 @@ the lines are horizontal, vertical or
|
|||||||
.Em exactly
|
.Em exactly
|
||||||
diagonal.
|
diagonal.
|
||||||
.Ss "FIELD FILE EXAMPLE"
|
.Ss "FIELD FILE EXAMPLE"
|
||||||
.Bd -literal -unfilled
|
.Bd -literal
|
||||||
# This is the default game.
|
# This is the default game.
|
||||||
|
|
||||||
update = 5;
|
update = 5;
|
||||||
@@ -466,15 +467,15 @@ line: [ ( 1 1 ) ( 6 6 ) ]
|
|||||||
.Sh FILES
|
.Sh FILES
|
||||||
Files are kept in a special directory. See the OPTIONS for a way to
|
Files are kept in a special directory. See the OPTIONS for a way to
|
||||||
print this path out. It is normally
|
print this path out. It is normally
|
||||||
.Pa @atc_dir@.
|
.Pa @atc_dir@ .
|
||||||
.Pp
|
.Pp
|
||||||
This directory contains the file
|
This directory contains the file
|
||||||
.Pa Game_List,
|
.Pa Game_List ,
|
||||||
which holds the list of playable games, as well as the games
|
which holds the list of playable games, as well as the games
|
||||||
themselves.
|
themselves.
|
||||||
.Pp
|
.Pp
|
||||||
The scores are kept in
|
The scores are kept in
|
||||||
.Pa @atc_scorefile@.
|
.Pa @atc_scorefile@ .
|
||||||
.Sh AUTHOR
|
.Sh AUTHOR
|
||||||
Ed James, UC Berkeley: edjames@ucbvax.berkeley.edu, ucbvax!edjames
|
Ed James, UC Berkeley: edjames@ucbvax.berkeley.edu, ucbvax!edjames
|
||||||
.Pp
|
.Pp
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
.\" $NetBSD: boggle.6,v 1.2 1995/03/21 12:14:35 cgd Exp $
|
.\" $NetBSD: boggle.6,v 1.3 2001/04/02 22:46:18 wiz Exp $
|
||||||
.\"
|
.\"
|
||||||
.\" Copyright (c) 1993
|
.\" Copyright (c) 1993
|
||||||
.\" The Regents of the University of California. All rights reserved.
|
.\" The Regents of the University of California. All rights reserved.
|
||||||
@@ -36,15 +36,23 @@
|
|||||||
.\"
|
.\"
|
||||||
.\" @(#)boggle.6 8.1 (Berkeley) 6/11/93
|
.\" @(#)boggle.6 8.1 (Berkeley) 6/11/93
|
||||||
.\"
|
.\"
|
||||||
.TH BOGGLE 6 "June 11, 1993"
|
.Dd April 1, 2001
|
||||||
.UC
|
.Dt BOGGLE 6
|
||||||
.SH NAME
|
.Os
|
||||||
boggle \- word search game
|
.Sh NAME
|
||||||
.SH SYNOPSIS
|
.Nm boggle
|
||||||
boggle [-bd] [-s seed] [-t time] [-w length] [+[+]] [boardspec]
|
.Nd word search game
|
||||||
.SH DESCRIPTION
|
.Sh SYNOPSIS
|
||||||
|
.Nm
|
||||||
|
.Op Fl bd
|
||||||
|
.Op Fl s Ar seed
|
||||||
|
.Op Fl t Ar time
|
||||||
|
.Op Fl w Ar length
|
||||||
|
.Op + Op +
|
||||||
|
.Op boardspec
|
||||||
|
.Sh DESCRIPTION
|
||||||
The object of
|
The object of
|
||||||
.I boggle
|
.Nm
|
||||||
is to find as many words as possible on the Boggle board within the three
|
is to find as many words as possible on the Boggle board within the three
|
||||||
minute time limit.
|
minute time limit.
|
||||||
A Boggle board is a four by four arrangement of Boggle cubes, each side of
|
A Boggle board is a four by four arrangement of Boggle cubes, each side of
|
||||||
@@ -55,60 +63,63 @@ The (N+1)th cube in the word must be horizontally,
|
|||||||
vertically, or diagonally adjacent to the Nth cube.
|
vertically, or diagonally adjacent to the Nth cube.
|
||||||
Cubes cannot be reused.
|
Cubes cannot be reused.
|
||||||
Words consist solely of lower case letters and must be at least 3 letters long.
|
Words consist solely of lower case letters and must be at least 3 letters long.
|
||||||
.PP
|
.Pp
|
||||||
Command line flags can be given to change the rules of the game.
|
Command line flags can be given to change the rules of the game.
|
||||||
The
|
.Bl -tag -width boardspec
|
||||||
.B +
|
.It Fl b
|
||||||
flag allows a cube to be used multiple times, but not in succession.
|
Run
|
||||||
The
|
.Nm
|
||||||
.B ++
|
|
||||||
flag allows the same cubes to be considered adjacent to itself.
|
|
||||||
.B
|
|
||||||
A seed other than the time of day is specified by
|
|
||||||
.B -s#,
|
|
||||||
where
|
|
||||||
.B #
|
|
||||||
is the seed.
|
|
||||||
The time limit can be changed from the default 3 minutes by using the flag
|
|
||||||
.B -t#,
|
|
||||||
where
|
|
||||||
.B #
|
|
||||||
is the duration (in seconds) of each game.
|
|
||||||
The minimum word length can be changed from 3 letters by specifying
|
|
||||||
.B -w#,
|
|
||||||
where
|
|
||||||
.B #
|
|
||||||
is the minimum number of letters to use.
|
|
||||||
.PP
|
|
||||||
A starting board position can be specified on the command line by
|
|
||||||
listing the board left to right and top to bottom.
|
|
||||||
.PP
|
|
||||||
The
|
|
||||||
.B -b
|
|
||||||
flag puts
|
|
||||||
.I boggle
|
|
||||||
in batch mode.
|
in batch mode.
|
||||||
A
|
A
|
||||||
.B boardspec
|
.Ar boardspec
|
||||||
must also be given.
|
must also be given.
|
||||||
The dictionary is read from stdin and a list of words appearing in
|
The dictionary is read from stdin and a list of words appearing in
|
||||||
.B boardspec
|
.Ar boardspec
|
||||||
is printed to stdout.
|
is printed to stdout.
|
||||||
.PP
|
.It Fl d
|
||||||
Help is available during play by typing `?'.
|
Enable debugging output.
|
||||||
|
.It Fl s Ar seed
|
||||||
|
Specify a seed
|
||||||
|
.Ar seed
|
||||||
|
other than the time of day.
|
||||||
|
.It Fl t Ar time
|
||||||
|
Set the time limit for each game from the default 3 minutes to
|
||||||
|
.Ar time
|
||||||
|
seconds.
|
||||||
|
.It Fl w Ar length
|
||||||
|
Change the minimum word length from 3 letters to
|
||||||
|
.Ar length .
|
||||||
|
.It Ar +
|
||||||
|
This flag allows a cube to be used multiple times, but not in succession.
|
||||||
|
.It Ar ++
|
||||||
|
This flag allows the same cubes to be considered adjacent to itself.
|
||||||
|
.It Ar boardspec
|
||||||
|
A starting board position can be specified on the command line by
|
||||||
|
listing the board left to right and top to bottom.
|
||||||
|
.El
|
||||||
|
.Pp
|
||||||
|
Help is available during play by typing
|
||||||
|
.Ic "Sq ?" .
|
||||||
More detailed information on the game is given there.
|
More detailed information on the game is given there.
|
||||||
.SH BUGS
|
.Sh BUGS
|
||||||
If there are a great many words in the cube the final display of the words
|
If there are a great many words in the cube the final display of the words
|
||||||
may scroll off of the screen. (On a 25 line screen about 130 words can be
|
may scroll off of the screen. (On a 25 line screen about 130 words can be
|
||||||
displayed.)
|
displayed.)
|
||||||
.sp 2
|
.Pp
|
||||||
No word can contain a 'q' that is not immediately followed by a 'u'.
|
No word can contain a
|
||||||
.sp 2
|
.Sq q
|
||||||
When using the '+' or '++' options the display of words found in the board
|
that is not immediately followed by a
|
||||||
|
.Sq u .
|
||||||
|
.Pp
|
||||||
|
When using the
|
||||||
|
.Ar +
|
||||||
|
or
|
||||||
|
.Ar ++
|
||||||
|
options the display of words found in the board
|
||||||
doesn't indicate reused cubes.
|
doesn't indicate reused cubes.
|
||||||
.SH AUTHOR
|
.Sh AUTHOR
|
||||||
Boggle is a trademark of Parker Brothers.
|
Boggle is a trademark of Parker Brothers.
|
||||||
.br
|
.Pp
|
||||||
Barry Brachman
|
Barry Brachman
|
||||||
.br
|
.br
|
||||||
Dept. of Computer Science
|
Dept. of Computer Science
|
||||||
|
|||||||
6
debian/changelog
vendored
6
debian/changelog
vendored
@@ -1,3 +1,9 @@
|
|||||||
|
bsdgames (2.13-5) unstable; urgency=low
|
||||||
|
|
||||||
|
* Fixed man page warnings, Closes: #139414
|
||||||
|
|
||||||
|
-- Joey Hess <joeyh@debian.org> Thu, 21 Mar 2002 22:24:53 -0500
|
||||||
|
|
||||||
bsdgames (2.13-4) unstable; urgency=low
|
bsdgames (2.13-4) unstable; urgency=low
|
||||||
|
|
||||||
* Corrected hint => hints, Closes: #134120
|
* Corrected hint => hints, Closes: #134120
|
||||||
|
|||||||
Reference in New Issue
Block a user