* Fixed man page warnings, Closes: #139414

git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5184 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
joey
2002-03-22 03:27:49 +00:00
parent 4cc879e098
commit 55dea60900
3 changed files with 146 additions and 128 deletions

View File

@@ -1,4 +1,4 @@
.\" $NetBSD: atc.6,v 1.6 1999/07/17 19:48:40 hubertf Exp $ .\" $NetBSD: atc.6,v 1.11 2001/06/05 11:14:30 wiz Exp $
.\" .\"
.\" Copyright (c) 1990, 1993 .\" Copyright (c) 1990, 1993
.\" The Regents of the University of California. All rights reserved. .\" The Regents of the University of California. All rights reserved.
@@ -40,7 +40,7 @@
.\" .\"
.Dd May 31, 1993 .Dd May 31, 1993
.Dt ATC 6 .Dt ATC 6
.Os BSD 4.3 .Os
.Sh NAME .Sh NAME
.Nm atc .Nm atc
.Nd air traffic controller game .Nd air traffic controller game
@@ -50,7 +50,7 @@
.Op Fl gf Ar "game name" .Op Fl gf Ar "game name"
.Op Fl r Ar "random seed" .Op Fl r Ar "random seed"
.Sh DESCRIPTION .Sh DESCRIPTION
.Nm Atc .Nm
lets you try your hand at the nerve wracking duties of the air traffic lets you try your hand at the nerve wracking duties of the air traffic
controller without endangering the lives of millions of controller without endangering the lives of millions of
travelers each year. travelers each year.
@@ -64,7 +64,7 @@ difficulty of the chosen arena.
Print the usage line and exit. Print the usage line and exit.
.It Fl ? .It Fl ?
Same as Same as
.Fl u. .Fl u .
.It Fl l .It Fl l
Print a list of available games and exit. Print a list of available games and exit.
The first game name printed is the default game. The first game name printed is the default game.
@@ -72,10 +72,10 @@ The first game name printed is the default game.
Print the score list (formerly the Top Ten list). Print the score list (formerly the Top Ten list).
.It Fl t .It Fl t
Same as Same as
.Fl s. .Fl s .
.It Fl p .It Fl p
Print the path to the special directory where Print the path to the special directory where
.Nm atc .Nm
expects to find its private files. This is used during the expects to find its private files. This is used during the
installation of the program. installation of the program.
.It Fl g Ar game .It Fl g Ar game
@@ -85,13 +85,13 @@ ones printed from the
option, the default game is played. option, the default game is played.
.It Fl f Ar game .It Fl f Ar game
Same as Same as
.Fl g. .Fl g .
.It Fl r Ar seed .It Fl r Ar seed
Set the random seed. The purpose of this flag is questionable. Set the random seed. The purpose of this flag is questionable.
.El .El
.Sh GOALS .Sh GOALS
Your goal in Your goal in
.Nm atc .Nm
is to keep the game going as long as possible. is to keep the game going as long as possible.
There is no winning state, except to beat the times of other players. There is no winning state, except to beat the times of other players.
You will need to: launch planes at airports (by instructing them to You will need to: launch planes at airports (by instructing them to
@@ -116,7 +116,7 @@ the phone?
.Sh "THE DISPLAY" .Sh "THE DISPLAY"
.Pp .Pp
Depending on the terminal you run Depending on the terminal you run
.Nm atc .Nm
on, the screen will be divided into 4 areas. on, the screen will be divided into 4 areas.
It should be stressed that the terminal driver portion of the It should be stressed that the terminal driver portion of the
game was designed to be reconfigurable, so the display format can vary game was designed to be reconfigurable, so the display format can vary
@@ -154,7 +154,7 @@ radar screen. Planes will enter the arena from these points without
warning. These points have a direction associated with them, and warning. These points have a direction associated with them, and
planes will always enter the arena from this direction. On the planes will always enter the arena from this direction. On the
ascii version of ascii version of
.Nm atc, .Nm "" ,
this direction is not displayed. It will become apparent this direction is not displayed. It will become apparent
what this direction is as the game progresses. what this direction is as the game progresses.
.Pp .Pp
@@ -175,7 +175,7 @@ and the plane's current command. Changing altitude is not considered
to be a command and is therefore not displayed. The following are to be a command and is therefore not displayed. The following are
some possible information lines: some possible information lines:
.Pp .Pp
.Bd -literal -unfilled -offset indent .Bd -literal -offset indent
B4*A0: Circle @ b1 B4*A0: Circle @ b1
g7 E4: 225 g7 E4: 225
.Ed .Ed
@@ -322,9 +322,9 @@ by default when they enter the arena. This means they are displayed
in highlighted mode on the radar display. A plane may also be either in highlighted mode on the radar display. A plane may also be either
.Em unmarked .Em unmarked
or or
.Em ignored. .Em ignored .
An An
.Em unmarked .Em ignored
plane is drawn in unhighlighted mode, and a line of dashes is displayed in plane is drawn in unhighlighted mode, and a line of dashes is displayed in
the command field of the information area. The plane will remain this the command field of the information area. The plane will remain this
way until a mark command has been issued. Any other command will be issued, way until a mark command has been issued. Any other command will be issued,
@@ -332,9 +332,10 @@ but the command line will return to a line of dashes when the command
is completed. is completed.
.Pp .Pp
An An
.Em unmarked
plane is treated the same as an
.Em ignored .Em ignored
plane is treated the same as an unmarked plane, except that it will plane, except that it will automatically switch to
automatically switch to
.Em marked .Em marked
status when a delayed command has been processed. This is useful if status when a delayed command has been processed. This is useful if
you want to forget about a plane for a while, but its flight path has you want to forget about a plane for a while, but its flight path has
@@ -385,13 +386,13 @@ must be set. These variables are set with the syntax:
.Dl "variable = number;" .Dl "variable = number;"
.Pp .Pp
Variable may be one of: Variable may be one of:
.Li update, .Li update ,
indicating the number of seconds between forced updates; indicating the number of seconds between forced updates;
.Li newplane, .Li newplane ,
indicating (about) the number of updates between new plane entries; indicating (about) the number of updates between new plane entries;
.Li width, .Li width ,
indicating the width of the play field; or indicating the width of the play field; or
.Li height, .Li height ,
indicating the height of the play field. indicating the height of the play field.
.Pp .Pp
The second part of the field description files describes the locations The second part of the field description files describes the locations
@@ -400,13 +401,13 @@ The syntax is as follows:
.Pp .Pp
.Bd -literal -offset indent .Bd -literal -offset indent
.Bl -tag -width airport: -compact .Bl -tag -width airport: -compact
.It beacon: .It beacon :
(x y) ... ; (x y) ... ;
.It airport: .It airport :
(x y direction) ... ; (x y direction) ... ;
.It exit: .It exit :
(x y direction) ... ; (x y direction) ... ;
.It line: .It line :
[ (x1 y1) (x2 y2) ] ... ; [ (x1 y1) (x2 y2) ] ... ;
.El .El
.Ed .Ed
@@ -414,7 +415,7 @@ The syntax is as follows:
For beacons, a simple x, y coordinate pair is used (enclosed in For beacons, a simple x, y coordinate pair is used (enclosed in
parenthesis). Airports and exits require a third value, which is one parenthesis). Airports and exits require a third value, which is one
of the directions of the directions
.Em wedcxzaq. .Em wedcxzaq .
For airports, this is the direction that planes must be going to take For airports, this is the direction that planes must be going to take
off and land, and for exits, this is the direction that planes will going off and land, and for exits, this is the direction that planes will going
when they when they
@@ -437,7 +438,7 @@ the lines are horizontal, vertical or
.Em exactly .Em exactly
diagonal. diagonal.
.Ss "FIELD FILE EXAMPLE" .Ss "FIELD FILE EXAMPLE"
.Bd -literal -unfilled .Bd -literal
# This is the default game. # This is the default game.
update = 5; update = 5;
@@ -466,15 +467,15 @@ line: [ ( 1 1 ) ( 6 6 ) ]
.Sh FILES .Sh FILES
Files are kept in a special directory. See the OPTIONS for a way to Files are kept in a special directory. See the OPTIONS for a way to
print this path out. It is normally print this path out. It is normally
.Pa @atc_dir@. .Pa @atc_dir@ .
.Pp .Pp
This directory contains the file This directory contains the file
.Pa Game_List, .Pa Game_List ,
which holds the list of playable games, as well as the games which holds the list of playable games, as well as the games
themselves. themselves.
.Pp .Pp
The scores are kept in The scores are kept in
.Pa @atc_scorefile@. .Pa @atc_scorefile@ .
.Sh AUTHOR .Sh AUTHOR
Ed James, UC Berkeley: edjames@ucbvax.berkeley.edu, ucbvax!edjames Ed James, UC Berkeley: edjames@ucbvax.berkeley.edu, ucbvax!edjames
.Pp .Pp

View File

@@ -1,4 +1,4 @@
.\" $NetBSD: boggle.6,v 1.2 1995/03/21 12:14:35 cgd Exp $ .\" $NetBSD: boggle.6,v 1.3 2001/04/02 22:46:18 wiz Exp $
.\" .\"
.\" Copyright (c) 1993 .\" Copyright (c) 1993
.\" The Regents of the University of California. All rights reserved. .\" The Regents of the University of California. All rights reserved.
@@ -36,15 +36,23 @@
.\" .\"
.\" @(#)boggle.6 8.1 (Berkeley) 6/11/93 .\" @(#)boggle.6 8.1 (Berkeley) 6/11/93
.\" .\"
.TH BOGGLE 6 "June 11, 1993" .Dd April 1, 2001
.UC .Dt BOGGLE 6
.SH NAME .Os
boggle \- word search game .Sh NAME
.SH SYNOPSIS .Nm boggle
boggle [-bd] [-s seed] [-t time] [-w length] [+[+]] [boardspec] .Nd word search game
.SH DESCRIPTION .Sh SYNOPSIS
.Nm
.Op Fl bd
.Op Fl s Ar seed
.Op Fl t Ar time
.Op Fl w Ar length
.Op + Op +
.Op boardspec
.Sh DESCRIPTION
The object of The object of
.I boggle .Nm
is to find as many words as possible on the Boggle board within the three is to find as many words as possible on the Boggle board within the three
minute time limit. minute time limit.
A Boggle board is a four by four arrangement of Boggle cubes, each side of A Boggle board is a four by four arrangement of Boggle cubes, each side of
@@ -55,60 +63,63 @@ The (N+1)th cube in the word must be horizontally,
vertically, or diagonally adjacent to the Nth cube. vertically, or diagonally adjacent to the Nth cube.
Cubes cannot be reused. Cubes cannot be reused.
Words consist solely of lower case letters and must be at least 3 letters long. Words consist solely of lower case letters and must be at least 3 letters long.
.PP .Pp
Command line flags can be given to change the rules of the game. Command line flags can be given to change the rules of the game.
The .Bl -tag -width boardspec
.B + .It Fl b
flag allows a cube to be used multiple times, but not in succession. Run
The .Nm
.B ++
flag allows the same cubes to be considered adjacent to itself.
.B
A seed other than the time of day is specified by
.B -s#,
where
.B #
is the seed.
The time limit can be changed from the default 3 minutes by using the flag
.B -t#,
where
.B #
is the duration (in seconds) of each game.
The minimum word length can be changed from 3 letters by specifying
.B -w#,
where
.B #
is the minimum number of letters to use.
.PP
A starting board position can be specified on the command line by
listing the board left to right and top to bottom.
.PP
The
.B -b
flag puts
.I boggle
in batch mode. in batch mode.
A A
.B boardspec .Ar boardspec
must also be given. must also be given.
The dictionary is read from stdin and a list of words appearing in The dictionary is read from stdin and a list of words appearing in
.B boardspec .Ar boardspec
is printed to stdout. is printed to stdout.
.PP .It Fl d
Help is available during play by typing `?'. Enable debugging output.
.It Fl s Ar seed
Specify a seed
.Ar seed
other than the time of day.
.It Fl t Ar time
Set the time limit for each game from the default 3 minutes to
.Ar time
seconds.
.It Fl w Ar length
Change the minimum word length from 3 letters to
.Ar length .
.It Ar +
This flag allows a cube to be used multiple times, but not in succession.
.It Ar ++
This flag allows the same cubes to be considered adjacent to itself.
.It Ar boardspec
A starting board position can be specified on the command line by
listing the board left to right and top to bottom.
.El
.Pp
Help is available during play by typing
.Ic "Sq ?" .
More detailed information on the game is given there. More detailed information on the game is given there.
.SH BUGS .Sh BUGS
If there are a great many words in the cube the final display of the words If there are a great many words in the cube the final display of the words
may scroll off of the screen. (On a 25 line screen about 130 words can be may scroll off of the screen. (On a 25 line screen about 130 words can be
displayed.) displayed.)
.sp 2 .Pp
No word can contain a 'q' that is not immediately followed by a 'u'. No word can contain a
.sp 2 .Sq q
When using the '+' or '++' options the display of words found in the board that is not immediately followed by a
.Sq u .
.Pp
When using the
.Ar +
or
.Ar ++
options the display of words found in the board
doesn't indicate reused cubes. doesn't indicate reused cubes.
.SH AUTHOR .Sh AUTHOR
Boggle is a trademark of Parker Brothers. Boggle is a trademark of Parker Brothers.
.br .Pp
Barry Brachman Barry Brachman
.br .br
Dept. of Computer Science Dept. of Computer Science

6
debian/changelog vendored
View File

@@ -1,3 +1,9 @@
bsdgames (2.13-5) unstable; urgency=low
* Fixed man page warnings, Closes: #139414
-- Joey Hess <joeyh@debian.org> Thu, 21 Mar 2002 22:24:53 -0500
bsdgames (2.13-4) unstable; urgency=low bsdgames (2.13-4) unstable; urgency=low
* Corrected hint => hints, Closes: #134120 * Corrected hint => hints, Closes: #134120