* Fixed man page warnings, Closes: #139414

git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5184 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
joey
2002-03-22 03:27:49 +00:00
parent 4cc879e098
commit 55dea60900
3 changed files with 146 additions and 128 deletions

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@@ -1,4 +1,4 @@
.\" $NetBSD: atc.6,v 1.6 1999/07/17 19:48:40 hubertf Exp $
.\" $NetBSD: atc.6,v 1.11 2001/06/05 11:14:30 wiz Exp $
.\"
.\" Copyright (c) 1990, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -40,7 +40,7 @@
.\"
.Dd May 31, 1993
.Dt ATC 6
.Os BSD 4.3
.Os
.Sh NAME
.Nm atc
.Nd air traffic controller game
@@ -50,7 +50,7 @@
.Op Fl gf Ar "game name"
.Op Fl r Ar "random seed"
.Sh DESCRIPTION
.Nm Atc
.Nm
lets you try your hand at the nerve wracking duties of the air traffic
controller without endangering the lives of millions of
travelers each year.
@@ -64,7 +64,7 @@ difficulty of the chosen arena.
Print the usage line and exit.
.It Fl ?
Same as
.Fl u.
.Fl u .
.It Fl l
Print a list of available games and exit.
The first game name printed is the default game.
@@ -72,10 +72,10 @@ The first game name printed is the default game.
Print the score list (formerly the Top Ten list).
.It Fl t
Same as
.Fl s.
.Fl s .
.It Fl p
Print the path to the special directory where
.Nm atc
.Nm
expects to find its private files. This is used during the
installation of the program.
.It Fl g Ar game
@@ -85,13 +85,13 @@ ones printed from the
option, the default game is played.
.It Fl f Ar game
Same as
.Fl g.
.Fl g .
.It Fl r Ar seed
Set the random seed. The purpose of this flag is questionable.
.El
.Sh GOALS
Your goal in
.Nm atc
.Nm
is to keep the game going as long as possible.
There is no winning state, except to beat the times of other players.
You will need to: launch planes at airports (by instructing them to
@@ -116,7 +116,7 @@ the phone?
.Sh "THE DISPLAY"
.Pp
Depending on the terminal you run
.Nm atc
.Nm
on, the screen will be divided into 4 areas.
It should be stressed that the terminal driver portion of the
game was designed to be reconfigurable, so the display format can vary
@@ -154,7 +154,7 @@ radar screen. Planes will enter the arena from these points without
warning. These points have a direction associated with them, and
planes will always enter the arena from this direction. On the
ascii version of
.Nm atc,
.Nm "" ,
this direction is not displayed. It will become apparent
what this direction is as the game progresses.
.Pp
@@ -175,7 +175,7 @@ and the plane's current command. Changing altitude is not considered
to be a command and is therefore not displayed. The following are
some possible information lines:
.Pp
.Bd -literal -unfilled -offset indent
.Bd -literal -offset indent
B4*A0: Circle @ b1
g7 E4: 225
.Ed
@@ -322,9 +322,9 @@ by default when they enter the arena. This means they are displayed
in highlighted mode on the radar display. A plane may also be either
.Em unmarked
or
.Em ignored.
.Em ignored .
An
.Em unmarked
.Em ignored
plane is drawn in unhighlighted mode, and a line of dashes is displayed in
the command field of the information area. The plane will remain this
way until a mark command has been issued. Any other command will be issued,
@@ -332,9 +332,10 @@ but the command line will return to a line of dashes when the command
is completed.
.Pp
An
.Em unmarked
plane is treated the same as an
.Em ignored
plane is treated the same as an unmarked plane, except that it will
automatically switch to
plane, except that it will automatically switch to
.Em marked
status when a delayed command has been processed. This is useful if
you want to forget about a plane for a while, but its flight path has
@@ -385,13 +386,13 @@ must be set. These variables are set with the syntax:
.Dl "variable = number;"
.Pp
Variable may be one of:
.Li update,
.Li update ,
indicating the number of seconds between forced updates;
.Li newplane,
.Li newplane ,
indicating (about) the number of updates between new plane entries;
.Li width,
.Li width ,
indicating the width of the play field; or
.Li height,
.Li height ,
indicating the height of the play field.
.Pp
The second part of the field description files describes the locations
@@ -400,13 +401,13 @@ The syntax is as follows:
.Pp
.Bd -literal -offset indent
.Bl -tag -width airport: -compact
.It beacon:
.It beacon :
(x y) ... ;
.It airport:
.It airport :
(x y direction) ... ;
.It exit:
.It exit :
(x y direction) ... ;
.It line:
.It line :
[ (x1 y1) (x2 y2) ] ... ;
.El
.Ed
@@ -414,7 +415,7 @@ The syntax is as follows:
For beacons, a simple x, y coordinate pair is used (enclosed in
parenthesis). Airports and exits require a third value, which is one
of the directions
.Em wedcxzaq.
.Em wedcxzaq .
For airports, this is the direction that planes must be going to take
off and land, and for exits, this is the direction that planes will going
when they
@@ -437,7 +438,7 @@ the lines are horizontal, vertical or
.Em exactly
diagonal.
.Ss "FIELD FILE EXAMPLE"
.Bd -literal -unfilled
.Bd -literal
# This is the default game.
update = 5;
@@ -466,15 +467,15 @@ line: [ ( 1 1 ) ( 6 6 ) ]
.Sh FILES
Files are kept in a special directory. See the OPTIONS for a way to
print this path out. It is normally
.Pa @atc_dir@.
.Pa @atc_dir@ .
.Pp
This directory contains the file
.Pa Game_List,
.Pa Game_List ,
which holds the list of playable games, as well as the games
themselves.
.Pp
The scores are kept in
.Pa @atc_scorefile@.
.Pa @atc_scorefile@ .
.Sh AUTHOR
Ed James, UC Berkeley: edjames@ucbvax.berkeley.edu, ucbvax!edjames
.Pp

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@@ -1,4 +1,4 @@
.\" $NetBSD: boggle.6,v 1.2 1995/03/21 12:14:35 cgd Exp $
.\" $NetBSD: boggle.6,v 1.3 2001/04/02 22:46:18 wiz Exp $
.\"
.\" Copyright (c) 1993
.\" The Regents of the University of California. All rights reserved.
@@ -36,15 +36,23 @@
.\"
.\" @(#)boggle.6 8.1 (Berkeley) 6/11/93
.\"
.TH BOGGLE 6 "June 11, 1993"
.UC
.SH NAME
boggle \- word search game
.SH SYNOPSIS
boggle [-bd] [-s seed] [-t time] [-w length] [+[+]] [boardspec]
.SH DESCRIPTION
.Dd April 1, 2001
.Dt BOGGLE 6
.Os
.Sh NAME
.Nm boggle
.Nd word search game
.Sh SYNOPSIS
.Nm
.Op Fl bd
.Op Fl s Ar seed
.Op Fl t Ar time
.Op Fl w Ar length
.Op + Op +
.Op boardspec
.Sh DESCRIPTION
The object of
.I boggle
.Nm
is to find as many words as possible on the Boggle board within the three
minute time limit.
A Boggle board is a four by four arrangement of Boggle cubes, each side of
@@ -55,60 +63,63 @@ The (N+1)th cube in the word must be horizontally,
vertically, or diagonally adjacent to the Nth cube.
Cubes cannot be reused.
Words consist solely of lower case letters and must be at least 3 letters long.
.PP
.Pp
Command line flags can be given to change the rules of the game.
The
.B +
flag allows a cube to be used multiple times, but not in succession.
The
.B ++
flag allows the same cubes to be considered adjacent to itself.
.B
A seed other than the time of day is specified by
.B -s#,
where
.B #
is the seed.
The time limit can be changed from the default 3 minutes by using the flag
.B -t#,
where
.B #
is the duration (in seconds) of each game.
The minimum word length can be changed from 3 letters by specifying
.B -w#,
where
.B #
is the minimum number of letters to use.
.PP
A starting board position can be specified on the command line by
listing the board left to right and top to bottom.
.PP
The
.B -b
flag puts
.I boggle
.Bl -tag -width boardspec
.It Fl b
Run
.Nm
in batch mode.
A
.B boardspec
.Ar boardspec
must also be given.
The dictionary is read from stdin and a list of words appearing in
.B boardspec
.Ar boardspec
is printed to stdout.
.PP
Help is available during play by typing `?'.
.It Fl d
Enable debugging output.
.It Fl s Ar seed
Specify a seed
.Ar seed
other than the time of day.
.It Fl t Ar time
Set the time limit for each game from the default 3 minutes to
.Ar time
seconds.
.It Fl w Ar length
Change the minimum word length from 3 letters to
.Ar length .
.It Ar +
This flag allows a cube to be used multiple times, but not in succession.
.It Ar ++
This flag allows the same cubes to be considered adjacent to itself.
.It Ar boardspec
A starting board position can be specified on the command line by
listing the board left to right and top to bottom.
.El
.Pp
Help is available during play by typing
.Ic "Sq ?" .
More detailed information on the game is given there.
.SH BUGS
.Sh BUGS
If there are a great many words in the cube the final display of the words
may scroll off of the screen. (On a 25 line screen about 130 words can be
displayed.)
.sp 2
No word can contain a 'q' that is not immediately followed by a 'u'.
.sp 2
When using the '+' or '++' options the display of words found in the board
.Pp
No word can contain a
.Sq q
that is not immediately followed by a
.Sq u .
.Pp
When using the
.Ar +
or
.Ar ++
options the display of words found in the board
doesn't indicate reused cubes.
.SH AUTHOR
.Sh AUTHOR
Boggle is a trademark of Parker Brothers.
.br
.Pp
Barry Brachman
.br
Dept. of Computer Science

6
debian/changelog vendored
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@@ -1,3 +1,9 @@
bsdgames (2.13-5) unstable; urgency=low
* Fixed man page warnings, Closes: #139414
-- Joey Hess <joeyh@debian.org> Thu, 21 Mar 2002 22:24:53 -0500
bsdgames (2.13-4) unstable; urgency=low
* Corrected hint => hints, Closes: #134120