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* Fixed man page warnings, Closes: #139414
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5184 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
57
atc/atc.6.in
57
atc/atc.6.in
@@ -1,4 +1,4 @@
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.\" $NetBSD: atc.6,v 1.6 1999/07/17 19:48:40 hubertf Exp $
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.\" $NetBSD: atc.6,v 1.11 2001/06/05 11:14:30 wiz Exp $
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.\"
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.\" Copyright (c) 1990, 1993
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.\" The Regents of the University of California. All rights reserved.
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@@ -40,7 +40,7 @@
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.\"
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.Dd May 31, 1993
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.Dt ATC 6
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.Os BSD 4.3
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.Os
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.Sh NAME
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.Nm atc
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.Nd air traffic controller game
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@@ -50,7 +50,7 @@
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.Op Fl gf Ar "game name"
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.Op Fl r Ar "random seed"
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.Sh DESCRIPTION
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.Nm Atc
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.Nm
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lets you try your hand at the nerve wracking duties of the air traffic
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controller without endangering the lives of millions of
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travelers each year.
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@@ -64,7 +64,7 @@ difficulty of the chosen arena.
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Print the usage line and exit.
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.It Fl ?
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Same as
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.Fl u.
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.Fl u .
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.It Fl l
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Print a list of available games and exit.
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The first game name printed is the default game.
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@@ -72,10 +72,10 @@ The first game name printed is the default game.
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Print the score list (formerly the Top Ten list).
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.It Fl t
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Same as
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.Fl s.
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.Fl s .
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.It Fl p
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Print the path to the special directory where
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.Nm atc
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.Nm
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expects to find its private files. This is used during the
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installation of the program.
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.It Fl g Ar game
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@@ -85,13 +85,13 @@ ones printed from the
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option, the default game is played.
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.It Fl f Ar game
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Same as
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.Fl g.
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.Fl g .
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.It Fl r Ar seed
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Set the random seed. The purpose of this flag is questionable.
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.El
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.Sh GOALS
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Your goal in
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.Nm atc
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.Nm
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is to keep the game going as long as possible.
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There is no winning state, except to beat the times of other players.
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You will need to: launch planes at airports (by instructing them to
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@@ -116,7 +116,7 @@ the phone?
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.Sh "THE DISPLAY"
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.Pp
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Depending on the terminal you run
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.Nm atc
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.Nm
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on, the screen will be divided into 4 areas.
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It should be stressed that the terminal driver portion of the
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game was designed to be reconfigurable, so the display format can vary
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@@ -154,7 +154,7 @@ radar screen. Planes will enter the arena from these points without
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warning. These points have a direction associated with them, and
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planes will always enter the arena from this direction. On the
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ascii version of
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.Nm atc,
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.Nm "" ,
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this direction is not displayed. It will become apparent
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what this direction is as the game progresses.
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.Pp
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@@ -175,7 +175,7 @@ and the plane's current command. Changing altitude is not considered
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to be a command and is therefore not displayed. The following are
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some possible information lines:
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.Pp
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.Bd -literal -unfilled -offset indent
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.Bd -literal -offset indent
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B4*A0: Circle @ b1
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g7 E4: 225
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.Ed
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@@ -322,9 +322,9 @@ by default when they enter the arena. This means they are displayed
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in highlighted mode on the radar display. A plane may also be either
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.Em unmarked
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or
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.Em ignored.
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.Em ignored .
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An
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.Em unmarked
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.Em ignored
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plane is drawn in unhighlighted mode, and a line of dashes is displayed in
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the command field of the information area. The plane will remain this
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way until a mark command has been issued. Any other command will be issued,
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@@ -332,9 +332,10 @@ but the command line will return to a line of dashes when the command
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is completed.
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.Pp
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An
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.Em unmarked
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plane is treated the same as an
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.Em ignored
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plane is treated the same as an unmarked plane, except that it will
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automatically switch to
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plane, except that it will automatically switch to
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.Em marked
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status when a delayed command has been processed. This is useful if
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you want to forget about a plane for a while, but its flight path has
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@@ -385,13 +386,13 @@ must be set. These variables are set with the syntax:
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.Dl "variable = number;"
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.Pp
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Variable may be one of:
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.Li update,
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.Li update ,
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indicating the number of seconds between forced updates;
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.Li newplane,
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.Li newplane ,
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indicating (about) the number of updates between new plane entries;
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.Li width,
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.Li width ,
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indicating the width of the play field; or
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.Li height,
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.Li height ,
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indicating the height of the play field.
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.Pp
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The second part of the field description files describes the locations
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@@ -400,13 +401,13 @@ The syntax is as follows:
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.Pp
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.Bd -literal -offset indent
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.Bl -tag -width airport: -compact
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.It beacon:
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.It beacon :
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(x y) ... ;
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.It airport:
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.It airport :
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(x y direction) ... ;
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.It exit:
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.It exit :
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(x y direction) ... ;
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.It line:
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.It line :
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[ (x1 y1) (x2 y2) ] ... ;
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.El
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.Ed
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@@ -414,7 +415,7 @@ The syntax is as follows:
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For beacons, a simple x, y coordinate pair is used (enclosed in
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parenthesis). Airports and exits require a third value, which is one
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of the directions
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.Em wedcxzaq.
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.Em wedcxzaq .
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For airports, this is the direction that planes must be going to take
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off and land, and for exits, this is the direction that planes will going
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when they
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@@ -437,7 +438,7 @@ the lines are horizontal, vertical or
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.Em exactly
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diagonal.
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.Ss "FIELD FILE EXAMPLE"
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.Bd -literal -unfilled
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.Bd -literal
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# This is the default game.
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update = 5;
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@@ -466,15 +467,15 @@ line: [ ( 1 1 ) ( 6 6 ) ]
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.Sh FILES
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Files are kept in a special directory. See the OPTIONS for a way to
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print this path out. It is normally
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.Pa @atc_dir@.
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.Pa @atc_dir@ .
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.Pp
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This directory contains the file
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.Pa Game_List,
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.Pa Game_List ,
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which holds the list of playable games, as well as the games
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themselves.
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.Pp
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The scores are kept in
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.Pa @atc_scorefile@.
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.Pa @atc_scorefile@ .
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.Sh AUTHOR
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Ed James, UC Berkeley: edjames@ucbvax.berkeley.edu, ucbvax!edjames
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.Pp
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@@ -1,4 +1,4 @@
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.\" $NetBSD: boggle.6,v 1.2 1995/03/21 12:14:35 cgd Exp $
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.\" $NetBSD: boggle.6,v 1.3 2001/04/02 22:46:18 wiz Exp $
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.\"
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.\" Copyright (c) 1993
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.\" The Regents of the University of California. All rights reserved.
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@@ -36,15 +36,23 @@
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.\"
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.\" @(#)boggle.6 8.1 (Berkeley) 6/11/93
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.\"
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.TH BOGGLE 6 "June 11, 1993"
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.UC
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.SH NAME
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boggle \- word search game
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.SH SYNOPSIS
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boggle [-bd] [-s seed] [-t time] [-w length] [+[+]] [boardspec]
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.SH DESCRIPTION
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.Dd April 1, 2001
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.Dt BOGGLE 6
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.Os
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.Sh NAME
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.Nm boggle
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.Nd word search game
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.Sh SYNOPSIS
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.Nm
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.Op Fl bd
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.Op Fl s Ar seed
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.Op Fl t Ar time
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.Op Fl w Ar length
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.Op + Op +
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.Op boardspec
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.Sh DESCRIPTION
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The object of
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.I boggle
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.Nm
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is to find as many words as possible on the Boggle board within the three
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minute time limit.
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A Boggle board is a four by four arrangement of Boggle cubes, each side of
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@@ -55,60 +63,63 @@ The (N+1)th cube in the word must be horizontally,
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vertically, or diagonally adjacent to the Nth cube.
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Cubes cannot be reused.
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Words consist solely of lower case letters and must be at least 3 letters long.
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.PP
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.Pp
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Command line flags can be given to change the rules of the game.
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The
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.B +
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flag allows a cube to be used multiple times, but not in succession.
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The
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.B ++
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flag allows the same cubes to be considered adjacent to itself.
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.B
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A seed other than the time of day is specified by
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.B -s#,
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where
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.B #
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is the seed.
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The time limit can be changed from the default 3 minutes by using the flag
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.B -t#,
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where
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.B #
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is the duration (in seconds) of each game.
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The minimum word length can be changed from 3 letters by specifying
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.B -w#,
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where
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.B #
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is the minimum number of letters to use.
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.PP
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A starting board position can be specified on the command line by
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listing the board left to right and top to bottom.
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.PP
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The
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.B -b
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flag puts
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.I boggle
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.Bl -tag -width boardspec
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.It Fl b
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Run
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.Nm
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in batch mode.
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A
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.B boardspec
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.Ar boardspec
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must also be given.
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The dictionary is read from stdin and a list of words appearing in
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.B boardspec
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.Ar boardspec
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is printed to stdout.
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.PP
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Help is available during play by typing `?'.
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.It Fl d
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Enable debugging output.
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.It Fl s Ar seed
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Specify a seed
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.Ar seed
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other than the time of day.
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.It Fl t Ar time
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Set the time limit for each game from the default 3 minutes to
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.Ar time
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seconds.
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.It Fl w Ar length
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Change the minimum word length from 3 letters to
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.Ar length .
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.It Ar +
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This flag allows a cube to be used multiple times, but not in succession.
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.It Ar ++
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This flag allows the same cubes to be considered adjacent to itself.
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.It Ar boardspec
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A starting board position can be specified on the command line by
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listing the board left to right and top to bottom.
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.El
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.Pp
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Help is available during play by typing
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.Ic "Sq ?" .
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More detailed information on the game is given there.
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.SH BUGS
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.Sh BUGS
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If there are a great many words in the cube the final display of the words
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may scroll off of the screen. (On a 25 line screen about 130 words can be
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displayed.)
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.sp 2
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No word can contain a 'q' that is not immediately followed by a 'u'.
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.sp 2
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When using the '+' or '++' options the display of words found in the board
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.Pp
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No word can contain a
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.Sq q
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that is not immediately followed by a
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.Sq u .
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.Pp
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When using the
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.Ar +
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or
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.Ar ++
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options the display of words found in the board
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doesn't indicate reused cubes.
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.SH AUTHOR
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.Sh AUTHOR
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Boggle is a trademark of Parker Brothers.
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.br
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.Pp
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Barry Brachman
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.br
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Dept. of Computer Science
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6
debian/changelog
vendored
6
debian/changelog
vendored
@@ -1,3 +1,9 @@
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bsdgames (2.13-5) unstable; urgency=low
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* Fixed man page warnings, Closes: #139414
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-- Joey Hess <joeyh@debian.org> Thu, 21 Mar 2002 22:24:53 -0500
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bsdgames (2.13-4) unstable; urgency=low
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* Corrected hint => hints, Closes: #134120
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