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new upstream
git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@10080 a4a2c43b-8ac3-0310-8836-e0e880c912e2
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154
atc/extern.h
154
atc/extern.h
@@ -1,4 +1,4 @@
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/* $NetBSD: extern.h,v 1.10 2003/08/07 09:36:53 agc Exp $ */
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/* $NetBSD: extern.h,v 1.11 2004/01/27 20:30:28 jsm Exp $ */
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/*-
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* Copyright (c) 1990, 1993
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@@ -58,81 +58,81 @@ extern struct termios tty_start, tty_new;
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extern DISPLACEMENT displacement[MAXDIR];
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int addplane __P((void));
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void append __P((LIST *, PLANE *));
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void check_adir __P((int, int, int));
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void check_edge __P((int, int));
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void check_edir __P((int, int, int));
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void check_line __P((int, int, int, int));
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void check_linepoint __P((int, int));
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void check_point __P((int, int));
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int checkdefs __P((void));
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int compar __P((const void *, const void *));
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void delete __P((LIST *, PLANE *));
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int dir_deg __P((int));
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int dir_no __P((char));
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void done_screen __P((void));
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void draw_all __P((void));
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void draw_line __P((WINDOW *, int, int, int, int, const char *));
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void erase_all __P((void));
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int getAChar __P((void));
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int getcommand __P((void));
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int gettoken __P((void));
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void init_gr __P((void));
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void ioaddstr __P((int, const char *));
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void ioclrtobot __P((void));
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void ioclrtoeol __P((int));
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void ioerror __P((int, int, const char *));
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void iomove __P((int));
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int list_games __P((void));
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int log_score __P((int));
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void log_score_quit __P((int)) __attribute__((__noreturn__));
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void loser __P((const PLANE *, const char *)) __attribute__((__noreturn__));
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int main __P((int, char *[]));
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char name __P((const PLANE *));
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int next_plane __P((void));
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void noise __P((void));
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int number __P((char));
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void open_score_file __P((void));
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void planewin __P((void));
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int pop __P((void));
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void push __P((int, int));
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void quit __P((int));
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int read_file __P((const char *));
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void redraw __P((void));
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void rezero __P((void));
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void setup_screen __P((const C_SCREEN *));
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int too_close __P((const PLANE *p1, const PLANE *p2, int));
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void update __P((int));
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int yyerror __P((const char *));
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int yylex __P((void));
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int addplane(void);
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void append(LIST *, PLANE *);
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void check_adir(int, int, int);
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void check_edge(int, int);
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void check_edir(int, int, int);
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void check_line(int, int, int, int);
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void check_linepoint(int, int);
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void check_point(int, int);
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int checkdefs(void);
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int compar(const void *, const void *);
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void delete(LIST *, PLANE *);
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int dir_deg(int);
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int dir_no(char);
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void done_screen(void);
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void draw_all(void);
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void draw_line(WINDOW *, int, int, int, int, const char *);
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void erase_all(void);
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int getAChar(void);
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int getcommand(void);
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int gettoken(void);
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void init_gr(void);
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void ioaddstr(int, const char *);
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void ioclrtobot(void);
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void ioclrtoeol(int);
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void ioerror(int, int, const char *);
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void iomove(int);
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int list_games(void);
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int log_score(int);
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void log_score_quit(int) __attribute__((__noreturn__));
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void loser(const PLANE *, const char *) __attribute__((__noreturn__));
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int main(int, char *[]);
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char name(const PLANE *);
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int next_plane(void);
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void noise(void);
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int number(char);
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void open_score_file(void);
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void planewin(void);
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int pop(void);
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void push(int, int);
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void quit(int);
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int read_file(const char *);
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void redraw(void);
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void rezero(void);
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void setup_screen(const C_SCREEN *);
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int too_close(const PLANE *p1, const PLANE *p2, int);
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void update(int);
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int yyerror(const char *);
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int yylex(void);
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#ifndef YYEMPTY
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int yyparse __P((void));
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int yyparse(void);
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#endif
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const char *Left __P((char));
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const char *Right __P((char));
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const char *airport __P((char));
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const char *beacon __P((char));
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const char *benum __P((char));
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const char *circle __P((char));
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const char *climb __P((char));
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const char *command __P((const PLANE *));
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const char *default_game __P((void));
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const char *delayb __P((char));
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const char *descend __P((char));
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const char *ex_it __P((char));
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PLANE *findplane __P((int));
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const char *ignore __P((char));
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const char *left __P((char));
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const char *mark __P((char));
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PLANE *newplane __P((void));
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const char *okay_game __P((const char *));
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const char *rel_dir __P((char));
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const char *right __P((char));
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const char *setalt __P((char));
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const char *setplane __P((char));
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const char *setrelalt __P((char));
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const char *timestr __P((int));
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const char *to_dir __P((char));
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const char *turn __P((char));
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const char *unmark __P((char));
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const char *Left(char);
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const char *Right(char);
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const char *airport(char);
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const char *beacon(char);
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const char *benum(char);
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const char *circle(char);
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const char *climb(char);
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const char *command(const PLANE *);
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const char *default_game(void);
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const char *delayb(char);
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const char *descend(char);
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const char *ex_it(char);
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PLANE *findplane(int);
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const char *ignore(char);
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const char *left(char);
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const char *mark(char);
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PLANE *newplane(void);
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const char *okay_game(const char *);
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const char *rel_dir(char);
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const char *right(char);
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const char *setalt(char);
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const char *setplane(char);
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const char *setrelalt(char);
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const char *timestr(int);
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const char *to_dir(char);
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const char *turn(char);
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const char *unmark(char);
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