new upstream

git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@10080 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
joey
2004-02-14 21:35:37 +00:00
parent 26fb70d304
commit a02c126403
224 changed files with 5624 additions and 2217 deletions

View File

@@ -1,4 +1,4 @@
/* $NetBSD: hunt.h,v 1.9 2003/06/11 12:04:06 wiz Exp $ */
/* $NetBSD: hunt.h,v 1.11 2004/02/08 22:23:50 jsm Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
@@ -416,69 +416,69 @@ extern FLAG no_beep;
* function types
*/
void add_shot __P((int, int, int, char, int, PLAYER *, int, char));
int answer __P((void));
void bad_con __P((void)) __attribute__((__noreturn__));
void bad_ver __P((void)) __attribute__((__noreturn__));
int broadcast_vec __P((int, struct sockaddr **));
void ce __P((PLAYER *));
void cgoto __P((PLAYER *, int, int));
void check __P((PLAYER *, int, int));
void checkdam __P((PLAYER *, PLAYER *, IDENT *, int, char));
void clearwalls __P((void));
void clear_eol __P((void));
void clear_the_screen __P((void));
void clrscr __P((PLAYER *));
BULLET *create_shot __P((int, int, int, char, int, int, PLAYER *,
IDENT *, int, char));
void do_connect __P((const char *, char, long));
void do_message __P((void));
void drawmaze __P((PLAYER *));
void drawplayer __P((PLAYER *, FLAG));
void drawstatus __P((PLAYER *));
void execute __P((PLAYER *));
void faketalk __P((void));
void find_driver __P((FLAG));
void fixshots __P((int, int, char));
IDENT *get_ident __P((u_long, u_long, const char *, char));
void get_local_name __P((const char *));
int get_remote_name __P((char *));
BULLET *is_bullet __P((int, int));
void look __P((PLAYER *));
void makemaze __P((void));
void message __P((PLAYER *, const char *));
void mon_execute __P((PLAYER *));
void moveshots __P((void));
void open_ctl __P((void));
int opposite __P((int, char));
void otto __P((int, int, char));
void outch __P((PLAYER *, int));
void outstr __P((PLAYER *, const char *, int));
int player_sym __P((const PLAYER *, int, int));
PLAYER *play_at __P((int, int));
void playit __P((void));
void put_ch __P((char));
void add_shot(int, int, int, char, int, PLAYER *, int, char);
int answer(void);
void bad_con(void) __attribute__((__noreturn__));
void bad_ver(void) __attribute__((__noreturn__));
int broadcast_vec(int, struct sockaddr **);
void ce(PLAYER *);
void cgoto(PLAYER *, int, int);
void check(PLAYER *, int, int);
void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
void clearwalls(void);
void clear_eol(void);
void clear_the_screen(void);
void clrscr(PLAYER *);
BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
IDENT *, int, char);
void do_connect(const char *, char, long);
void do_message(void);
void drawmaze(PLAYER *);
void drawplayer(PLAYER *, FLAG);
void drawstatus(PLAYER *);
void execute(PLAYER *);
void faketalk(void);
void find_driver(FLAG);
void fixshots(int, int, char);
IDENT *get_ident(u_long, u_long, const char *, char);
void get_local_name(const char *);
int get_remote_name(char *);
BULLET *is_bullet(int, int);
void look(PLAYER *);
void makemaze(void);
void message(PLAYER *, const char *);
void mon_execute(PLAYER *);
void moveshots(void);
void open_ctl(void);
int opposite(int, char);
void otto(int, int, char);
void outch(PLAYER *, int);
void outstr(PLAYER *, const char *, int);
int player_sym(const PLAYER *, int, int);
PLAYER *play_at(int, int);
void playit(void);
void put_ch(char);
# ifndef USE_CURSES
void put_str __P((const char *));
void put_str(const char *);
# endif
int quit __P((int));
int rand_dir __P((void));
int rand_num __P((int));
void redraw_screen __P((void));
void rmnl __P((char *));
void rollexpl __P((void));
void see __P((PLAYER *, int));
void sendcom __P((PLAYER *, int, ...));
void showexpl __P((int, int, char));
void showstat __P((PLAYER *));
void start_driver __P((void));
void stmonitor __P((PLAYER *));
void stplayer __P((PLAYER *, int));
char translate __P((char));
SIGNAL_TYPE cleanup __P((int)) __attribute__((__noreturn__));
SIGNAL_TYPE intr __P((int));
SIGNAL_TYPE sigalrm __P((int));
SIGNAL_TYPE sigemt __P((int)) __attribute__((__noreturn__));
SIGNAL_TYPE sigterm __P((int)) __attribute__((__noreturn__));
SIGNAL_TYPE sigusr1 __P((int)) __attribute__((__noreturn__));
SIGNAL_TYPE tstp __P((int));
int quit(int);
int rand_dir(void);
int rand_num(int);
void redraw_screen(void);
void rmnl(char *);
void rollexpl(void);
void see(PLAYER *, int);
void sendcom(PLAYER *, int, ...);
void showexpl(int, int, char);
void showstat(PLAYER *);
void start_driver(void);
void stmonitor(PLAYER *);
void stplayer(PLAYER *, int);
char translate(char);
SIGNAL_TYPE cleanup(int) __attribute__((__noreturn__));
SIGNAL_TYPE intr(int);
SIGNAL_TYPE sigalrm(int);
SIGNAL_TYPE sigemt(int) __attribute__((__noreturn__));
SIGNAL_TYPE sigterm(int) __attribute__((__noreturn__));
SIGNAL_TYPE sigusr1(int) __attribute__((__noreturn__));
SIGNAL_TYPE tstp(int);