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new upstream
git-svn-id: file:///srv/svn/joey/trunk/src/packages/bsdgames@10080 a4a2c43b-8ac3-0310-8836-e0e880c912e2
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@@ -1,4 +1,4 @@
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/* $NetBSD: hunt.h,v 1.9 2003/06/11 12:04:06 wiz Exp $ */
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/* $NetBSD: hunt.h,v 1.11 2004/02/08 22:23:50 jsm Exp $ */
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/*
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* Copyright (c) 1983-2003, Regents of the University of California.
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@@ -416,69 +416,69 @@ extern FLAG no_beep;
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* function types
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*/
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void add_shot __P((int, int, int, char, int, PLAYER *, int, char));
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int answer __P((void));
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void bad_con __P((void)) __attribute__((__noreturn__));
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void bad_ver __P((void)) __attribute__((__noreturn__));
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int broadcast_vec __P((int, struct sockaddr **));
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void ce __P((PLAYER *));
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void cgoto __P((PLAYER *, int, int));
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void check __P((PLAYER *, int, int));
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void checkdam __P((PLAYER *, PLAYER *, IDENT *, int, char));
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void clearwalls __P((void));
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void clear_eol __P((void));
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void clear_the_screen __P((void));
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void clrscr __P((PLAYER *));
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BULLET *create_shot __P((int, int, int, char, int, int, PLAYER *,
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IDENT *, int, char));
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void do_connect __P((const char *, char, long));
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void do_message __P((void));
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void drawmaze __P((PLAYER *));
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void drawplayer __P((PLAYER *, FLAG));
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void drawstatus __P((PLAYER *));
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void execute __P((PLAYER *));
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void faketalk __P((void));
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void find_driver __P((FLAG));
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void fixshots __P((int, int, char));
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IDENT *get_ident __P((u_long, u_long, const char *, char));
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void get_local_name __P((const char *));
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int get_remote_name __P((char *));
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BULLET *is_bullet __P((int, int));
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void look __P((PLAYER *));
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void makemaze __P((void));
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void message __P((PLAYER *, const char *));
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void mon_execute __P((PLAYER *));
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void moveshots __P((void));
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void open_ctl __P((void));
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int opposite __P((int, char));
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void otto __P((int, int, char));
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void outch __P((PLAYER *, int));
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void outstr __P((PLAYER *, const char *, int));
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int player_sym __P((const PLAYER *, int, int));
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PLAYER *play_at __P((int, int));
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void playit __P((void));
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void put_ch __P((char));
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void add_shot(int, int, int, char, int, PLAYER *, int, char);
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int answer(void);
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void bad_con(void) __attribute__((__noreturn__));
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void bad_ver(void) __attribute__((__noreturn__));
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int broadcast_vec(int, struct sockaddr **);
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void ce(PLAYER *);
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void cgoto(PLAYER *, int, int);
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void check(PLAYER *, int, int);
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void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
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void clearwalls(void);
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void clear_eol(void);
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void clear_the_screen(void);
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void clrscr(PLAYER *);
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BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
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IDENT *, int, char);
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void do_connect(const char *, char, long);
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void do_message(void);
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void drawmaze(PLAYER *);
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void drawplayer(PLAYER *, FLAG);
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void drawstatus(PLAYER *);
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void execute(PLAYER *);
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void faketalk(void);
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void find_driver(FLAG);
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void fixshots(int, int, char);
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IDENT *get_ident(u_long, u_long, const char *, char);
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void get_local_name(const char *);
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int get_remote_name(char *);
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BULLET *is_bullet(int, int);
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void look(PLAYER *);
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void makemaze(void);
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void message(PLAYER *, const char *);
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void mon_execute(PLAYER *);
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void moveshots(void);
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void open_ctl(void);
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int opposite(int, char);
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void otto(int, int, char);
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void outch(PLAYER *, int);
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void outstr(PLAYER *, const char *, int);
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int player_sym(const PLAYER *, int, int);
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PLAYER *play_at(int, int);
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void playit(void);
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void put_ch(char);
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# ifndef USE_CURSES
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void put_str __P((const char *));
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void put_str(const char *);
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# endif
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int quit __P((int));
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int rand_dir __P((void));
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int rand_num __P((int));
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void redraw_screen __P((void));
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void rmnl __P((char *));
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void rollexpl __P((void));
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void see __P((PLAYER *, int));
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void sendcom __P((PLAYER *, int, ...));
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void showexpl __P((int, int, char));
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void showstat __P((PLAYER *));
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void start_driver __P((void));
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void stmonitor __P((PLAYER *));
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void stplayer __P((PLAYER *, int));
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char translate __P((char));
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SIGNAL_TYPE cleanup __P((int)) __attribute__((__noreturn__));
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SIGNAL_TYPE intr __P((int));
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SIGNAL_TYPE sigalrm __P((int));
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SIGNAL_TYPE sigemt __P((int)) __attribute__((__noreturn__));
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SIGNAL_TYPE sigterm __P((int)) __attribute__((__noreturn__));
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SIGNAL_TYPE sigusr1 __P((int)) __attribute__((__noreturn__));
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SIGNAL_TYPE tstp __P((int));
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int quit(int);
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int rand_dir(void);
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int rand_num(int);
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void redraw_screen(void);
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void rmnl(char *);
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void rollexpl(void);
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void see(PLAYER *, int);
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void sendcom(PLAYER *, int, ...);
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void showexpl(int, int, char);
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void showstat(PLAYER *);
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void start_driver(void);
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void stmonitor(PLAYER *);
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void stplayer(PLAYER *, int);
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char translate(char);
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SIGNAL_TYPE cleanup(int) __attribute__((__noreturn__));
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SIGNAL_TYPE intr(int);
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SIGNAL_TYPE sigalrm(int);
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SIGNAL_TYPE sigemt(int) __attribute__((__noreturn__));
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SIGNAL_TYPE sigterm(int) __attribute__((__noreturn__));
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SIGNAL_TYPE sigusr1(int) __attribute__((__noreturn__));
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SIGNAL_TYPE tstp(int);
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