mirror of
https://github.com/vattam/BSDGames.git
synced 2025-12-21 03:14:50 +00:00
Initial revision
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5198 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
586
hack/hack.do.c
Normal file
586
hack/hack.do.c
Normal file
@@ -0,0 +1,586 @@
|
||||
/* $NetBSD: hack.do.c,v 1.5 2001/03/25 20:43:59 jsm Exp $ */
|
||||
|
||||
/*
|
||||
* Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
|
||||
* Amsterdam
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* - Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
*
|
||||
* - Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* - Neither the name of the Stichting Centrum voor Wiskunde en
|
||||
* Informatica, nor the names of its contributors may be used to endorse or
|
||||
* promote products derived from this software without specific prior
|
||||
* written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* 3. The name of the author may not be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
||||
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
|
||||
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <sys/cdefs.h>
|
||||
#ifndef lint
|
||||
__RCSID("$NetBSD: hack.do.c,v 1.5 2001/03/25 20:43:59 jsm Exp $");
|
||||
#endif /* not lint */
|
||||
|
||||
/* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
|
||||
|
||||
#include "hack.h"
|
||||
#include "extern.h"
|
||||
#include <fcntl.h>
|
||||
#include <unistd.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
static int drop __P((struct obj *));
|
||||
|
||||
int
|
||||
dodrop()
|
||||
{
|
||||
return (drop(getobj("0$#", "drop")));
|
||||
}
|
||||
|
||||
static int
|
||||
drop(obj)
|
||||
struct obj *obj;
|
||||
{
|
||||
if (!obj)
|
||||
return (0);
|
||||
if (obj->olet == '$') { /* pseudo object */
|
||||
long amount = OGOLD(obj);
|
||||
|
||||
if (amount == 0)
|
||||
pline("You didn't drop any gold pieces.");
|
||||
else {
|
||||
mkgold(amount, u.ux, u.uy);
|
||||
pline("You dropped %ld gold piece%s.",
|
||||
amount, plur(amount));
|
||||
if (Invisible)
|
||||
newsym(u.ux, u.uy);
|
||||
}
|
||||
free((char *) obj);
|
||||
return (1);
|
||||
}
|
||||
if (obj->owornmask & (W_ARMOR | W_RING)) {
|
||||
pline("You cannot drop something you are wearing.");
|
||||
return (0);
|
||||
}
|
||||
if (obj == uwep) {
|
||||
if (uwep->cursed) {
|
||||
pline("Your weapon is welded to your hand!");
|
||||
return (0);
|
||||
}
|
||||
setuwep((struct obj *) 0);
|
||||
}
|
||||
pline("You dropped %s.", doname(obj));
|
||||
dropx(obj);
|
||||
return (1);
|
||||
}
|
||||
|
||||
/* Called in several places - should not produce texts */
|
||||
void
|
||||
dropx(obj)
|
||||
struct obj *obj;
|
||||
{
|
||||
freeinv(obj);
|
||||
dropy(obj);
|
||||
}
|
||||
|
||||
void
|
||||
dropy(obj)
|
||||
struct obj *obj;
|
||||
{
|
||||
if (obj->otyp == CRYSKNIFE)
|
||||
obj->otyp = WORM_TOOTH;
|
||||
obj->ox = u.ux;
|
||||
obj->oy = u.uy;
|
||||
obj->nobj = fobj;
|
||||
fobj = obj;
|
||||
if (Invisible)
|
||||
newsym(u.ux, u.uy);
|
||||
subfrombill(obj);
|
||||
stackobj(obj);
|
||||
}
|
||||
|
||||
/* drop several things */
|
||||
int
|
||||
doddrop()
|
||||
{
|
||||
return (ggetobj("drop", drop, 0));
|
||||
}
|
||||
|
||||
int
|
||||
dodown()
|
||||
{
|
||||
if (u.ux != xdnstair || u.uy != ydnstair) {
|
||||
pline("You can't go down here.");
|
||||
return (0);
|
||||
}
|
||||
if (u.ustuck) {
|
||||
pline("You are being held, and cannot go down.");
|
||||
return (1);
|
||||
}
|
||||
if (Levitation) {
|
||||
pline("You're floating high above the stairs.");
|
||||
return (0);
|
||||
}
|
||||
goto_level(dlevel + 1, TRUE);
|
||||
return (1);
|
||||
}
|
||||
|
||||
int
|
||||
doup()
|
||||
{
|
||||
if (u.ux != xupstair || u.uy != yupstair) {
|
||||
pline("You can't go up here.");
|
||||
return (0);
|
||||
}
|
||||
if (u.ustuck) {
|
||||
pline("You are being held, and cannot go up.");
|
||||
return (1);
|
||||
}
|
||||
if (!Levitation && inv_weight() + 5 > 0) {
|
||||
pline("Your load is too heavy to climb the stairs.");
|
||||
return (1);
|
||||
}
|
||||
goto_level(dlevel - 1, TRUE);
|
||||
return (1);
|
||||
}
|
||||
|
||||
void
|
||||
goto_level(newlevel, at_stairs)
|
||||
int newlevel;
|
||||
boolean at_stairs;
|
||||
{
|
||||
int fd;
|
||||
boolean up = (newlevel < dlevel);
|
||||
|
||||
if (newlevel <= 0)
|
||||
done("escaped");/* in fact < 0 is impossible */
|
||||
if (newlevel > MAXLEVEL)
|
||||
newlevel = MAXLEVEL; /* strange ... */
|
||||
if (newlevel == dlevel)
|
||||
return; /* this can happen */
|
||||
|
||||
glo(dlevel);
|
||||
fd = creat(lock, FMASK);
|
||||
if (fd < 0) {
|
||||
/*
|
||||
* This is not quite impossible: e.g., we may have
|
||||
* exceeded our quota. If that is the case then we
|
||||
* cannot leave this level, and cannot save either.
|
||||
* Another possibility is that the directory was not
|
||||
* writable.
|
||||
*/
|
||||
pline("A mysterious force prevents you from going %s.",
|
||||
up ? "up" : "down");
|
||||
return;
|
||||
}
|
||||
if (Punished)
|
||||
unplacebc();
|
||||
u.utrap = 0; /* needed in level_tele */
|
||||
u.ustuck = 0; /* idem */
|
||||
keepdogs();
|
||||
seeoff(1);
|
||||
if (u.uswallow) /* idem */
|
||||
u.uswldtim = u.uswallow = 0;
|
||||
flags.nscrinh = 1;
|
||||
u.ux = FAR; /* hack */
|
||||
(void) inshop(); /* probably was a trapdoor */
|
||||
|
||||
savelev(fd, dlevel);
|
||||
(void) close(fd);
|
||||
|
||||
dlevel = newlevel;
|
||||
if (maxdlevel < dlevel)
|
||||
maxdlevel = dlevel;
|
||||
glo(dlevel);
|
||||
|
||||
if (!level_exists[dlevel])
|
||||
mklev();
|
||||
else {
|
||||
if ((fd = open(lock, O_RDONLY)) < 0) {
|
||||
pline("Cannot open %s .", lock);
|
||||
pline("Probably someone removed it.");
|
||||
done("tricked");
|
||||
}
|
||||
getlev(fd, hackpid, dlevel);
|
||||
(void) close(fd);
|
||||
}
|
||||
|
||||
if (at_stairs) {
|
||||
if (up) {
|
||||
u.ux = xdnstair;
|
||||
u.uy = ydnstair;
|
||||
if (!u.ux) { /* entering a maze from below? */
|
||||
u.ux = xupstair; /* this will confuse the
|
||||
* player! */
|
||||
u.uy = yupstair;
|
||||
}
|
||||
if (Punished && !Levitation) {
|
||||
pline("With great effort you climb the stairs.");
|
||||
placebc(1);
|
||||
}
|
||||
} else {
|
||||
u.ux = xupstair;
|
||||
u.uy = yupstair;
|
||||
if (inv_weight() + 5 > 0 || Punished) {
|
||||
pline("You fall down the stairs."); /* %% */
|
||||
losehp(rnd(3), "fall");
|
||||
if (Punished) {
|
||||
if (uwep != uball && rn2(3)) {
|
||||
pline("... and are hit by the iron ball.");
|
||||
losehp(rnd(20), "iron ball");
|
||||
}
|
||||
placebc(1);
|
||||
}
|
||||
selftouch("Falling, you");
|
||||
}
|
||||
}
|
||||
{
|
||||
struct monst *mtmp = m_at(u.ux, u.uy);
|
||||
if (mtmp)
|
||||
mnexto(mtmp);
|
||||
}
|
||||
} else { /* trapdoor or level_tele */
|
||||
do {
|
||||
u.ux = rnd(COLNO - 1);
|
||||
u.uy = rn2(ROWNO);
|
||||
} while (levl[u.ux][u.uy].typ != ROOM ||
|
||||
m_at(u.ux, u.uy));
|
||||
if (Punished) {
|
||||
if (uwep != uball && !up /* %% */ && rn2(5)) {
|
||||
pline("The iron ball falls on your head.");
|
||||
losehp(rnd(25), "iron ball");
|
||||
}
|
||||
placebc(1);
|
||||
}
|
||||
selftouch("Falling, you");
|
||||
}
|
||||
(void) inshop();
|
||||
initrack();
|
||||
|
||||
losedogs();
|
||||
{
|
||||
struct monst *mtmp;
|
||||
if ((mtmp = m_at(u.ux, u.uy)) != NULL)
|
||||
mnexto(mtmp); /* riv05!a3 */
|
||||
}
|
||||
flags.nscrinh = 0;
|
||||
setsee();
|
||||
seeobjs(); /* make old cadavers disappear - riv05!a3 */
|
||||
docrt();
|
||||
pickup(1);
|
||||
read_engr_at(u.ux, u.uy);
|
||||
}
|
||||
|
||||
int
|
||||
donull()
|
||||
{
|
||||
return (1); /* Do nothing, but let other things happen */
|
||||
}
|
||||
|
||||
int
|
||||
dopray()
|
||||
{
|
||||
nomovemsg = "You finished your prayer.";
|
||||
nomul(-3);
|
||||
return (1);
|
||||
}
|
||||
|
||||
int
|
||||
dothrow()
|
||||
{
|
||||
struct obj *obj;
|
||||
struct monst *mon;
|
||||
int tmp;
|
||||
|
||||
obj = getobj("#)", "throw"); /* it is also possible to throw food */
|
||||
/* (or jewels, or iron balls ... ) */
|
||||
if (!obj || !getdir(1)) /* ask "in what direction?" */
|
||||
return (0);
|
||||
if (obj->owornmask & (W_ARMOR | W_RING)) {
|
||||
pline("You can't throw something you are wearing.");
|
||||
return (0);
|
||||
}
|
||||
u_wipe_engr(2);
|
||||
|
||||
if (obj == uwep) {
|
||||
if (obj->cursed) {
|
||||
pline("Your weapon is welded to your hand.");
|
||||
return (1);
|
||||
}
|
||||
if (obj->quan > 1)
|
||||
setuwep(splitobj(obj, 1));
|
||||
else
|
||||
setuwep((struct obj *) 0);
|
||||
} else if (obj->quan > 1)
|
||||
(void) splitobj(obj, 1);
|
||||
freeinv(obj);
|
||||
if (u.uswallow) {
|
||||
mon = u.ustuck;
|
||||
bhitpos.x = mon->mx;
|
||||
bhitpos.y = mon->my;
|
||||
} else if (u.dz) {
|
||||
if (u.dz < 0) {
|
||||
pline("%s hits the ceiling, then falls back on top of your head.",
|
||||
Doname(obj)); /* note: obj->quan == 1 */
|
||||
if (obj->olet == POTION_SYM)
|
||||
potionhit(&youmonst, obj);
|
||||
else {
|
||||
if (uarmh)
|
||||
pline("Fortunately, you are wearing a helmet!");
|
||||
losehp(uarmh ? 1 : rnd((int) (obj->owt)), "falling object");
|
||||
dropy(obj);
|
||||
}
|
||||
} else {
|
||||
pline("%s hits the floor.", Doname(obj));
|
||||
if (obj->otyp == EXPENSIVE_CAMERA) {
|
||||
pline("It is shattered in a thousand pieces!");
|
||||
obfree(obj, Null(obj));
|
||||
} else if (obj->otyp == EGG) {
|
||||
pline("\"Splash!\"");
|
||||
obfree(obj, Null(obj));
|
||||
} else if (obj->olet == POTION_SYM) {
|
||||
pline("The flask breaks, and you smell a peculiar odor ...");
|
||||
potionbreathe(obj);
|
||||
obfree(obj, Null(obj));
|
||||
} else {
|
||||
dropy(obj);
|
||||
}
|
||||
}
|
||||
return (1);
|
||||
} else if (obj->otyp == BOOMERANG) {
|
||||
mon = boomhit(u.dx, u.dy);
|
||||
if (mon == &youmonst) { /* the thing was caught */
|
||||
(void) addinv(obj);
|
||||
return (1);
|
||||
}
|
||||
} else {
|
||||
if (obj->otyp == PICK_AXE && shkcatch(obj))
|
||||
return (1);
|
||||
|
||||
mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
|
||||
(!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
|
||||
obj->olet,
|
||||
(void (*) __P((struct monst *, struct obj *))) 0,
|
||||
(int (*) __P((struct obj *, struct obj *))) 0, obj);
|
||||
}
|
||||
if (mon) {
|
||||
/* awake monster if sleeping */
|
||||
wakeup(mon);
|
||||
|
||||
if (obj->olet == WEAPON_SYM) {
|
||||
tmp = -1 + u.ulevel + mon->data->ac + abon();
|
||||
if (obj->otyp < ROCK) {
|
||||
if (!uwep ||
|
||||
uwep->otyp != obj->otyp + (BOW - ARROW))
|
||||
tmp -= 4;
|
||||
else {
|
||||
tmp += uwep->spe;
|
||||
}
|
||||
} else if (obj->otyp == BOOMERANG)
|
||||
tmp += 4;
|
||||
tmp += obj->spe;
|
||||
if (u.uswallow || tmp >= rnd(20)) {
|
||||
if (hmon(mon, obj, 1) == TRUE) {
|
||||
/* mon still alive */
|
||||
#ifndef NOWORM
|
||||
cutworm(mon, bhitpos.x, bhitpos.y, obj->otyp);
|
||||
#endif /* NOWORM */
|
||||
} else
|
||||
mon = 0;
|
||||
/* weapons thrown disappear sometimes */
|
||||
if (obj->otyp < BOOMERANG && rn2(3)) {
|
||||
/* check bill; free */
|
||||
obfree(obj, (struct obj *) 0);
|
||||
return (1);
|
||||
}
|
||||
} else
|
||||
miss(objects[obj->otyp].oc_name, mon);
|
||||
} else if (obj->otyp == HEAVY_IRON_BALL) {
|
||||
tmp = -1 + u.ulevel + mon->data->ac + abon();
|
||||
if (!Punished || obj != uball)
|
||||
tmp += 2;
|
||||
if (u.utrap)
|
||||
tmp -= 2;
|
||||
if (u.uswallow || tmp >= rnd(20)) {
|
||||
if (hmon(mon, obj, 1) == FALSE)
|
||||
mon = 0; /* he died */
|
||||
} else
|
||||
miss("iron ball", mon);
|
||||
} else if (obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
|
||||
potionhit(mon, obj);
|
||||
return (1);
|
||||
} else {
|
||||
if (cansee(bhitpos.x, bhitpos.y))
|
||||
pline("You miss %s.", monnam(mon));
|
||||
else
|
||||
pline("You miss it.");
|
||||
if (obj->olet == FOOD_SYM && mon->data->mlet == 'd')
|
||||
if (tamedog(mon, obj))
|
||||
return (1);
|
||||
if (obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
|
||||
!mon->mtame) {
|
||||
if (obj->dknown && objects[obj->otyp].oc_name_known) {
|
||||
if (objects[obj->otyp].g_val > 0) {
|
||||
u.uluck += 5;
|
||||
goto valuable;
|
||||
} else {
|
||||
pline("%s is not interested in your junk.",
|
||||
Monnam(mon));
|
||||
}
|
||||
} else { /* value unknown to @ */
|
||||
u.uluck++;
|
||||
valuable:
|
||||
if (u.uluck > LUCKMAX) /* dan@ut-ngp */
|
||||
u.uluck = LUCKMAX;
|
||||
pline("%s graciously accepts your gift.",
|
||||
Monnam(mon));
|
||||
mpickobj(mon, obj);
|
||||
rloc(mon);
|
||||
return (1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/* the code following might become part of dropy() */
|
||||
if (obj->otyp == CRYSKNIFE)
|
||||
obj->otyp = WORM_TOOTH;
|
||||
obj->ox = bhitpos.x;
|
||||
obj->oy = bhitpos.y;
|
||||
obj->nobj = fobj;
|
||||
fobj = obj;
|
||||
/* prevent him from throwing articles to the exit and escaping */
|
||||
/* subfrombill(obj); */
|
||||
stackobj(obj);
|
||||
if (Punished && obj == uball &&
|
||||
(bhitpos.x != u.ux || bhitpos.y != u.uy)) {
|
||||
freeobj(uchain);
|
||||
unpobj(uchain);
|
||||
if (u.utrap) {
|
||||
if (u.utraptype == TT_PIT)
|
||||
pline("The ball pulls you out of the pit!");
|
||||
else {
|
||||
long side =
|
||||
rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
|
||||
pline("The ball pulls you out of the bear trap.");
|
||||
pline("Your %s leg is severely damaged.",
|
||||
(side == LEFT_SIDE) ? "left" : "right");
|
||||
set_wounded_legs(side, 500 + rn2(1000));
|
||||
losehp(2, "thrown ball");
|
||||
}
|
||||
u.utrap = 0;
|
||||
}
|
||||
unsee();
|
||||
uchain->nobj = fobj;
|
||||
fobj = uchain;
|
||||
u.ux = uchain->ox = bhitpos.x - u.dx;
|
||||
u.uy = uchain->oy = bhitpos.y - u.dy;
|
||||
setsee();
|
||||
(void) inshop();
|
||||
}
|
||||
if (cansee(bhitpos.x, bhitpos.y))
|
||||
prl(bhitpos.x, bhitpos.y);
|
||||
return (1);
|
||||
}
|
||||
|
||||
/* split obj so that it gets size num */
|
||||
/* remainder is put in the object structure delivered by this call */
|
||||
struct obj *
|
||||
splitobj(obj, num)
|
||||
struct obj *obj;
|
||||
int num;
|
||||
{
|
||||
struct obj *otmp;
|
||||
otmp = newobj(0);
|
||||
*otmp = *obj; /* copies whole structure */
|
||||
otmp->o_id = flags.ident++;
|
||||
otmp->onamelth = 0;
|
||||
obj->quan = num;
|
||||
obj->owt = weight(obj);
|
||||
otmp->quan -= num;
|
||||
otmp->owt = weight(otmp); /* -= obj->owt ? */
|
||||
obj->nobj = otmp;
|
||||
if (obj->unpaid)
|
||||
splitbill(obj, otmp);
|
||||
return (otmp);
|
||||
}
|
||||
|
||||
void
|
||||
more_experienced(exp, rexp)
|
||||
int exp, rexp;
|
||||
{
|
||||
u.uexp += exp;
|
||||
u.urexp += 4 * exp + rexp;
|
||||
if (exp)
|
||||
flags.botl = 1;
|
||||
if (u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
|
||||
flags.beginner = 0;
|
||||
}
|
||||
|
||||
void
|
||||
set_wounded_legs(side, timex)
|
||||
long side;
|
||||
int timex;
|
||||
{
|
||||
if (!Wounded_legs || (Wounded_legs & TIMEOUT))
|
||||
Wounded_legs |= side + timex;
|
||||
else
|
||||
Wounded_legs |= side;
|
||||
}
|
||||
|
||||
void
|
||||
heal_legs()
|
||||
{
|
||||
if (Wounded_legs) {
|
||||
if ((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
|
||||
pline("Your legs feel somewhat better.");
|
||||
else
|
||||
pline("Your leg feels somewhat better.");
|
||||
Wounded_legs = 0;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user