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Initial revision
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5198 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
647
hack/hack.read.c
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647
hack/hack.read.c
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@@ -0,0 +1,647 @@
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/* $NetBSD: hack.read.c,v 1.7 2001/03/25 20:44:02 jsm Exp $ */
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/*
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* Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
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* Amsterdam
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* All rights reserved.
|
||||
*
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||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* - Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
*
|
||||
* - Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* - Neither the name of the Stichting Centrum voor Wiskunde en
|
||||
* Informatica, nor the names of its contributors may be used to endorse or
|
||||
* promote products derived from this software without specific prior
|
||||
* written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*/
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||||
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||||
/*
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||||
* Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* 3. The name of the author may not be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
||||
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
|
||||
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: hack.read.c,v 1.7 2001/03/25 20:44:02 jsm Exp $");
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#endif /* not lint */
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#include <stdlib.h>
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#include "hack.h"
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#include "extern.h"
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int
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doread()
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{
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struct obj *scroll;
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boolean confused = (Confusion != 0);
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boolean known = FALSE;
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scroll = getobj("?", "read");
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if (!scroll)
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return (0);
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if (!scroll->dknown && Blind) {
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pline("Being blind, you cannot read the formula on the scroll.");
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return (0);
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}
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if (Blind)
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pline("As you pronounce the formula on it, the scroll disappears.");
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else
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pline("As you read the scroll, it disappears.");
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if (confused)
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pline("Being confused, you mispronounce the magic words ... ");
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switch (scroll->otyp) {
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#ifdef MAIL
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case SCR_MAIL:
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readmail( /* scroll */ );
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break;
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#endif /* MAIL */
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case SCR_ENCHANT_ARMOR:
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||||
{
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struct obj *otmp = some_armor();
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if (!otmp) {
|
||||
strange_feeling(scroll, "Your skin glows then fades.");
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return (1);
|
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}
|
||||
if (confused) {
|
||||
pline("Your %s glows silver for a moment.",
|
||||
objects[otmp->otyp].oc_name);
|
||||
otmp->rustfree = 1;
|
||||
break;
|
||||
}
|
||||
if (otmp->spe > 3 && rn2(otmp->spe)) {
|
||||
pline("Your %s glows violently green for a while, then evaporates.",
|
||||
objects[otmp->otyp].oc_name);
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||||
useup(otmp);
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||||
break;
|
||||
}
|
||||
pline("Your %s glows green for a moment.",
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||||
objects[otmp->otyp].oc_name);
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||||
otmp->cursed = 0;
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otmp->spe++;
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||||
break;
|
||||
}
|
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case SCR_DESTROY_ARMOR:
|
||||
if (confused) {
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struct obj *otmp = some_armor();
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if (!otmp) {
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||||
strange_feeling(scroll, "Your bones itch.");
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return (1);
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}
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pline("Your %s glows purple for a moment.",
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objects[otmp->otyp].oc_name);
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||||
otmp->rustfree = 0;
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||||
break;
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||||
}
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||||
if (uarm) {
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pline("Your armor turns to dust and falls to the floor!");
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||||
useup(uarm);
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} else if (uarmh) {
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pline("Your helmet turns to dust and is blown away!");
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useup(uarmh);
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} else if (uarmg) {
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pline("Your gloves vanish!");
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useup(uarmg);
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selftouch("You");
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} else {
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strange_feeling(scroll, "Your skin itches.");
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return (1);
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}
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||||
break;
|
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case SCR_CONFUSE_MONSTER:
|
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if (confused) {
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pline("Your hands begin to glow purple.");
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||||
Confusion += rnd(100);
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||||
} else {
|
||||
pline("Your hands begin to glow blue.");
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u.umconf = 1;
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||||
}
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||||
break;
|
||||
case SCR_SCARE_MONSTER:
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||||
{
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||||
int ct = 0;
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||||
struct monst *mtmp;
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||||
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||||
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
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||||
if (cansee(mtmp->mx, mtmp->my)) {
|
||||
if (confused)
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||||
mtmp->mflee = mtmp->mfroz =
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||||
mtmp->msleep = 0;
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||||
else
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||||
mtmp->mflee = 1;
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||||
ct++;
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||||
}
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||||
if (!ct) {
|
||||
if (confused)
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||||
pline("You hear sad wailing in the distance.");
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||||
else
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||||
pline("You hear maniacal laughter in the distance.");
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||||
}
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||||
break;
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||||
}
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||||
case SCR_BLANK_PAPER:
|
||||
if (confused)
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||||
pline("You see strange patterns on this scroll.");
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||||
else
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||||
pline("This scroll seems to be blank.");
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||||
break;
|
||||
case SCR_REMOVE_CURSE:
|
||||
{
|
||||
struct obj *obj;
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||||
if (confused)
|
||||
pline("You feel like you need some help.");
|
||||
else
|
||||
pline("You feel like someone is helping you.");
|
||||
for (obj = invent; obj; obj = obj->nobj)
|
||||
if (obj->owornmask)
|
||||
obj->cursed = confused;
|
||||
if (Punished && !confused) {
|
||||
Punished = 0;
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||||
freeobj(uchain);
|
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unpobj(uchain);
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||||
free((char *) uchain);
|
||||
uball->spe = 0;
|
||||
uball->owornmask &= ~W_BALL;
|
||||
uchain = uball = (struct obj *) 0;
|
||||
}
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||||
break;
|
||||
}
|
||||
case SCR_CREATE_MONSTER:
|
||||
{
|
||||
int cnt = 1;
|
||||
|
||||
if (!rn2(73))
|
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cnt += rnd(4);
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||||
if (confused)
|
||||
cnt += 12;
|
||||
while (cnt--)
|
||||
(void) makemon(confused ? PM_ACID_BLOB :
|
||||
(struct permonst *) 0, u.ux, u.uy);
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||||
break;
|
||||
}
|
||||
case SCR_ENCHANT_WEAPON:
|
||||
if (uwep && confused) {
|
||||
pline("Your %s glows silver for a moment.",
|
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objects[uwep->otyp].oc_name);
|
||||
uwep->rustfree = 1;
|
||||
} else if (!chwepon(scroll, 1)) /* tests for !uwep */
|
||||
return (1);
|
||||
break;
|
||||
case SCR_DAMAGE_WEAPON:
|
||||
if (uwep && confused) {
|
||||
pline("Your %s glows purple for a moment.",
|
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objects[uwep->otyp].oc_name);
|
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uwep->rustfree = 0;
|
||||
} else if (!chwepon(scroll, -1)) /* tests for !uwep */
|
||||
return (1);
|
||||
break;
|
||||
case SCR_TAMING:
|
||||
{
|
||||
int i, j;
|
||||
int bd = confused ? 5 : 1;
|
||||
struct monst *mtmp;
|
||||
|
||||
for (i = -bd; i <= bd; i++)
|
||||
for (j = -bd; j <= bd; j++)
|
||||
if ((mtmp = m_at(u.ux + i, u.uy + j)) != NULL)
|
||||
(void) tamedog(mtmp, (struct obj *) 0);
|
||||
break;
|
||||
}
|
||||
case SCR_GENOCIDE:
|
||||
{
|
||||
char buf[BUFSZ];
|
||||
struct monst *mtmp, *mtmp2;
|
||||
|
||||
pline("You have found a scroll of genocide!");
|
||||
known = TRUE;
|
||||
if (confused)
|
||||
*buf = u.usym;
|
||||
else
|
||||
do {
|
||||
pline("What monster do you want to genocide (Type the letter)? ");
|
||||
getlin(buf);
|
||||
} while (strlen(buf) != 1 || !monstersym(*buf));
|
||||
if (!strchr(fut_geno, *buf))
|
||||
charcat(fut_geno, *buf);
|
||||
if (!strchr(genocided, *buf))
|
||||
charcat(genocided, *buf);
|
||||
else {
|
||||
pline("Such monsters do not exist in this world.");
|
||||
break;
|
||||
}
|
||||
for (mtmp = fmon; mtmp; mtmp = mtmp2) {
|
||||
mtmp2 = mtmp->nmon;
|
||||
if (mtmp->data->mlet == *buf)
|
||||
mondead(mtmp);
|
||||
}
|
||||
pline("Wiped out all %c's.", *buf);
|
||||
if (*buf == u.usym) {
|
||||
killer = "scroll of genocide";
|
||||
u.uhp = -1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SCR_LIGHT:
|
||||
if (!Blind)
|
||||
known = TRUE;
|
||||
litroom(!confused);
|
||||
break;
|
||||
case SCR_TELEPORTATION:
|
||||
if (confused)
|
||||
level_tele();
|
||||
else {
|
||||
#ifdef QUEST
|
||||
int oux = u.ux, ouy = u.uy;
|
||||
tele();
|
||||
if (dist(oux, ouy) > 100)
|
||||
known = TRUE;
|
||||
#else /* QUEST */
|
||||
int uroom = inroom(u.ux, u.uy);
|
||||
tele();
|
||||
if (uroom != inroom(u.ux, u.uy))
|
||||
known = TRUE;
|
||||
#endif /* QUEST */
|
||||
}
|
||||
break;
|
||||
case SCR_GOLD_DETECTION:
|
||||
/*
|
||||
* Unfortunately this code has become slightly less elegant,
|
||||
* now that gold and traps no longer are of the same type.
|
||||
*/
|
||||
if (confused) {
|
||||
struct trap *ttmp;
|
||||
|
||||
if (!ftrap) {
|
||||
strange_feeling(scroll, "Your toes stop itching.");
|
||||
return (1);
|
||||
} else {
|
||||
for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
|
||||
if (ttmp->tx != u.ux || ttmp->ty != u.uy)
|
||||
goto outtrapmap;
|
||||
/*
|
||||
* only under me - no separate display
|
||||
* required
|
||||
*/
|
||||
pline("Your toes itch!");
|
||||
break;
|
||||
outtrapmap:
|
||||
cls();
|
||||
for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
|
||||
at(ttmp->tx, ttmp->ty, '$');
|
||||
prme();
|
||||
pline("You feel very greedy!");
|
||||
}
|
||||
} else {
|
||||
struct gold *gtmp;
|
||||
|
||||
if (!fgold) {
|
||||
strange_feeling(scroll, "You feel materially poor.");
|
||||
return (1);
|
||||
} else {
|
||||
known = TRUE;
|
||||
for (gtmp = fgold; gtmp; gtmp = gtmp->ngold)
|
||||
if (gtmp->gx != u.ux || gtmp->gy != u.uy)
|
||||
goto outgoldmap;
|
||||
/*
|
||||
* only under me - no separate display
|
||||
* required
|
||||
*/
|
||||
pline("You notice some gold between your feet.");
|
||||
break;
|
||||
outgoldmap:
|
||||
cls();
|
||||
for (gtmp = fgold; gtmp; gtmp = gtmp->ngold)
|
||||
at(gtmp->gx, gtmp->gy, '$');
|
||||
prme();
|
||||
pline("You feel very greedy, and sense gold!");
|
||||
}
|
||||
}
|
||||
/* common sequel */
|
||||
more();
|
||||
docrt();
|
||||
break;
|
||||
case SCR_FOOD_DETECTION:
|
||||
{
|
||||
int ct = 0, ctu = 0;
|
||||
struct obj *obj;
|
||||
char foodsym = confused ? POTION_SYM : FOOD_SYM;
|
||||
|
||||
for (obj = fobj; obj; obj = obj->nobj)
|
||||
if (obj->olet == FOOD_SYM) {
|
||||
if (obj->ox == u.ux && obj->oy == u.uy)
|
||||
ctu++;
|
||||
else
|
||||
ct++;
|
||||
}
|
||||
if (!ct && !ctu) {
|
||||
strange_feeling(scroll, "Your nose twitches.");
|
||||
return (1);
|
||||
} else if (!ct) {
|
||||
known = TRUE;
|
||||
pline("You smell %s close nearby.",
|
||||
confused ? "something" : "food");
|
||||
|
||||
} else {
|
||||
known = TRUE;
|
||||
cls();
|
||||
for (obj = fobj; obj; obj = obj->nobj)
|
||||
if (obj->olet == foodsym)
|
||||
at(obj->ox, obj->oy, FOOD_SYM);
|
||||
prme();
|
||||
pline("Your nose tingles and you smell %s!",
|
||||
confused ? "something" : "food");
|
||||
more();
|
||||
docrt();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SCR_IDENTIFY:
|
||||
/* known = TRUE; */
|
||||
if (confused)
|
||||
pline("You identify this as an identify scroll.");
|
||||
else
|
||||
pline("This is an identify scroll.");
|
||||
useup(scroll);
|
||||
objects[SCR_IDENTIFY].oc_name_known = 1;
|
||||
if (!confused)
|
||||
while (
|
||||
!ggetobj("identify", identify, rn2(5) ? 1 : rn2(5))
|
||||
&& invent
|
||||
);
|
||||
return (1);
|
||||
case SCR_MAGIC_MAPPING:
|
||||
{
|
||||
struct rm *lev;
|
||||
int num, zx, zy;
|
||||
|
||||
known = TRUE;
|
||||
pline("On this scroll %s a map!",
|
||||
confused ? "was" : "is");
|
||||
for (zy = 0; zy < ROWNO; zy++)
|
||||
for (zx = 0; zx < COLNO; zx++) {
|
||||
if (confused && rn2(7))
|
||||
continue;
|
||||
lev = &(levl[zx][zy]);
|
||||
if ((num = lev->typ) == 0)
|
||||
continue;
|
||||
if (num == SCORR) {
|
||||
lev->typ = CORR;
|
||||
lev->scrsym = CORR_SYM;
|
||||
} else if (num == SDOOR) {
|
||||
lev->typ = DOOR;
|
||||
lev->scrsym = '+';
|
||||
/* do sth in doors ? */
|
||||
} else if (lev->seen)
|
||||
continue;
|
||||
#ifndef QUEST
|
||||
if (num != ROOM)
|
||||
#endif /* QUEST */
|
||||
{
|
||||
lev->seen = lev->new = 1;
|
||||
if (lev->scrsym == ' ' || !lev->scrsym)
|
||||
newsym(zx, zy);
|
||||
else
|
||||
on_scr(zx, zy);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SCR_AMNESIA:
|
||||
{
|
||||
int zx, zy;
|
||||
|
||||
known = TRUE;
|
||||
for (zx = 0; zx < COLNO; zx++)
|
||||
for (zy = 0; zy < ROWNO; zy++)
|
||||
if (!confused || rn2(7))
|
||||
if (!cansee(zx, zy))
|
||||
levl[zx][zy].seen = 0;
|
||||
docrt();
|
||||
pline("Thinking of Maud you forget everything else.");
|
||||
break;
|
||||
}
|
||||
case SCR_FIRE:
|
||||
{
|
||||
int num = 0;
|
||||
struct monst *mtmp;
|
||||
|
||||
known = TRUE;
|
||||
if (confused) {
|
||||
pline("The scroll catches fire and you burn your hands.");
|
||||
losehp(1, "scroll of fire");
|
||||
} else {
|
||||
pline("The scroll erupts in a tower of flame!");
|
||||
if (Fire_resistance)
|
||||
pline("You are uninjured.");
|
||||
else {
|
||||
num = rnd(6);
|
||||
u.uhpmax -= num;
|
||||
losehp(num, "scroll of fire");
|
||||
}
|
||||
}
|
||||
num = (2 * num + 1) / 3;
|
||||
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
|
||||
if (dist(mtmp->mx, mtmp->my) < 3) {
|
||||
mtmp->mhp -= num;
|
||||
if (strchr("FY", mtmp->data->mlet))
|
||||
mtmp->mhp -= 3 * num; /* this might well kill
|
||||
* 'F's */
|
||||
if (mtmp->mhp < 1) {
|
||||
killed(mtmp);
|
||||
break; /* primitive */
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SCR_PUNISHMENT:
|
||||
known = TRUE;
|
||||
if (confused) {
|
||||
pline("You feel guilty.");
|
||||
break;
|
||||
}
|
||||
pline("You are being punished for your misbehaviour!");
|
||||
if (Punished) {
|
||||
pline("Your iron ball gets heavier.");
|
||||
uball->owt += 15;
|
||||
break;
|
||||
}
|
||||
Punished = INTRINSIC;
|
||||
setworn(mkobj_at(CHAIN_SYM, u.ux, u.uy), W_CHAIN);
|
||||
setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
|
||||
uball->spe = 1; /* special ball (see save) */
|
||||
break;
|
||||
default:
|
||||
impossible("What weird language is this written in? (%u)",
|
||||
scroll->otyp);
|
||||
}
|
||||
if (!objects[scroll->otyp].oc_name_known) {
|
||||
if (known && !confused) {
|
||||
objects[scroll->otyp].oc_name_known = 1;
|
||||
more_experienced(0, 10);
|
||||
} else if (!objects[scroll->otyp].oc_uname)
|
||||
docall(scroll);
|
||||
}
|
||||
useup(scroll);
|
||||
return (1);
|
||||
}
|
||||
|
||||
int
|
||||
identify(otmp) /* also called by newmail() */
|
||||
struct obj *otmp;
|
||||
{
|
||||
objects[otmp->otyp].oc_name_known = 1;
|
||||
otmp->known = otmp->dknown = 1;
|
||||
prinv(otmp);
|
||||
return (1);
|
||||
}
|
||||
|
||||
void
|
||||
litroom(on)
|
||||
boolean on;
|
||||
{
|
||||
#ifndef QUEST
|
||||
int num, zx, zy;
|
||||
#endif
|
||||
|
||||
/* first produce the text (provided he is not blind) */
|
||||
if (Blind)
|
||||
goto do_it;
|
||||
if (!on) {
|
||||
if (u.uswallow || !xdnstair || levl[u.ux][u.uy].typ == CORR ||
|
||||
!levl[u.ux][u.uy].lit) {
|
||||
pline("It seems even darker in here than before.");
|
||||
return;
|
||||
} else
|
||||
pline("It suddenly becomes dark in here.");
|
||||
} else {
|
||||
if (u.uswallow) {
|
||||
pline("%s's stomach is lit.", Monnam(u.ustuck));
|
||||
return;
|
||||
}
|
||||
if (!xdnstair) {
|
||||
pline("Nothing Happens.");
|
||||
return;
|
||||
}
|
||||
#ifdef QUEST
|
||||
pline("The cave lights up around you, then fades.");
|
||||
return;
|
||||
#else /* QUEST */
|
||||
if (levl[u.ux][u.uy].typ == CORR) {
|
||||
pline("The corridor lights up around you, then fades.");
|
||||
return;
|
||||
} else if (levl[u.ux][u.uy].lit) {
|
||||
pline("The light here seems better now.");
|
||||
return;
|
||||
} else
|
||||
pline("The room is lit.");
|
||||
#endif /* QUEST */
|
||||
}
|
||||
|
||||
do_it:
|
||||
#ifdef QUEST
|
||||
return;
|
||||
#else /* QUEST */
|
||||
if (levl[u.ux][u.uy].lit == on)
|
||||
return;
|
||||
if (levl[u.ux][u.uy].typ == DOOR) {
|
||||
if (IS_ROOM(levl[u.ux][u.uy + 1].typ))
|
||||
zy = u.uy + 1;
|
||||
else if (IS_ROOM(levl[u.ux][u.uy - 1].typ))
|
||||
zy = u.uy - 1;
|
||||
else
|
||||
zy = u.uy;
|
||||
if (IS_ROOM(levl[u.ux + 1][u.uy].typ))
|
||||
zx = u.ux + 1;
|
||||
else if (IS_ROOM(levl[u.ux - 1][u.uy].typ))
|
||||
zx = u.ux - 1;
|
||||
else
|
||||
zx = u.ux;
|
||||
} else {
|
||||
zx = u.ux;
|
||||
zy = u.uy;
|
||||
}
|
||||
for (seelx = u.ux; (num = levl[seelx - 1][zy].typ) != CORR && num != 0;
|
||||
seelx--);
|
||||
for (seehx = u.ux; (num = levl[seehx + 1][zy].typ) != CORR && num != 0;
|
||||
seehx++);
|
||||
for (seely = u.uy; (num = levl[zx][seely - 1].typ) != CORR && num != 0;
|
||||
seely--);
|
||||
for (seehy = u.uy; (num = levl[zx][seehy + 1].typ) != CORR && num != 0;
|
||||
seehy++);
|
||||
for (zy = seely; zy <= seehy; zy++)
|
||||
for (zx = seelx; zx <= seehx; zx++) {
|
||||
levl[zx][zy].lit = on;
|
||||
if (!Blind && dist(zx, zy) > 2) {
|
||||
if (on)
|
||||
prl(zx, zy);
|
||||
else
|
||||
nosee(zx, zy);
|
||||
}
|
||||
}
|
||||
if (!on)
|
||||
seehx = 0;
|
||||
#endif /* QUEST */
|
||||
}
|
||||
|
||||
/* Test whether we may genocide all monsters with symbol ch */
|
||||
int
|
||||
monstersym(ch) /* arnold@ucsfcgl */
|
||||
char ch;
|
||||
{
|
||||
const struct permonst *mp;
|
||||
|
||||
/*
|
||||
* can't genocide certain monsters
|
||||
*/
|
||||
if (strchr("12 &:", ch))
|
||||
return FALSE;
|
||||
|
||||
if (ch == pm_eel.mlet)
|
||||
return TRUE;
|
||||
for (mp = mons; mp < &mons[CMNUM + 2]; mp++)
|
||||
if (mp->mlet == ch)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
Reference in New Issue
Block a user