* Pause after tetris-bsd exits when run from the menu, to give a chance

for the high scores to be seen. Closes: #96999


git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5148 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
joey
2001-05-11 01:54:35 +00:00
parent 8c06580eae
commit a83f6b85f0
3 changed files with 9 additions and 2 deletions

7
debian/changelog vendored
View File

@@ -1,3 +1,10 @@
bsdgames (2.12-6) unstable; urgency=low
* Pause after tetris-bsd exits when run from the menu, to give a chance
for the high scores to be seen. Closes: #96999
-- Joey Hess <joeyh@debian.org> Thu, 10 May 2001 21:49:37 -0400
bsdgames (2.12-5) unstable; urgency=low
* Added AIUI, Closes: #90973

2
debian/control vendored
View File

@@ -3,7 +3,7 @@ Section: games
Priority: optional
Build-Depends: debhelper (>= 3), libncurses5-dev, flex, bison, wenglish
Maintainer: Joey Hess <joeyh@debian.org>
Standards-Version: 3.5.2.0
Standards-Version: 3.5.4.0
Package: bsdgames
Architecture: any

2
debian/menu vendored
View File

@@ -36,7 +36,7 @@
title="Hunt the Wumpus" command="/usr/games/wump"
?package(bsdgames):needs="text" section="Games/Tetris-like" \
title="Bsd Tetris" \
command="/usr/games/tetris-bsd"
command="sh -c '/usr/games/tetris-bsd;echo;echo PRESS ENTER;read'"
?package(bsdgames):needs="text" section="Games/Board" \
title="Gomoku" \
command="/usr/games/gomoku"