/* tzfile.h - bsd-games version of that defines isleap */ #ifndef LINUX_BSD_GAMES_TZFILE_H #define LINUX_BSD_GAMES_TZFILE_H 1 #define isleap(y) ((((y) % 4) == 0 && ((y) % 100) != 0) || ((y) % 400) == 0) #endif /* !defined(LINUX_BSD_GAMES_TZFILE_H) */