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141 lines
6.9 KiB
Plaintext
141 lines
6.9 KiB
Plaintext
Packaging bsd-games and bsd-games-non-free
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==========================================
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This file contains some information intended for those packaging
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bsd-games or bsd-games-non-free for a Linux distribution. It is
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presumed that you have read INSTALL first, and that you have the
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competence in the POSIX shell required to read and understand the
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configure script. This information may also be useful to people
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building their own systems, who wish to rebuild the whole system
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automatically or who use a packaging system for locally built
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software.
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The configuration and build of bsd-games has two features designed to
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facilitate packaging:
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1) Installation prefix.
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The configure script allows you to choose an installation prefix (by
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default empty) that is prepended to all paths used for installation,
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but not those built into the executables (this is similar to the
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install_root of glibc, and DESTDIR in some packages, but is chosen at
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configure time). The package would then be built in some way from
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this directory, and the contents would end up in the root of the
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target system. If used, this prefix must be an absolute path.
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2) config.params to change configuration defaults.
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Although the configuration script is by default interactive (although
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it does not need a terminal), it can also be used non-interactively.
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If a file `config.params' exists in the source directory, it will be
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sourced by the configure script. If this file (which can be an
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arbitrary shell script) sets `bsd_games_cfg_non_interactive' to `y',
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then the default answers to all questions will be taken without
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interaction. If this sets `bsd_games_cfg_FOO' to `BAR' then the
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default value for configuration parameter `FOO' will become `BAR'
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instead of whatever default the script would otherwise give. You can
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find the names and meanings of the configuration parameters by reading
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the configure script; they are not otherwise documented.
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Issues for packagers
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====================
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Please read the security warnings in SECURITY. There is a potential
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trade-off between security and functionality present, and you may wish
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to choose a potentially more secure default and allow the sysadmin to
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change permissions if they are in an environment (for example, a home
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system with only trusted users) where the functionality is preferred,
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while ensuring such changes persist across upgrades.
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You may wish to include auxiliary documentation for users, such as the
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BSD Users' Supplementary Documents for trek and rogue
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(trek/USD.doc/trek.me and rogue/USD.doc/rogue.me, or formatted
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versions thereof), the AUTHORS and THANKS files, and the year 2000
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statement YEAR2000. Note that the trek manpage contains a reference
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to /usr/doc/trek, which should be updated to point to where you put
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trek.me or a formatted version. As noted below, it is better to
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update trek.6.in (before configure) than trek.6.
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Assuming you distribute source for your package (I do not believe any
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of the games have licences requiring this), and separate your patches
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from the original source .tar.gz files (whether in separate files or
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in a single file source package including them as separable
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components), arranging the building of the source so that your patches
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add a `config.params' as described above, and do any other necessary
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changes to `configure' or other source files, and so that the build
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process runs configure non-interactively and then builds the package,
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makes it easier for readers to see how you have packaged it than
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running configure interactively and including the generated files in
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your patch.
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Andries Brouwer has noted more than once on linux-kernel (and
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elsewhere) that some packagers (for various software and documentation
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used under Linux):
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(a) Do not send their patches to upstream maintainers, so that
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improvements and bug fixes stay in some distributions, which may need
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to discover them independently, and do not come to benefit other
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users.
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(b) Keep applying their same patches to new versions of the source as
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long as they apply without error, even though they may no longer be
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needed or even be harmful.
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If you have patches that are needed for the package to build (in a
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supported environment: libc 5.3.12 (or any Linux libc before 5.4.5)
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and glibc 1.99 (or other old snapshots) are not supported although the
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latter may work; nor is BSD curses/libtermcap or ncurses before 1.9.9e
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(== 3.0 shared library version)) or to fix bugs (again in a supported
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environment) or that provide enhancements other than conforming to
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distribution-specific policy, please send them to me (unidiffs
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preferred; see notes on bug reporting and sending patches at the end
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of README). Do not assume that old patches should be applied to new
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versions; check that the problem they are supposed to fix is still
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present first.
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Warnings
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========
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If distributing bsd-games, it is your responsibility to check that the
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licences on the games you distribute permit what you wish to do with
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them, and that you are providing accurate information on the licences
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to your users. Likewise it is your responsibility to carry out
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whatever audits you deem necessary on the code, and to include such
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warnings or information (about security and otherwise) for the end
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user as you see fit. Please read the disclaimers in the individual
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source files.
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Some of the games may contain material, actions or language that in
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some jurisdictions may be prohibited or considered unsuitable for
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minors; this includes but is not limited to the offensive fortunes.
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It is your responsibility to determine and apply any restriction on
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your distribution of the games that may be necessary in consequence.
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Notification of new versions
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============================
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If you want to receive notification of new versions by email, but do
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not currently receive this notification, please let me know.
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A note on terminology and credit
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================================
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I am not the `upstream author' of the games packaged here; for an
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incomplete list of the authors see AUTHORS, but do not give me this
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credit I do not deserve at the expense of the true authors. Rather I
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am the `upstream maintainer' of the bsd-games and bsd-games-non-free
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packages (upstream relative to distributions), and upstream of me is
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NetBSD, who also are maintainers of the games, but not for the most
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part authors. Nor am I the creator of the bsd-games package, although
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much the current form of the packaging and many of the porting changes
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are mine: the package was created by Curt Olson and Andy Tefft, and
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passed to me after it had been idle and unmaintained for some years.
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Any system that provides fields for recording this sort of information
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should distinguish these concepts, and the different fields should be
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filled in correctly. Please consider where credit is due and credit
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the authors of the games accordingly: if you find the names of authors
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where not known and listed in AUTHORS, or up-to-date contact details
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for authors listed there, please send me the details so they can
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receive their due credit in future versions, and thanks from any
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appreciative users.
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