Files
BSDGames/boggle/README.linux
joey 03272d67da Initial revision
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5086 a4a2c43b-8ac3-0310-8836-e0e880c912e2
1999-09-08 23:56:51 +00:00

37 lines
1.1 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

README.linux for boggle
=======================
I grabbed this game from comp.sources.games/volume4. This game is now
merged with the NetBSD version.
If you wish to use a different dictionary, you can set
boggle_mkdict_DICTSRC in mkdict/Makefrag.
By default, this game compiles with certain Linux improvements; if you
want the original BSD behaviour, remove -DNEW_STYLE from the
boggle_boggle_DEFS in boggle/Makefrag. Defining NEW_STYLE will
provide a more intuitive way of quitting or playing a new game after
time has run out.
NOTE: You may wish to remove -DNEW_STYLE if you plan on using the post
game word lookup feature. Press <ESC>, type a word, and bog will
display where it is located. If NEW_STYLE is defined, it might be
easy to accidently start typing the word with out pressing <ESC>
first. This would start a new game, and you would never be able to
know where that word was located. :(
Thanks to Andrew Kuchling. (See ../Credits for his email address.)
Curt Olson
curt@sledge.mn.org
Boggle is under the BSD licence, thanks to Paul Janzen for checking
this with the original author.
Local Variables:
mode: text
End: