Files
BSDGames/hunt/huntd/ctl.c
joey 03272d67da Initial revision
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5086 a4a2c43b-8ac3-0310-8836-e0e880c912e2
1999-09-08 23:56:51 +00:00

61 lines
1.4 KiB
C

/* $NetBSD: ctl.c,v 1.2 1997/10/10 16:32:54 lukem Exp $ */
/*
* Copyright (c) 1983 Regents of the University of California.
* All rights reserved. The Berkeley software License Agreement
* specifies the terms and conditions for redistribution.
*/
#include "bsd.h"
#if defined(TALK_43) || defined(TALK_42)
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)ctl.c 5.2 (Berkeley) 3/13/86";
#else
__RCSID("$NetBSD: ctl.c,v 1.2 1997/10/10 16:32:54 lukem Exp $");
#endif
#endif /* not lint */
/*
* This file handles haggling with the various talk daemons to
* get a socket to talk to. sockt is opened and connected in
* the progress
*/
#include "hunt.h"
#include "talk_ctl.h"
struct sockaddr_in daemon_addr = { AF_INET };
struct sockaddr_in ctl_addr = { AF_INET };
/* inet addresses of the two machines */
struct in_addr my_machine_addr;
struct in_addr his_machine_addr;
u_short daemon_port; /* port number of the talk daemon */
int ctl_sockt;
CTL_MSG msg;
/* open the ctl socket */
void
open_ctl()
{
int length;
ctl_addr.sin_port = 0;
ctl_addr.sin_addr = my_machine_addr;
ctl_sockt = socket(AF_INET, SOCK_DGRAM, 0);
if (ctl_sockt <= 0)
p_error("Bad socket");
if (bind(ctl_sockt, (struct sockaddr *)&ctl_addr, sizeof(ctl_addr)) != 0)
p_error("Couldn't bind to control socket");
length = sizeof(ctl_addr);
if (getsockname(ctl_sockt, (struct sockaddr *) &ctl_addr, &length) < 0)
p_error("Bad address for ctl socket");
}
#endif