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'debian_version_2_14-8'. git-svn-id: file:///srv/svn/joey/bsdgames-tags/debian_version_2_14-8@5231 a4a2c43b-8ac3-0310-8836-e0e880c912e2
218 lines
9.9 KiB
Plaintext
218 lines
9.9 KiB
Plaintext
Installation instructions
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=========================
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Packaging
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=========
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If packaging bsd-games or bsd-games-non-free for a Linux distribution,
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please read the PACKAGING file for further information after this one.
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Others who wish to install it under a packaging system, or rebuild it
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automatically and without interactive configuration, may also find
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this file useful.
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Non-free games
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==============
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These installation instructions apply to both bsd-games and
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bsd-games-non-free. bsd-games-non-free contains rogue, which it seems
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cannot be sold for profit, and hack, for which porting but not
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gameplay changes may be made: the rest of the games are under the
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standard BSD distribution conditions, or very similar ones (phantasia
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is public domain, i.e. not copyrighted). As of version 2.2 and later,
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the bsd-games-non-free package unpacks conventionally into a directory
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of its own. It can be built separately from bsd-games, or in the same
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source directory: to do the latter, move those files and directories
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that are in bsd-games-non-free but not bsd-games into the
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bsd-games-VERSION directory before building. If you are building
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bsd-games, cd to boggle and decide if you want -DNEW_STYLE or not --
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see boggle/README.linux for more information. If you are in a hurry,
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don't worry about it ... it really is more of an aesthetic thing.
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Prerequisites
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=============
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You need gcc (the C compiler only - other languages not needed), libc5
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(version 5.4.5 or later) or libc6, and ncurses (any reasonably recent
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version). Older versions of ncurses may work (but are much more
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buggy), and BSD curses / termcap just might work (but is obsolete),
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but these are completely unsupported; even with recent ncurses
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versions you could run into problems with some games dependent on the
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version of ncurses; if so, get a debugging version of ncurses
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(libncurses_g.a), link with -lncurses_g instead of -lncurses, and good
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luck bug-hunting. If the display gets confused in ordinary use (as
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opposed for example to after resizing the window), this might be a bug
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in the game, but is probably a bug in ncurses. You also need some
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sort of lex and yacc; by default this package will use flex and bison,
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but byacc will probably work as well. Libc5 versions before 5.4.5, or
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libc4, will not work since they don't have the BSD <err.h> error
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reporting functions. libcrypto from OpenSSL can optionally be used by
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factor.
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You now need a word list for boggle and hangman; bsd-games no longer
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provides one itself. The GNU miscfiles package contains one, for
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example. The path can be specified at configure time (default:
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/usr/share/dict/words). The file used by hangman can also be
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specified at run time with the "-d" option.
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The makefiles require GNU make; if you have a strange system on which
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"make" is not GNU make you can use it under some other name since
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$(MAKE) is used where appropriate. The configure script assumes that
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/bin/sh is a POSIX.2 shell (bash is known to work; current versions of
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ksh and ash should be OK but I haven't tested them); it can be run
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manually with "bash configure" or similar if /bin/sh is not a POSIX.2
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shell. It uses the POSIX.2 printf utility (in GNU sh-utils, and a
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builtin in bash 2.02) to avoid depending on echo -n.
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I am not aware of any dependence on the version of gcc used, although
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it would be advisable to use gcc 2.7.2.1 or later (or use
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-fno-strength-reduce). EGCS releases 1.1.x may produce spurious
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warnings about uninitialized variables because of limitations in the
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code to detect this, but this does not affect the correctness of the
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compiled code; this seems to be fixed in GCC 2.95. Some glibc
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versions may produce many warnings in the system headers; these
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generally represent bugs in the headers whose only impact is cosmetic,
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and can be ignored.
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Security
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========
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See the SECURITY file for a discussion of security issues about the
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BSD games.
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Alternative implementations
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===========================
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Some of the programs in this package have alternative implementations
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for Linux available, which you may wish to use some of instead of the
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BSD versions:
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* banner is in util-linux.
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* factor is in GNU sh-utils as of version 1.12q.
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* An extensively modified version of fortune is available as
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"fortune-mod". There are also many additional fortune data files
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(including translations of the ones included here) available.
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* Perl implementations of some of the games are included in the "Perl
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Power Tools" project (http://language.perl.com/ppt/).
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* My enhanced version of ppt with support for PostScript output is
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available as "nppt" from metalab and its mirrors.
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Building and installation
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=========================
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1. cd to the top level directory in the source distribution, i.e. the
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directory that contains this file. There is not yet any support
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for building in a directory other than the source directory.
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2. Run "./configure" and configure the installation to your liking.
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There may be some games you don't want to build because you have
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them from elsewhere (see above). You can specify particular games
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you do not want built before specifying the list of games to build
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(which will default to all those available, except those you have
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excluded).
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The filesystem structure used defaults to that the the Filesystem
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Hierarchy Standard (FHS), version 2.0. If you are using the older
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FSSTND 1.2, or a newer FHS, or wish to install into /usr/local,
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check the paths given and make changes as appropriate.
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3. Type "make". You can probably ignore compiler warnings, although
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most should be fixed in this release. If you are building on a 64
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bit architecture, you might want to look over the warnings and let
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me know about any that are normally significant in such cases.
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Recent versions of gcc give many "missing initializer" warnings;
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these are harmless, as are the warnings in system headers
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mentioned above. Likewise, "null format string" warnings are
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harmless; future versions of GCC will probably eliminate them, by
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allowing headers to specify whether it is OK for a format argument
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to a particular function to be null.
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At the start of the build, there will be many "No such file or
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directory" warnings from make. Ignore these as long as make does
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not stop because of them: these refer to dependency files that
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make can regenerate for itself. See "Automatic Dependencies" in
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the GNU Make manual for details.
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In the unlikely event of an internal compiler error, the build
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system supports generating the files of preprocessor output
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required for a bug report: if the error occurs while compiling
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"foo/bar.c", then "make foo/bar.i" will put the preprocessor
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output in "foo/bar.i", suitable for sending in a bug report along
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with details of compiler version and options used. You may,
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however, wish to minimise the testcase before sending a bug
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report, if you have the time to do so.
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4. Run the testsuite (non-interactive) with "make check". All tests
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should pass.
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5. Save copies of any old versions of games you like and their
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datafiles, until you know that the new versions work.
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6. Become root. (If, as an ordinary user, you are installing under
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your home directory, and have chosen not to set owners and groups
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on the installed files, there is of course no need to do this.)
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7. Type "make install". If you want the installed binaries to be
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stripped, use "make install-strip" instead. This saves disk
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space, but means that you cannot debug the installed binaries.
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8. If you had an old installation of bsd-games, check for file
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locations that have changed. You will probably want to remove old
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executables and static data (formerly defaulting to installation
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in /usr/games/lib), and replace any empty score files that have
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been installed with your old ones (checking the permissions).
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The default locations changed again in 2.2, to those mandated by
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the new FHS 2.0 - manpages in /usr/share/man, variable data in
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/var/games. In addition, huntd's default location has changed
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from /usr/sbin back to /usr/games and the location for dm to keep
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hidden games has changed from /usr/libexec/dm to
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/usr/lib/games/dm.
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In version 2.4, the recommended permissions on the directory for
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sail, if you installed it setgid, changed from 0775 to 2770; you
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may need to adjust the permissions manually if you had a previous
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installation of version 2.3.
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9. The robots scorefile format changed in version 2.8, so any old
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score file should be removed or renamed when first upgrading to
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this or a later version, and a new one created with the correct
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permissions.
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10. You may wish to do something with the BSD Users' Supplementary
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Documents for trek and rogue, in trek/USD.doc/trek.me and
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rogue/USD.doc/rogue.me. You can look at them on a text terminal
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with "nroff -me" (piped to your pager), or format in PostScript
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for printing with "groff -me -Tps".
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11. "make distclean" will restore the source directory to the original
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unpacked state. The automatically generated dependency files
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include paths to system headers, including those in gcc's internal
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header directory: if you have changed your compiler or library
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headers between building bsd-games and cleaning up, you can use
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"make distclean nodep=true" to avoid this causing problems.
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"make clean" will restore the sources to the state just after
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configuration.
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Further information
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===================
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Some subdirectories have README.linux files. If you are still having
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trouble with a program, check this file first -- it may contain some
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helpful hints, or information about further configuration options.
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See TODO for information on what needs to be improved in this package;
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you may want to volunteer for some of the things in there.
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The file BUGS lists known bugs. The README file discusses how to
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produce useful bug reports.
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Joseph S. Myers
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jsm@polyomino.org.uk
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Local Variables:
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mode: text
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End:
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