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Use buf_height and buf_width in Matrix.draw() (#903)
## What are the changes about? buf_height is declared at the start of the draw() function of the Matrix animation but both buf_height and self.terminal_buffer.height are used in the function. replace every occurence of self.terminal_buffer.height by buf_height for consistency. The same goes for buf_width and self.terminal_buffer.width. no functionnal changes ## What existing issue does this resolve? N/A ## Pre-requisites - [x] I have tested & confirmed the changes work locally Reviewed-on: https://codeberg.org/fairyglade/ly/pulls/903 Reviewed-by: AnErrupTion <anerruption@disroot.org> Co-authored-by: Theo Gaige <theo.gaige@free.fr> Co-committed-by: Theo Gaige <theo.gaige@free.fr>
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@@ -86,17 +86,17 @@ fn draw(self: *Matrix) void {
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self.count = 0;
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self.count = 0;
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var x: usize = 0;
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var x: usize = 0;
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while (x < self.terminal_buffer.width) : (x += 2) {
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while (x < buf_width) : (x += 2) {
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var tail: usize = 0;
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var tail: usize = 0;
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var line = &self.lines[x];
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var line = &self.lines[x];
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if (self.frame <= line.update) continue;
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if (self.frame <= line.update) continue;
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if (self.dots[x].value == null and self.dots[self.terminal_buffer.width + x].value == ' ') {
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if (self.dots[x].value == null and self.dots[buf_width + x].value == ' ') {
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if (line.space > 0) {
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if (line.space > 0) {
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line.space -= 1;
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line.space -= 1;
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} else {
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} else {
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const randint = self.terminal_buffer.random.int(u16);
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const randint = self.terminal_buffer.random.int(u16);
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const h = self.terminal_buffer.height;
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const h = buf_height;
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line.length = @mod(randint, h - 3) + 3;
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line.length = @mod(randint, h - 3) + 3;
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self.dots[x].value = @mod(randint, self.max_codepoint) + self.min_codepoint;
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self.dots[x].value = @mod(randint, self.max_codepoint) + self.min_codepoint;
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line.space = @mod(randint, h + 1);
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line.space = @mod(randint, h + 1);
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@@ -153,7 +153,7 @@ fn draw(self: *Matrix) void {
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var x: usize = 0;
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var x: usize = 0;
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while (x < buf_width) : (x += 2) {
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while (x < buf_width) : (x += 2) {
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var y: usize = 1;
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var y: usize = 1;
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while (y <= self.terminal_buffer.height) : (y += 1) {
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while (y <= buf_height) : (y += 1) {
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const dot = self.dots[buf_width * y + x];
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const dot = self.dots[buf_width * y + x];
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const cell = if (dot.value == null or dot.value == ' ') self.default_cell else Cell{
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const cell = if (dot.value == null or dot.value == ' ') self.default_cell else Cell{
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.ch = @intCast(dot.value.?),
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.ch = @intCast(dot.value.?),
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