Add layering system for widgets

Signed-off-by: AnErrupTion <anerruption@disroot.org>
This commit is contained in:
AnErrupTion
2026-02-12 11:29:14 +01:00
parent 01dcfa207e
commit 5a4605ffb6
2 changed files with 73 additions and 45 deletions

View File

@@ -996,57 +996,67 @@ pub fn main() !void {
}
}
// TODO: Layer system where we can put widgets in specific layers (to
// allow certain widgets to be below or above others, like animations)
const info_line_widget = state.info_line.widget();
const session_widget = state.session.widget();
const login_widget = state.login.widget();
var widgets: std.ArrayList(Widget) = .empty;
var widgets: std.ArrayList([]Widget) = .empty;
defer widgets.deinit(state.allocator);
// Layer 1
if (animation) |a| {
try widgets.append(state.allocator, a);
var layer1 = [_]Widget{a};
try widgets.append(state.allocator, &layer1);
}
// Layer 2
var layer2: std.ArrayList(Widget) = .empty;
defer layer2.deinit(state.allocator);
if (!state.config.hide_key_hints) {
try widgets.append(state.allocator, state.shutdown_label.widget());
try widgets.append(state.allocator, state.restart_label.widget());
try layer2.append(state.allocator, state.shutdown_label.widget());
try layer2.append(state.allocator, state.restart_label.widget());
if (state.config.sleep_cmd != null) {
try widgets.append(state.allocator, state.sleep_label.widget());
try layer2.append(state.allocator, state.sleep_label.widget());
}
if (state.config.brightness_down_key != null) {
try widgets.append(state.allocator, state.brightness_down_label.widget());
try layer2.append(state.allocator, state.brightness_down_label.widget());
}
if (state.config.brightness_up_key != null) {
try widgets.append(state.allocator, state.brightness_up_label.widget());
try layer2.append(state.allocator, state.brightness_up_label.widget());
}
}
if (state.config.battery_id != null) {
try widgets.append(state.allocator, state.battery_label.widget());
try layer2.append(state.allocator, state.battery_label.widget());
}
if (state.config.clock != null) {
try widgets.append(state.allocator, state.clock_label.widget());
try layer2.append(state.allocator, state.clock_label.widget());
}
if (state.config.bigclock != .none) {
try widgets.append(state.allocator, state.bigclock_label.widget());
try layer2.append(state.allocator, state.bigclock_label.widget());
}
if (!state.config.hide_keyboard_locks) {
try widgets.append(state.allocator, state.numlock_label.widget());
try widgets.append(state.allocator, state.capslock_label.widget());
try layer2.append(state.allocator, state.numlock_label.widget());
try layer2.append(state.allocator, state.capslock_label.widget());
}
try widgets.append(state.allocator, state.box.widget());
try widgets.append(state.allocator, info_line_widget);
try widgets.append(state.allocator, state.session_specifier_label.widget());
try widgets.append(state.allocator, session_widget);
try widgets.append(state.allocator, state.login_label.widget());
try widgets.append(state.allocator, login_widget);
try widgets.append(state.allocator, state.password_label.widget());
try widgets.append(state.allocator, state.password_widget);
try layer2.append(state.allocator, state.box.widget());
try layer2.append(state.allocator, info_line_widget);
try layer2.append(state.allocator, state.session_specifier_label.widget());
try layer2.append(state.allocator, session_widget);
try layer2.append(state.allocator, state.login_label.widget());
try layer2.append(state.allocator, login_widget);
try layer2.append(state.allocator, state.password_label.widget());
try layer2.append(state.allocator, state.password_widget);
if (!state.config.hide_version_string) {
try widgets.append(state.allocator, state.version_label.widget());
try layer2.append(state.allocator, state.version_label.widget());
}
try widgets.append(state.allocator, layer2.items);
// Layer 3
if (state.config.auth_fails > 0) {
try widgets.append(state.allocator, cascade.widget());
var layer3 = [_]Widget{cascade.widget()};
try widgets.append(state.allocator, &layer3);
}
try state.buffer.registerKeybind("Esc", &disableInsertMode, &state);