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reimplements PSX Doom fire animation; adds flame height control
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@@ -354,7 +354,7 @@ pub fn main() !void {
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animation = dummy.animation();
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},
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.doom => {
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var doom = try Doom.init(allocator, &buffer, config.doom_top_color, config.doom_middle_color, config.doom_bottom_color);
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var doom = try Doom.init(allocator, &buffer, config.doom_fire_height, config.doom_default_colors, config.doom_top_color, config.doom_middle_color, config.doom_bottom_color);
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animation = doom.animation();
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},
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.matrix => {
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