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Add animation framework
Signed-off-by: AnErrupTion <anerruption@disroot.org>
This commit is contained in:
61
src/tui/Animation.zig
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61
src/tui/Animation.zig
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@@ -0,0 +1,61 @@
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const Animation = @This();
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const VTable = struct {
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deinit_fn: *const fn (ptr: *anyopaque) void,
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realloc_fn: *const fn (ptr: *anyopaque) anyerror!void,
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draw_fn: *const fn (ptr: *anyopaque) void,
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};
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pointer: *anyopaque,
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vtable: VTable,
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pub fn init(
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pointer: anytype,
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comptime deinit_fn: fn (ptr: @TypeOf(pointer)) void,
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comptime realloc_fn: fn (ptr: @TypeOf(pointer)) anyerror!void,
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comptime draw_fn: fn (ptr: @TypeOf(pointer)) void,
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) Animation {
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const Pointer = @TypeOf(pointer);
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const Impl = struct {
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pub fn deinitImpl(ptr: *anyopaque) void {
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const impl: Pointer = @ptrCast(@alignCast(ptr));
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return @call(.always_inline, deinit_fn, .{impl});
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}
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pub fn reallocImpl(ptr: *anyopaque) anyerror!void {
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const impl: Pointer = @ptrCast(@alignCast(ptr));
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return @call(.always_inline, realloc_fn, .{impl});
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}
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pub fn drawImpl(ptr: *anyopaque) void {
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const impl: Pointer = @ptrCast(@alignCast(ptr));
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return @call(.always_inline, draw_fn, .{impl});
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}
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const vtable = VTable{
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.deinit_fn = deinitImpl,
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.realloc_fn = reallocImpl,
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.draw_fn = drawImpl,
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};
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};
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return .{
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.pointer = pointer,
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.vtable = Impl.vtable,
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};
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}
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pub fn deinit(self: *Animation) void {
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const impl: @TypeOf(self.pointer) = @ptrCast(@alignCast(self.pointer));
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return @call(.auto, self.vtable.deinit_fn, .{impl});
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}
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pub fn realloc(self: *Animation) anyerror!void {
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const impl: @TypeOf(self.pointer) = @ptrCast(@alignCast(self.pointer));
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return @call(.auto, self.vtable.realloc_fn, .{impl});
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}
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pub fn draw(self: *Animation) void {
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const impl: @TypeOf(self.pointer) = @ptrCast(@alignCast(self.pointer));
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return @call(.auto, self.vtable.draw_fn, .{impl});
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}
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