const math = @import("std").math; const TerminalBuffer = @import("../tui/TerminalBuffer.zig"); const utils = @import("../tui/utils.zig"); const ColorMix = @This(); const Vec2 = @Vector(2, f32); const time_scale: f32 = 0.01; const palette_len: usize = 12; fn length(vec: Vec2) f32 { return math.sqrt(vec[0] * vec[0] + vec[1] * vec[1]); } terminal_buffer: *TerminalBuffer, frames: u64, pattern_cos_mod: f32, pattern_sin_mod: f32, palette: [palette_len]utils.Cell, pub fn init(terminal_buffer: *TerminalBuffer, col1: u16, col2: u16, col3: u16) ColorMix { return .{ .terminal_buffer = terminal_buffer, .frames = 0, .pattern_cos_mod = terminal_buffer.random.float(f32) * math.pi * 2.0, .pattern_sin_mod = terminal_buffer.random.float(f32) * math.pi * 2.0, .palette = [palette_len]utils.Cell{ utils.initCell(0x2588, col1, col2), utils.initCell(0x2593, col1, col2), utils.initCell(0x2592, col1, col2), utils.initCell(0x2591, col1, col2), utils.initCell(0x2588, col2, col3), utils.initCell(0x2593, col2, col3), utils.initCell(0x2592, col2, col3), utils.initCell(0x2591, col2, col3), utils.initCell(0x2588, col3, col1), utils.initCell(0x2593, col3, col1), utils.initCell(0x2592, col3, col1), utils.initCell(0x2591, col3, col1), }, }; } pub fn draw(self: *ColorMix) void { self.frames +%= 1; const time: f32 = @as(f32, @floatFromInt(self.frames)) * time_scale; for (0..self.terminal_buffer.width) |x| { for (0..self.terminal_buffer.height) |y| { var uv: Vec2 = .{ @as(f32, @floatFromInt(@as(i32, @intCast(x)) * 2 - @as(i32, @intCast(self.terminal_buffer.width)))) / @as(f32, @floatFromInt(self.terminal_buffer.height * 2)), @as(f32, @floatFromInt(@as(i32, @intCast(y)) * 2 - @as(i32, @intCast(self.terminal_buffer.height)))) / @as(f32, @floatFromInt(self.terminal_buffer.height)), }; var uv2: Vec2 = @splat(uv[0] + uv[1]); for (0..3) |_| { uv2 += uv + @as(Vec2, @splat(length(uv))); uv += @as(Vec2, @splat(0.5)) * Vec2{ math.cos(self.pattern_cos_mod + uv2[1] * 0.2 + time * 0.1), math.sin(self.pattern_sin_mod + uv2[0] - time * 0.1), }; uv -= @splat(1.0 * math.cos(uv[0] + uv[1]) - math.sin(uv[0] * 0.7 - uv[1])); } const cell = self.palette[@as(usize, @intFromFloat(math.floor(length(uv) * 5.0))) % palette_len]; const screen_index: usize = y * self.terminal_buffer.width + x; self.terminal_buffer.buffer[screen_index] = .{ .ch = cell.ch, .fg = cell.fg, .bg = cell.bg, }; } } }