mirror of
https://github.com/fairyglade/ly.git
synced 2025-12-20 19:24:53 +00:00
87 lines
2.9 KiB
Zig
87 lines
2.9 KiB
Zig
const std = @import("std");
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const Animation = @import("../tui/Animation.zig");
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const Cell = @import("../tui/Cell.zig");
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const TerminalBuffer = @import("../tui/TerminalBuffer.zig");
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const ColorMix = @This();
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const math = std.math;
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const Vec2 = @Vector(2, f32);
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const time_scale: f32 = 0.01;
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const palette_len: usize = 12;
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fn length(vec: Vec2) f32 {
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return math.sqrt(vec[0] * vec[0] + vec[1] * vec[1]);
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}
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terminal_buffer: *TerminalBuffer,
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frames: u64,
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pattern_cos_mod: f32,
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pattern_sin_mod: f32,
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palette: [palette_len]Cell,
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pub fn init(terminal_buffer: *TerminalBuffer, col1: u32, col2: u32, col3: u32) ColorMix {
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return .{
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.terminal_buffer = terminal_buffer,
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.frames = 0,
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.pattern_cos_mod = terminal_buffer.random.float(f32) * math.pi * 2.0,
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.pattern_sin_mod = terminal_buffer.random.float(f32) * math.pi * 2.0,
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.palette = [palette_len]Cell{
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Cell.init(0x2588, col1, col2),
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Cell.init(0x2593, col1, col2),
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Cell.init(0x2592, col1, col2),
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Cell.init(0x2591, col1, col2),
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Cell.init(0x2588, col2, col3),
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Cell.init(0x2593, col2, col3),
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Cell.init(0x2592, col2, col3),
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Cell.init(0x2591, col2, col3),
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Cell.init(0x2588, col3, col1),
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Cell.init(0x2593, col3, col1),
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Cell.init(0x2592, col3, col1),
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Cell.init(0x2591, col3, col1),
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},
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};
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}
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pub fn animation(self: *ColorMix) Animation {
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return Animation.init(self, deinit, realloc, draw);
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}
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fn deinit(_: *ColorMix) void {}
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fn realloc(_: *ColorMix) anyerror!void {}
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fn draw(self: *ColorMix) void {
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self.frames +%= 1;
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const time: f32 = @as(f32, @floatFromInt(self.frames)) * time_scale;
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for (0..self.terminal_buffer.width) |x| {
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for (0..self.terminal_buffer.height) |y| {
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const xi: i32 = @intCast(x);
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const yi: i32 = @intCast(y);
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const wi: i32 = @intCast(self.terminal_buffer.width);
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const hi: i32 = @intCast(self.terminal_buffer.height);
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var uv: Vec2 = .{
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@as(f32, @floatFromInt(xi * 2 - wi)) / @as(f32, @floatFromInt(self.terminal_buffer.height * 2)),
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@as(f32, @floatFromInt(yi * 2 - hi)) / @as(f32, @floatFromInt(self.terminal_buffer.height)),
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};
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var uv2: Vec2 = @splat(uv[0] + uv[1]);
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for (0..3) |_| {
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uv2 += uv + @as(Vec2, @splat(length(uv)));
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uv += @as(Vec2, @splat(0.5)) * Vec2{
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math.cos(self.pattern_cos_mod + uv2[1] * 0.2 + time * 0.1),
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math.sin(self.pattern_sin_mod + uv2[0] - time * 0.1),
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};
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uv -= @splat(1.0 * math.cos(uv[0] + uv[1]) - math.sin(uv[0] * 0.7 - uv[1]));
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}
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const cell = self.palette[@as(usize, @intFromFloat(math.floor(length(uv) * 5.0))) % palette_len];
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cell.put(x, y);
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}
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}
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}
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