Files
ly/src/animations/Doom.zig
AnErrupTion 67a4dd8f9d Rewrite DOOM animation (fixes #692)
Signed-off-by: AnErrupTion <anerruption@disroot.org>
2025-05-30 16:11:14 +02:00

87 lines
3.0 KiB
Zig

const std = @import("std");
const Allocator = std.mem.Allocator;
const Animation = @import("../tui/Animation.zig");
const Cell = @import("../tui/Cell.zig");
const TerminalBuffer = @import("../tui/TerminalBuffer.zig");
const Doom = @This();
pub const STEPS = 12;
allocator: Allocator,
terminal_buffer: *TerminalBuffer,
buffer: []u8,
fire: [STEPS + 1]Cell,
pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, top_color: u32, middle_color: u32, bottom_color: u32) !Doom {
const buffer = try allocator.alloc(u8, terminal_buffer.width * terminal_buffer.height);
initBuffer(buffer, terminal_buffer.width);
return .{
.allocator = allocator,
.terminal_buffer = terminal_buffer,
.buffer = buffer,
.fire = [_]Cell{
Cell.init(' ', TerminalBuffer.Color.DEFAULT, TerminalBuffer.Color.DEFAULT),
Cell.init(0x2591, top_color, TerminalBuffer.Color.DEFAULT),
Cell.init(0x2592, top_color, TerminalBuffer.Color.DEFAULT),
Cell.init(0x2593, top_color, TerminalBuffer.Color.DEFAULT),
Cell.init(0x2588, top_color, TerminalBuffer.Color.DEFAULT),
Cell.init(0x2591, middle_color, top_color),
Cell.init(0x2592, middle_color, top_color),
Cell.init(0x2593, middle_color, top_color),
Cell.init(0x2588, middle_color, top_color),
Cell.init(0x2591, bottom_color, middle_color),
Cell.init(0x2592, bottom_color, middle_color),
Cell.init(0x2593, bottom_color, middle_color),
Cell.init(0x2588, bottom_color, middle_color),
},
};
}
pub fn animation(self: *Doom) Animation {
return Animation.init(self, deinit, realloc, draw);
}
fn deinit(self: *Doom) void {
self.allocator.free(self.buffer);
}
fn realloc(self: *Doom) anyerror!void {
const buffer = try self.allocator.realloc(self.buffer, self.terminal_buffer.width * self.terminal_buffer.height);
initBuffer(buffer, self.terminal_buffer.width);
self.buffer = buffer;
}
fn draw(self: *Doom) void {
for (0..self.terminal_buffer.width) |x| {
// We start from 1 so that we always have the topmost line when spreading fire
for (1..self.terminal_buffer.height) |y| {
// Get current cell
const from = y * self.terminal_buffer.width + x;
const cell_index = self.buffer[from];
// Spread fire
const propagate = self.terminal_buffer.random.int(u1);
const to = from - self.terminal_buffer.width; // Get the line above
self.buffer[to] = if (cell_index > 0) cell_index - propagate else cell_index;
// Put the cell
const cell = self.fire[cell_index];
cell.put(x, y);
}
}
}
fn initBuffer(buffer: []u8, width: usize) void {
const length = buffer.len - width;
const slice_start = buffer[0..length];
const slice_end = buffer[length..];
// Initialize the framebuffer in black, except for the "fire source" as the
// last color
@memset(slice_start, 0);
@memset(slice_end, STEPS);
}