Files
ly/src/animations/Doom.zig
Matthew Rothlisberger a7ff18aa16 Add option for eight-color terminal output (#802)
Reviewed-on: https://codeberg.org/fairyglade/ly/pulls/802
Reviewed-by: AnErrupTion <anerruption@disroot.org>
Co-authored-by: Matthew Rothlisberger <mattjrothlis@gmail.com>
Co-committed-by: Matthew Rothlisberger <mattjrothlis@gmail.com>
2025-08-03 23:37:53 +02:00

111 lines
4.0 KiB
Zig

const std = @import("std");
const Allocator = std.mem.Allocator;
const Animation = @import("../tui/Animation.zig");
const Cell = @import("../tui/Cell.zig");
const TerminalBuffer = @import("../tui/TerminalBuffer.zig");
const Doom = @This();
pub const STEPS = 12;
pub const HEIGHT_MAX = 9;
pub const SPREAD_MAX = 4;
allocator: Allocator,
terminal_buffer: *TerminalBuffer,
buffer: []u8,
height: u8,
spread: u8,
fire: [STEPS + 1]Cell,
pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, top_color: u32, middle_color: u32, bottom_color: u32, fire_height: u8, fire_spread: u8) !Doom {
const buffer = try allocator.alloc(u8, terminal_buffer.width * terminal_buffer.height);
initBuffer(buffer, terminal_buffer.width);
const levels =
[_]Cell{
Cell.init(' ', terminal_buffer.bg, terminal_buffer.bg),
Cell.init(0x2591, top_color, terminal_buffer.bg),
Cell.init(0x2592, top_color, terminal_buffer.bg),
Cell.init(0x2593, top_color, terminal_buffer.bg),
Cell.init(0x2588, top_color, terminal_buffer.bg),
Cell.init(0x2591, middle_color, top_color),
Cell.init(0x2592, middle_color, top_color),
Cell.init(0x2593, middle_color, top_color),
Cell.init(0x2588, middle_color, top_color),
Cell.init(0x2591, bottom_color, middle_color),
Cell.init(0x2592, bottom_color, middle_color),
Cell.init(0x2593, bottom_color, middle_color),
Cell.init(0x2588, bottom_color, middle_color),
};
return .{
.allocator = allocator,
.terminal_buffer = terminal_buffer,
.buffer = buffer,
.height = @min(HEIGHT_MAX, fire_height),
.spread = @min(SPREAD_MAX, fire_spread),
.fire = levels,
};
}
pub fn animation(self: *Doom) Animation {
return Animation.init(self, deinit, realloc, draw);
}
fn deinit(self: *Doom) void {
self.allocator.free(self.buffer);
}
fn realloc(self: *Doom) anyerror!void {
const buffer = try self.allocator.realloc(self.buffer, self.terminal_buffer.width * self.terminal_buffer.height);
initBuffer(buffer, self.terminal_buffer.width);
self.buffer = buffer;
}
fn draw(self: *Doom) void {
for (0..self.terminal_buffer.width) |x| {
// We start from 1 so that we always have the topmost line when spreading fire
for (1..self.terminal_buffer.height) |y| {
// Get index of current cell in fire level buffer
const from = y * self.terminal_buffer.width + x;
// Generate random data for fire propagation
const rand_loss = self.terminal_buffer.random.intRangeAtMost(u8, 0, HEIGHT_MAX);
const rand_spread = self.terminal_buffer.random.intRangeAtMost(u8, 0, self.spread * 2);
// Select semi-random target cell
const to = from -| self.terminal_buffer.width + self.spread -| rand_spread;
const to_x = to % self.terminal_buffer.width;
const to_y = to / self.terminal_buffer.width;
// Get fire level of current cell
const level_buf_from = self.buffer[from];
// Choose new fire level and store in level buffer
const level_buf_to = level_buf_from -| @intFromBool(rand_loss >= self.height);
self.buffer[to] = level_buf_to;
// Send known fire levels to terminal buffer
const from_cell = self.fire[level_buf_from];
const to_cell = self.fire[level_buf_to];
from_cell.put(x, y);
to_cell.put(to_x, to_y);
}
// Draw bottom line (fire source)
const src_cell = self.fire[STEPS];
src_cell.put(x, self.terminal_buffer.height - 1);
}
}
fn initBuffer(buffer: []u8, width: usize) void {
const length = buffer.len - width;
const slice_start = buffer[0..length];
const slice_end = buffer[length..];
// Initialize the framebuffer in black, except for the "fire source" as the
// last color
@memset(slice_start, 0);
@memset(slice_end, STEPS);
}