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Initial revision
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5086 a4a2c43b-8ac3-0310-8836-e0e880c912e2
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60
hunt/huntd/ctl.c
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60
hunt/huntd/ctl.c
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/* $NetBSD: ctl.c,v 1.2 1997/10/10 16:32:54 lukem Exp $ */
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/*
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* Copyright (c) 1983 Regents of the University of California.
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* All rights reserved. The Berkeley software License Agreement
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* specifies the terms and conditions for redistribution.
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*/
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#include "bsd.h"
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#if defined(TALK_43) || defined(TALK_42)
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#include <sys/cdefs.h>
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)ctl.c 5.2 (Berkeley) 3/13/86";
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#else
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__RCSID("$NetBSD: ctl.c,v 1.2 1997/10/10 16:32:54 lukem Exp $");
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#endif
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#endif /* not lint */
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/*
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* This file handles haggling with the various talk daemons to
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* get a socket to talk to. sockt is opened and connected in
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* the progress
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*/
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#include "hunt.h"
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#include "talk_ctl.h"
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struct sockaddr_in daemon_addr = { AF_INET };
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struct sockaddr_in ctl_addr = { AF_INET };
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/* inet addresses of the two machines */
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struct in_addr my_machine_addr;
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struct in_addr his_machine_addr;
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u_short daemon_port; /* port number of the talk daemon */
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int ctl_sockt;
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CTL_MSG msg;
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/* open the ctl socket */
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void
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open_ctl()
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{
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int length;
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ctl_addr.sin_port = 0;
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ctl_addr.sin_addr = my_machine_addr;
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ctl_sockt = socket(AF_INET, SOCK_DGRAM, 0);
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if (ctl_sockt <= 0)
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p_error("Bad socket");
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if (bind(ctl_sockt, (struct sockaddr *)&ctl_addr, sizeof(ctl_addr)) != 0)
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p_error("Couldn't bind to control socket");
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length = sizeof(ctl_addr);
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if (getsockname(ctl_sockt, (struct sockaddr *) &ctl_addr, &length) < 0)
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p_error("Bad address for ctl socket");
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}
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#endif
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