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Add possibility to disable auth_fails animation (closes #835)
Signed-off-by: AnErrupTion <anerruption@disroot.org>
This commit is contained in:
@@ -39,6 +39,7 @@ animation_timeout_sec = 0
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asterisk = *
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# The number of failed authentications before a special animation is played... ;)
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# If set to 0, the animation will never be played
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auth_fails = 10
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# Identifier for battery whose charge to display at top left
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@@ -162,7 +163,7 @@ doom_middle_color = 0x00C78F17
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# DOOM animation custom bottom color (high intensity flames)
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doom_bottom_color = 0x00FFFFFF
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# Set margin to the edges of the DM (useful for curved monitors)
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# Set margin to the edges of the DM (useful for curved monitors)
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edge_margin = 0
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# Error background color id
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@@ -213,7 +214,7 @@ gameoflife_frame_delay = 6
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gameoflife_initial_density = 0.4
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# Command executed when pressing hibernate key (can be null)
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hibernate_cmd = null
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hibernate_cmd = null
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# Specifies the key used for hibernate (F1-F12)
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hibernate_key = F4
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@@ -629,7 +629,7 @@ pub fn main() !void {
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if (update) {
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// If the user entered a wrong password 10 times in a row, play a cascade animation, else update normally
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if (auth_fails >= config.auth_fails) {
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if (config.auth_fails > 0 and auth_fails >= config.auth_fails) {
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std.Thread.sleep(std.time.ns_per_ms * 10);
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update = buffer.cascade();
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@@ -847,7 +847,7 @@ pub fn main() !void {
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const time = try interop.getTimeOfDay();
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timeout = @intCast((60 - @rem(time.seconds, 60)) * 1000 - @divTrunc(time.microseconds, 1000) + 1);
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} else if (config.clock != null or auth_fails >= config.auth_fails) {
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} else if (config.clock != null or (config.auth_fails > 0 and auth_fails >= config.auth_fails)) {
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const time = try interop.getTimeOfDay();
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timeout = @intCast(1000 - @divTrunc(time.microseconds, 1000) + 1);
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@@ -1110,7 +1110,7 @@ pub fn main() !void {
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try std.posix.tcsetattr(std.posix.STDIN_FILENO, .FLUSH, tb_termios);
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if (auth_fails < config.auth_fails) {
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if (config.auth_fails == 0 or auth_fails < config.auth_fails) {
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_ = termbox.tb_clear();
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try ttyClearScreen();
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