* Fix left/right confusion on worm man page. Closes: #209034

git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5212 a4a2c43b-8ac3-0310-8836-e0e880c912e2
This commit is contained in:
joey
2003-09-30 19:48:49 +00:00
parent f6aa77f963
commit 2526dd00b4
3 changed files with 18 additions and 13 deletions

6
debian/changelog vendored
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@@ -1,3 +1,9 @@
bsdgames (2.14-7) unstable; urgency=low
* Fix left/right confusion on worm man page. Closes: #209034
-- Joey Hess <joeyh@debian.org> Sat, 6 Sep 2003 23:01:13 -0400
bsdgames (2.14-6) unstable; urgency=low
* Move menu item to new policy-compliant Apps/Education. Closes: #194782

2
debian/control vendored
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@@ -3,7 +3,7 @@ Section: games
Priority: optional
Build-Depends: debhelper (>= 4), libncurses5-dev, flex, bison, wenglish, wbritish, dpkg-dev (>= 1.9.0)
Maintainer: Joey Hess <joeyh@debian.org>
Standards-Version: 3.6.0
Standards-Version: 3.6.1.0
Package: bsdgames
Architecture: any

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@@ -1,4 +1,4 @@
.\" $NetBSD: worm.6,v 1.5 1997/10/12 02:12:45 lukem Exp $
.\" $NetBSD: worm.6,v 1.9 2003/02/25 10:34:47 wiz Exp $
.\"
.\" Copyright (c) 1989, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -44,24 +44,23 @@
.Op Ar size
.Sh DESCRIPTION
In
.Nm "" ,
.Nm ,
you are a little worm, your body is the "o"'s on the screen
and your head is the "@". You move with the hjkl keys (as in the game
snake). If you don't press any keys, you continue in the direction you
last moved. The upper case HJKL keys move you as if you had pressed
and your head is the "@".
You move with the hjkl keys and the arrow keys (as in the game snake).
If you don't press any keys, you continue in the direction you last moved.
The upper case HJKL keys move you as if you had pressed
several (9 for HL and 5 for JK) of the corresponding lower case key
(unless you run into a digit, then it stops).
.Pp
On the screen you will see a digit, if your worm eats the digit is will
grow longer, the actual amount longer depends on which digit it was
that you ate. The object of the game is to see how long you can make
the worm grow.
that you ate.
The object of the game is to see how long you can make the worm grow.
.Pp
The game ends when the worm runs into either the sides of the screen,
or itself. The current score (how much the worm has grown) is kept in
the upper left corner of the screen.
or itself.
The current score (how much the worm has grown) is kept in
the upper right corner of the screen.
.Pp
The optional argument, if present, is the initial length of the worm.
.Sh BUGS
If the initial length of the worm is set to less than one or more
than 75, various strange things happen.