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* Fix left/right confusion on worm man page. Closes: #209034
git-svn-id: file:///srv/svn/joey/bsdgames-trunk@5212 a4a2c43b-8ac3-0310-8836-e0e880c912e2
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6
debian/changelog
vendored
6
debian/changelog
vendored
@@ -1,3 +1,9 @@
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bsdgames (2.14-7) unstable; urgency=low
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* Fix left/right confusion on worm man page. Closes: #209034
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-- Joey Hess <joeyh@debian.org> Sat, 6 Sep 2003 23:01:13 -0400
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bsdgames (2.14-6) unstable; urgency=low
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* Move menu item to new policy-compliant Apps/Education. Closes: #194782
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2
debian/control
vendored
2
debian/control
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@@ -3,7 +3,7 @@ Section: games
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Priority: optional
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Build-Depends: debhelper (>= 4), libncurses5-dev, flex, bison, wenglish, wbritish, dpkg-dev (>= 1.9.0)
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Maintainer: Joey Hess <joeyh@debian.org>
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Standards-Version: 3.6.0
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Standards-Version: 3.6.1.0
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Package: bsdgames
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Architecture: any
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23
worm/worm.6
23
worm/worm.6
@@ -1,4 +1,4 @@
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.\" $NetBSD: worm.6,v 1.5 1997/10/12 02:12:45 lukem Exp $
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.\" $NetBSD: worm.6,v 1.9 2003/02/25 10:34:47 wiz Exp $
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.\"
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.\" Copyright (c) 1989, 1993
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.\" The Regents of the University of California. All rights reserved.
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@@ -44,24 +44,23 @@
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.Op Ar size
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.Sh DESCRIPTION
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In
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.Nm "" ,
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.Nm ,
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you are a little worm, your body is the "o"'s on the screen
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and your head is the "@". You move with the hjkl keys (as in the game
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snake). If you don't press any keys, you continue in the direction you
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last moved. The upper case HJKL keys move you as if you had pressed
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and your head is the "@".
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You move with the hjkl keys and the arrow keys (as in the game snake).
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If you don't press any keys, you continue in the direction you last moved.
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The upper case HJKL keys move you as if you had pressed
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several (9 for HL and 5 for JK) of the corresponding lower case key
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(unless you run into a digit, then it stops).
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.Pp
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On the screen you will see a digit, if your worm eats the digit is will
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grow longer, the actual amount longer depends on which digit it was
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that you ate. The object of the game is to see how long you can make
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the worm grow.
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that you ate.
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The object of the game is to see how long you can make the worm grow.
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.Pp
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The game ends when the worm runs into either the sides of the screen,
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or itself. The current score (how much the worm has grown) is kept in
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the upper left corner of the screen.
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or itself.
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The current score (how much the worm has grown) is kept in
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the upper right corner of the screen.
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.Pp
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The optional argument, if present, is the initial length of the worm.
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.Sh BUGS
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If the initial length of the worm is set to less than one or more
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than 75, various strange things happen.
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